SD/WM Tank Final Build
Giving your build a quick once-over (for the sake of disclosure I have a 50 Inv/WM and a 50 Shield/Ice tank, so I am quite familiar with the sets) the first thing that jumps out at me is the lack of Shatter. It's a great power and I would much rather have it than, say Jawbreaker. It does slightly more damage unenhanced, and only has a 2 second longer recharge and costs 1.8 more endurance, and you can hit up to 5 targets with it.
With as much recharge as you have in this build (my invuln/wm has 75% recharge and no hasten on one of his builds) you can actually make a solid attack chain with just clobber, shatter and crowd control.
If you wanted to keep Jawbreaker for exemping purposes, I would grab shatter in place of Whirling Mace, but its just my opinion.
I really dont think Assault is worth the endurance cost for a tank, but its completely up to you, an extra 10% damage for your entire team can be quite nice too
Remove the -KB IO from either CJ or SJ and place the slot on Stamina. The bonus for 6 slotting Performance shifter is exactly the same as the 3 slot bonus on BotZ, but the Acc/Rech for PS is far cheaper than the 100 mil you'll have to spend for the BotZ -KB IO.
Change the Cyto in Grant Cover to an Enzyme to increase it's defense debuff protection. Or if your intent is to increase the defense buff it gives teammates close to you, at least switch it out for a membrane. The end cost is already low and the rech in the membrane will increase the recharge time debuff protection, which is never a bad thing.
I would personally try to find and extra slot or two for tough (remove the taunt IO in AaO - its a very good taunt aura and doesn't need it), and I would def try to get some resists into OwtS (andd/or more into Deflection), as even running tough, you only get to 66.9% S/L resists with OwtS. Normally this wont matter, with your defense and all, so I guess its really up to you and what you intend to do with the tank. For high end TFs the extra resists are great to help counter some of the things thrown your way.
The first thing I'd do is drop Assault and pick up Shatter; Shatter is an important part of WM's AoE attack chain and is the set's highest damaging attack after Clobber.
Also, Tough is seriously underslotted. Since the defense enhancement in Phalanx Fighting only applies in certain situations, pulling one or two slots wouldn't hurt your survibility much at all. Simply slotting Tough and Deflection more fully would give you 10% more S/L resistance.
I don't know if you're concerned about end usage, but having two attacks slotted with Oblit could be a problem since the Oblit set is so low in end reduction. Replacing the Oblits in Whirling Mace with, say, Scirocco's Dervish would be a lot better on your end bar, you'd still be softcapped for Melee, and it would allow you to pull one or both of the KB protection IOs in CJ and SJ, which Shields definitely doesn't need.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Though with the crazy amount of def bonuses in here, you actually don't need Boxing, Tough or Weave, and removing them would allow you to get and 6 slot shatter, as well as leave you two other power slots to play with, albeit without extra slots. Using them you could grab 2 Ancillary powers, or build up and hasten, or what have you. Just another thought.
As an example, until very recently my Shield tank had 45% def to all three positions, and the standard defense debuff protection from Grant cover, etc, no tough, no weave. Never needed them. He had tanked everything just fine, inducing a few ITFs and an LGTF (though the horsemen can be unkind) or two.
Then I tried and STF, and tanking LR with the towers up w/o support. No matter your defense #s, he WILL hit and it WILL hurt
He now has tough, weave and around 50%+ to all 3 positions.
So like I said, its up to you and what you want to do with the character. I have a feeling though that you'll spend a great deal of time playing without tough or weave toggled on.
Thanks for the tips..ok...Assault is my "team friendly" power required by SG...I have fighting pool on most of my toons..it just lends itself nicely to my play style (reckless usually), now i could easily drop the taunt IO and move that slot..and whirling mace is not a must have so i could defintely fit in shatter....ill throw it a mids and see what sticks....
Thank you for the detailed information..much better than the usual "wth were you thinking" reply with no substance.
Does this look better?
