Ice/Elec Help Request
01: Block of Ice => Empty(1)
01: Charged Bolts => Empty(1)
02: Charged Brawl => Empty(2)
04: Lightning Bolt => Empty(4)
06: Hasten => Empty(6)
08: Hurdle => Empty(8)
10: Havoc Punch => Empty(10)
12: Ice Slick => Empty(12)
14: Super Speed => Empty(14)
16: Health => Empty(16)
18: Build Up => Empty(18)
20: Stamina => Empty(20)
22: Arctic Air => Empty(22)
24: Kick => Empty(24)
26: Glacier => Empty(26)
28: Static Discharge => Empty(28)
30: Tough => Empty(30)
32: Jack Frost => Empty(32)
35: Thunder Strike => Empty(35)
38: Weave => Empty(38)
41: Power Sink => Empty(41)
44: Charged Armor => Empty(44)
47: Surge of Power => Empty(47)
49: Voltaic Sentinel => Empty(49)
Pretty colors to make it easier to see what powers from which set are taken.
I know more of Ice Control than */Elec, so I'll comment on one half (and you know about */Elec, so you're fine there).
From Ice Control you have all the basics down. Missing the ST Immob, the AoE Immob, the AoE sleep, and Shiver, which are all personal matter choices rather than required.
Personally, I'm fine with no AoE Immob or Sleep, one breaks Ice Slick, and the other animates way too long and does damage to be useful (if it had a fast animation and no damage I'd be all over it, quick sleeps have their uses, I'm looking at you my dear Mass Hypnosis) .
The ST Immob does has its uses against high level EBs and AVs. It's pretty much the only control you can put against them. But this is rarely a problem in teams as the AV's attention is usually on someone and only rarely do they run all over the place. Still, when they do, you're going to wish you picked it.
Shiver, oh how I love thee. You seem to be going very melee, which works for Ice Control, and definitely works for */Elec. My Ice/Icy (which is both a ranged and melee fighter) has both Arctic Air and Shiver, since sometimes you need to prep the field before heading in to break face. Still, I can see it being dropped for something more important.
I think my only question would be the Fighting Power Pool. Why? I can see Tough, to stack with Charged Armor. But Weave has too little of a bonus to be worth it. If you were to stack it with the +Def patron armor (forgot which), maybe? Or are you planning on slotting IOs for +defense?
Arctic Air is already eating a good chunk of endurance, not sure the fighting toggles will be worth it.
I've done every primary tons of times, just not Ice Control and I'm really trying. I've been pretty happy with Electric Manipulation in the past, so I'm pretty certain on what I want from that set. Here's what I came up with so far, feel free to make changes. I'm just trying to get a rough idea for PvE content. Thanks.
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Archetype: Dominator
Primary: Ice Control
Secondary: Electricity Manipulation
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01: Block of Ice => Empty(1)
01: Charged Bolts => Empty(1)
02: Charged Brawl => Empty(2)
04: Lightning Bolt => Empty(4)
06: Hasten => Empty(6)
08: Hurdle => Empty(8)
10: Havoc Punch => Empty(10)
12: Ice Slick => Empty(12)
14: Super Speed => Empty(14)
16: Health => Empty(16)
18: Build Up => Empty(18)
20: Stamina => Empty(20)
22: Arctic Air => Empty(22)
24: Kick => Empty(24)
26: Glacier => Empty(26)
28: Static Discharge => Empty(28)
30: Tough => Empty(30)
32: Jack Frost => Empty(32)
35: Thunder Strike => Empty(35)
38: Weave => Empty(38)
41: Power Sink => Empty(41)
44: Charged Armor => Empty(44)
47: Surge of Power => Empty(47)
49: Voltaic Sentinel => Empty(49)