PVP Option for Mayhem/Safeguards


EmpireForgotten

 

Posted

Was thinking that having an OPTION to possibly even instantly queue up even via a menu a PVP with Heroes protecting the bank after the Villains start robbing it could be fun.

It would play out much the same was as it currently does, though would function like an arena instance. You could drop down a menu and choose to join a PVP or whatever they'd call it Mayhem/Safeguard.

Villains would trigger the spawning of the Heroes (real players) and they would try to stop the Villains from stealing the money. Just in this case it would be much more interesting and difficult. There would have to be some adjustments to the timer and such but I wouldn't think this would be a very difficult thing to implement.

Let me know what you think. Good idea? Bad idea? Not really worth the time? Not interested?


 

Posted

Quote:
Originally Posted by lmt1979 View Post
Was thinking that having an OPTION to possibly even instantly queue up even via a menu a PVP with Heroes protecting the bank after the Villains start robbing it could be fun.

It would play out much the same was as it currently does, though would function like an arena instance. You could drop down a menu and choose to join a PVP or whatever they'd call it Mayhem/Safeguard.

Villains would trigger the spawning of the Heroes (real players) and they would try to stop the Villains from stealing the money. Just in this case it would be much more interesting and difficult. There would have to be some adjustments to the timer and such but I wouldn't think this would be a very difficult thing to implement.

Let me know what you think. Good idea? Bad idea? Not really worth the time? Not interested?
I always liked this idea, but it would need to be multiple ways to win.

Currently, if they required the villains successfully rob the bank in order to win and the heroes need to camp and save the bank in order for them to win - Then all the hero team would just sit by the vault enterance and debuff the area.

If there are Storms or colds there, forget about even coming close to denting the vault door with that tiny choke point.


Now...if there were multiple banks to defend, or other objectives to perform, it could be more fun.






Just a general question: There seem to be a lot of PvP Discussions popping up on these boards - and not from the usual suspects. Does this mean newer people are trying it out and enjoying what they see?


 

Posted

It would have to be somewhat of a hybrid of both, but the Hero team wouldn't spawn inside the bank. They'd spawn at the door after the proximity of the villain team to the bank triggered them. Both teams would wait in a queue to spawn. Villains first, as they near the bank they would cause the spawn. I would probably recommend a certain number of "defeats" before a certain player is counted out of that round as well. 3 deaths/respawns sounds reasonable.

Might have to take into account which side (hero or vilain) initiates the safeguarde/mayhem as well. Still I would enjoy it either way.

To answer your question: I've never been a fan of Free for All PVP like the zones in CoX are made. Smaller PVP areas seem more enjoyable to me.


 

Posted

as an arena option.... fine.

as an option added to PvE... no. it would not be used as much as you think. not to mention it really would only come in handy on 2 servers.