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Ward of Lore: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
------------
Level 1: Deflection S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def(5), LkGmblr-Rchg+(5)
Level 1: Bash Amaze-EndRdx/Stun(A), Amaze-ToHitDeb%(7), Amaze-Acc/Stun/Rchg(7), Amaze-Stun/Rchg(9), Amaze-Acc/Rchg(9)
Level 2: Battle Agility LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(11), LkGmblr-Def(13), LkGmblr-Rchg+(13)
Level 4: Jawbreaker T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(15), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(19)
Level 6: Active Defense HO:Membr(A), HO:Membr(11), HO:Membr(37)
Level 8: True Grit ResDam-I(A), ResDam-I(19), Numna-Heal/EndRdx(21), Numna-Regen/Rcvry+(21), Numna-Heal(23)
Level 10: Against All Odds EndRdx-I(A)
Level 12: Combat Jumping LkGmblr-Rchg+(A), Zephyr-Travel(25), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(27)
Level 14: Super Jump Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(29)
Level 16: Swift Run-I(A)
Level 18: Health Mrcl-Heal/EndRdx(A), Mrcl-Heal(29), Mrcl-Rcvry+(31), RgnTis-Regen+(31)
Level 20: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(33), P'Shift-EndMod/Acc(33), P'Shift-End%(33)
Level 22: Taunt Zinger-Taunt(A), Zinger-Dam%(23), Zinger-Taunt/Rchg(34), Zinger-Taunt/Rchg/Rng(34), Zinger-Acc/Rchg(34)
Level 24: Clobber Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(37), Hectmb-Dmg(37)
Level 26: Shield Charge Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Rchg(40), Oblit-Dmg(40)
Level 28: Phalanx Fighting LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(42)
Level 30: Boxing Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(43), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(45)
Level 32: One with the Shield Numna-Heal/EndRdx(A), Numna-Heal(36), Numna-Heal/Rchg(45)
Level 35: Shatter M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Acc/Dmg/EndRdx(42), M'Strk-Acc/Dmg(42), M'Strk-Dmg/EndRdx(43), M'Strk-Dmg/Rchg(46), M'Strk-Acc/EndRdx(46)
Level 38: Crowd Control Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(46), Erad-Acc/Dmg/EndRdx/Rchg(48), Erad-%Dam(48), Armgdn-Dmg/EndRdx(48), Armgdn-Dam%(50)
Level 41: Tough HO:Ribo(A), HO:Ribo(45)
Level 44: Weave LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 47: Grant Cover HO:Enzym(A)
Level 49: Assault EndRdx-I(A)
------------
Level 1: Brawl Acc-I(A)
Level 1: Sprint Clrty-Stlth(A)
Level 2: Rest RechRdx-I(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
13.5% DamageBuff(Smashing)
13.5% DamageBuff(Lethal)
13.5% DamageBuff(Fire)
13.5% DamageBuff(Cold)
13.5% DamageBuff(Energy)
13.5% DamageBuff(Negative)
13.5% DamageBuff(Toxic)
13.5% DamageBuff(Psionic)
7.69% Defense(Smashing)
7.69% Defense(Lethal)
7.06% Defense(Fire)
7.06% Defense(Cold)
9.25% Defense(Energy)
9.25% Defense(Negative)
3% Defense(Psionic)
12.4% Defense(Melee)
10.8% Defense(Ranged)
11.1% Defense(AoE)
1.8% Max End
48% Enhancement(Accuracy)
67.5% Enhancement(RechargeTime)
5% FlySpeed
323.3 HP (17.3%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Held) 2.75%
MezResist(Immobilize) 6.05%
MezResist(Sleep) 1.65%
MezResist(Stun) 3.85%
MezResist(Terrorized) 2.75%
18.5% (0.31 End/sec) Recovery
74% (5.79 HP/sec) Regeneration
5.99% Resistance(Fire)
5.99% Resistance(Cold)
5% RunSpeed
------------
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Well, I wouldn't consider making a WM tank without all three of the PBAoE attacks, but your call.
I see that Deflection and Tough are still underslotted for resistance. It would only take another common IO in each to get your S/L resistance to 46%, which IMO is more important than having 3 slots in Phalanx Fighting or OwtS.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
I have to agree with Finduilas. Take 2 slots out of Phalanx Fighting (leave the +Recharge IO in there) and slot an extra Res IO in Deflection and Tough.
