Power Link
its an interesting idea, would definitly come in handy when your hitting lvl 47/49 and dont feel like you need any more powers in your build but could further one of your other powers better.
the idea is good, but the chance they would implement something like this is slim to none.

I think it would be nice if we could get access to a Power Link power either as a veteran reward or through a booster (or even better as a pool pick
![]() Any thoughts? |
With the original power being six-slotted, you're already looking at 98%+ on it's main effect (probably damage) and 60%+ on Acc/Rech/EndRed. (based on a L40+ set slotted in it)
So the next enhancements are going to go towards Recharge and EndRed. (With ACC like that, I need no more, especially if I have ToHit and Acc bonuses from Set bonuses or other powers).
Perfect for Tier 9 offensive powers like Headsplitter, Foot Stomp, Lightning Rod, etc.
Or, it would be used for powers that have multiple aspects. Follow Up comes to mind, being both a self-buff power for ToHit, and a (minor)damaging melee attack.
Edit: 12 slots in a power would leave me at a stretch for what to put in those final few slots, and probably using Procs to do it.
its an interesting idea, would definitly come in handy when your hitting lvl 47/49 and dont feel like you need any more powers in your build but could further one of your other powers better.
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the idea is good, but the chance they would implement something like this is slim to none. |
I doubt that this would be implemented because of the sick amount of enhancement that could be applied to say, a Tier 9 power. If I'm understanding this power's effect right.
Granted, It'll never be able to reduce Lightning Rod's recharge down low enough to make it a Travel Power, but it might prompt the Devs to consider what it could do to balance.
Drop 4 powers to get four slots? I was thinking that you could only take Power Link once, (turning one power into your "Signature Move") and put 1-6 slots into it (Thus adding 1-6 slots into your other power, which is 1-6 slotted.
I may have made a few assumptions, of course.
I'm a little surprised that you have found yourself not wanting four more powers. Stopping one or two short I could easily see, as I often take the last one or two as something just for giggles. But I am always willing to consider new options.
Edit: the rumor of something called "Universal Slots" coming out in/around/after GR makes me think that something like this might not be completely impossible.
I doubt that this would be implemented because of the sick amount of enhancement that could be applied to say, a Tier 9 power. If I'm understanding this power's effect right.
Granted, It'll never be able to reduce Lightning Rod's recharge down low enough to make it a Travel Power, but it might prompt the Devs to consider what it could do to balance. |
Drop 4 powers to get four slots? I was thinking that you could only take Power Link once, (turning one power into your "Signature Move") and put 1-6 slots into it (Thus adding 1-6 slots into your other power, which is 1-6 slotted. I may have made a few assumptions, of course. ![]() I'm a little surprised that you have found yourself not wanting four more powers. Stopping one or two short I could easily see, as I often take the last one or two as something just for giggles. But I am always willing to consider new options. |
Edit: the rumor of something called "Universal Slots" coming out in/around/after GR makes me think that something like this might not be completely impossible. |
Positron was quoted talking about the Going Rogue expansion as having a new feature in it where L50s could do some (presumably difficult) tasks to earn ways to make them more powerful.
Vague as Developer comments are, one of the theories (floated by the players) is "Universal Slots", where you could earn special enhancement slots that would augment.....something? Your existing powers above and beyond ED?
Try hitting the forum search for Universal Slots or Universal Enhancements and see what you can dig up.
Also: I noted that in your first post you mentioned "Obey ED and no two of the exact same IO" rules when describing the Power Link power. Glad to see that little detail.
Any specific reason for this or just gut feel? |

A quick search didn't result in something similar so I thought I might as well post this.
). When the power is selected the player has to chose a power he already has to link to. The new power then becomes an extension of the original power and any enhancements placed into it count towards the first one. It basically allows a player to 12-slot a power at the expense of another power (and a bunch of slots of course). Initially the link would have the default slot so it would be a one power for one slot swap with the option of adding more. I would expect that the additional slots would follow all appropriate rules (no double the same IO, obey ED) so I don't think it would be overpowered.
I think it would be nice if we could get access to a Power Link power either as a veteran reward or through a booster (or even better as a pool pick
Any thoughts?