Active Defense is really over slotted, you could easily remove one of those Hami Os and put the slot elsewhere, say as as Res IO in OwtS, or as a 6th slot in taunt, changing the IOs in taunt to Mocking Beratements gets you and extra 2.5% recharge and a little more Melee and AoE def. (the 7.5 from the LotG IOscount as different bonuses than regular 7.5% bonuses, so there's no rule of 5 concern there)
To save costs I would still remove one of the -KB IOS from eithe CJ or SJ and add a sixth slot to Stamina and the last PS IO. The bonuses are exactly the same but you should save about 90 mil inf doing this. Also, if you really want the stealth in Sprint, Don't use celerity, use Unbound Leap +Stealth. Swift takes them both and the Jump IOs are FAR cheaper.
Last recommendation would be to remove Jawbreaker and get Whirling mace, but that's completely a taste issue, as Jawbreaker is a good ST power and WM is a mediocre AoE power.
Here is the updated version..I could not figure out where to take a slot from for a resisit IO in OwTs. I considered taking whirling mace but wasnt sure if the "mediocre" power was worth taking over a superior ST damage power. Please let me know what you think.
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He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Stamina always looks unnecessarily over slotted when I see 6 slots in it.
|
OK here is an alternative build with as many of the suggestions i have gotten incorporated in.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
shield warmace: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
------------
Level 1: Deflection S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(3), LkGmblr-Rchg+(3), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5), ResDam-I(7)
Level 1: Bash Amaze-EndRdx/Stun(A), Amaze-Stun(7), Amaze-Stun/Rchg(9), Amaze-Acc/Stun/Rchg(9), Amaze-Acc/Rchg(11)
Level 2: Battle Agility LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(13), LkGmblr-Def/Rchg(13)
Level 4: True Grit ResDam-I(A), ResDam-I(15), Numna-Regen/Rcvry+(15), Numna-Heal(17), Numna-Heal/EndRdx(17)
Level 6: Active Defense HO:Membr(A), HO:Membr(19)
Level 8: Against All Odds EndRdx-I(A)
Level 10: Combat Jumping Zephyr-ResKB(A), Zephyr-Travel/EndRdx(19), Zephyr-Travel(21), LkGmblr-Rchg+(21)
Level 12: Swift Run-I(A)
Level 14: Super Jump Zephyr-Travel(A), Zephyr-Travel/EndRdx(23)
Level 16: Health Mrcl-Rcvry+(A), Mrcl-Heal(23), Mrcl-Heal/EndRdx(25), RgnTis-Regen+(25)
Level 18: Taunt Mocking-Acc/Rchg(A), Mocking-Rchg(27), Mocking-Taunt/Rng(27), Mocking-Taunt(29), Mocking-Taunt/Rchg(29), Mocking-Taunt/Rchg/Rng(31)
Level 20: Stamina P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(31), P'Shift-End%(31), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(33), P'Shift-EndMod(33)
Level 22: Clobber Hectmb-Dmg/EndRdx(A), Hectmb-Dmg(34), Hectmb-Dmg/Rchg(34), Hectmb-Acc/Dmg/Rchg(34), Hectmb-Acc/Rchg(36)
Level 24: Phalanx Fighting LkGmblr-Rchg+(A)
Level 26: Shield Charge Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(36), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 28: Boxing Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39)
Level 30: Whirling Mace M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(40), M'Strk-Dmg/Rchg(40), M'Strk-Acc/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(42), M'Strk-Acc/Dmg/EndRdx(42)
Level 32: One with the Shield Numna-Heal(A), Numna-Heal/EndRdx(42), Numna-Heal/Rchg(43)
Level 35: Shatter M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Acc/Dmg/EndRdx(43), M'Strk-Acc/Dmg(43), M'Strk-Dmg/EndRdx(45), M'Strk-Dmg/Rchg(45), M'Strk-Acc/EndRdx(45)
Level 38: Crowd Control Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(46), Erad-Acc/Dmg/EndRdx/Rchg(46), Erad-%Dam(46), Armgdn-Dam%(48), Armgdn-Dmg/EndRdx(48)
Level 41: Tough HO:Ribo(A), HO:Ribo(48), ResDam-I(50)
Level 44: Weave LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50)
Level 47: Grant Cover HO:Enzym(A)
Level 49: Assault EndRdx-I(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
8.5% DamageBuff(Smashing)
8.5% DamageBuff(Lethal)
8.5% DamageBuff(Fire)
8.5% DamageBuff(Cold)
8.5% DamageBuff(Energy)
8.5% DamageBuff(Negative)
8.5% DamageBuff(Toxic)
8.5% DamageBuff(Psionic)
9.25% Defense(Smashing)
9.25% Defense(Lethal)
11.1% Defense(Fire)
11.1% Defense(Cold)
9.25% Defense(Energy)
9.25% Defense(Negative)
3% Defense(Psionic)
11.8% Defense(Melee)
10.8% Defense(Ranged)
14.6% Defense(AoE)
3.6% Max End
70% Enhancement(RechargeTime)
48% Enhancement(Accuracy)
5% FlySpeed
274.1 HP (14.6%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Held) 2.75%
MezResist(Immobilize) 3.3%
MezResist(Sleep) 3.3%
MezResist(Stun) 5.5%
18.5% (0.31 End/sec) Recovery
54% (4.22 HP/sec) Regeneration
6.93% Resistance(Fire)
6.93% Resistance(Cold)
5% RunSpeed
------------
Set Bonuses:
Steadfast Protection
(Deflection)
1.5% (0.03 End/sec) Recovery
3% Defense(All)
Luck of the Gambler
(Deflection)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
7.5% Enhancement(RechargeTime)
Absolute Amazement
(Bash)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Luck of the Gambler
(Battle Agility)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Numina's Convalescence
(True Grit)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints
Blessing of the Zephyr
(Combat Jumping)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)
Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Jump)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Miracle
(Health)
2.5% (0.04 End/sec) Recovery
35.1 HP (1.88%) HitPoints
Mocking Beratement
(Taunt)
1.8% Max End
MezResist(Held) 2.75%
2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
7.5% Enhancement(RechargeTime)
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
35.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Hecatomb
(Clobber)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Luck of the Gambler
(Phalanx Fighting)
7.5% Enhancement(RechargeTime)
Obliteration
(Shield Charge)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Mako's Bite
(Boxing)
MezResist(Immobilize) 3.3%
28.1 HP (1.5%) HitPoints
3% DamageBuff(All)
Multi Strike
(Whirling Mace)
MezResist(Sleep) 1.65%
0.95% Resistance(Fire,Cold)
MezResist(Stun) 1.65%
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Numina's Convalescence
(One with the Shield)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints
Multi Strike
(Shatter)
MezResist(Sleep) 1.65%
0.95% Resistance(Fire,Cold)
MezResist(Stun) 1.65%
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Eradication
(Crowd Control)
1.8% Max End
3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
42.2 HP (2.25%) HitPoints
Armageddon
(Crowd Control)
4% (0.07 End/sec) Recovery
Luck of the Gambler
(Weave)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
7.5% Enhancement(RechargeTime)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Looks good!
Other than my personal preference for taking another of the WM ST attacks, the only thing that I would change is to drop the BotZ -KB IO from CJ. Even without it you have over 50% AoE def, and as I mentioned before, it's extremely expensive and the KB protection isn't needed. Unless you have a better use for that slot, I'd use it for a Kismet +ToHit.
Good luck with your tank--Mace is an incredibly fun set, IMO.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Never thought about using the kismet proc..ill look at it...with all of my toggles on this toons def and resist is really good..solo damage is mediocre..but is def fun to play...the taunt animation is hilarious! lol
My Characters
Knight Court--A CoH Story Complete 2/3/2012
I am about to hit 50 on this guy and i am looking for some input on the build...I think it is pretty solid...but it is my first warmace toon and after looking at a few of the guides it seems to have the right mix of powers...guess im just looking for some constructive confirmation or tips for which ones to choose.
| Copy & Paste this data into Mids' Hero Designer to view the build |
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