Asking for critique/advices for SD/SS tanker


Bruise_Missile

 

Posted

Hi all!

I have been working with a build for my 'main tanker' (the tanker I mainly use)... I have a past experience with building characters and often letting out details, so I'd like to get advice for the build iif I should have forgotten something important.

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By the way, I would also like some advice to where I should put my lvl 43 slot.

Thanks for the help ^^


@Global: Difficult One
Playing on European Servers (Union, Defiant)

If a person turns down an idea, he turns down an opportunity to evolve himself

 

Posted

I'd certainly do things differently if this was my build. I wouldn't put more then 4 slots in either OwtS or Weave and I'd take those extra slots and put them into true grit where I'd either slot for more regen or for resistance. Resistance would be my preference and I'd lean towards using the Aegis set.

Secondly, you've got an extra enhancement slot floating around. I'd put that into Rage, along with moving the recharge slot on AAO and the 5th slot in Battle Agility (the one holding the Red Fortune:end/recharge) there as well. This gives you 6 slots in Rage where I'd do a full set of Gaussian's, getting you sooo much closer to the defensive soft cap of 45% and giving Rage nearly 50% more "to hit bonus" and around 80% more damage bonus. Slight improvement.

Speaking of 5th slots, I'd also take your Red Fortune:End/Recharge in Deflection and replace it with the Steadfast +3% def/resist unique... putting you over said soft cap.

As always, YMMV.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

I am about to feel like a dumb-**** when I do things like I've done now, but I have changed a little in the build, not much, just switched out the Red Fortunes for LotG's in order to get more rech. Btw, I also forgot to say that I'd like for Hasten to be perma'ed, if it's possible to it without the big losses on the overall battle scene.

And Rangle, I would like to know something about your tips... I would be willing to do what you say to rage, as long as it's still able to perma it.


@Global: Difficult One
Playing on European Servers (Union, Defiant)

If a person turns down an idea, he turns down an opportunity to evolve himself

 

Posted

Lol, soz Xp forgot to post the build :S

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@Global: Difficult One
Playing on European Servers (Union, Defiant)

If a person turns down an idea, he turns down an opportunity to evolve himself

 

Posted

You're still not softcapped and endurance is going to be a problem

Forget the LotGs and you could do a whole lot better for what they cost

Focus on softcapping first then end management - hit points after that and recharge lastly - no need to worry about accuracy with Rage

You can drop OwtS as you won't need it with being softcapped

Slot the Gauss set in Rage - slot the Steadfast unique in Tough - slot the Miracle recovery in Health

At least two recharge reductions in Active D

Once you're softcapped and working on end try for 2 points or better a second (you're at roughly 1.6 now)

The most efficient ways to do that are adding to max end, end reduction in attacks, and increasing recovery, the least is end reductions in toggles


 

Posted

Bruise_Missile gave some good advice; for Shields, the first goal should always be soft-capping, IMO.

Getting the Steadfast +Def should be a top priority--it could go in Deflection, True Grit, Tough, or OwtS--and I second Bruise's suggestion to 6-slot Rage with Gaussian's, since it gives you a 2.5% defense bonus to all positions. With the Steadfast +Def, Gaussian's set and Weave, you'll be within a few percent of soft-capping, and there are a bunch of ways to get there. Actually, your current slotting would pretty much do it with the bonuses in Shield Charge, Hurl, and Foot Stomp.

Some other slotting issues:

As a rule, standard defense and resistance toggles don't need more than 4 slots. Currently, Deflection, Battle Agility and Weave should lose one LotG slot. I think you should also consider replacing one or more of the LotG sets with 4 slots of GotA, which has very nice recovery and +end bonuses. (It's a heck of a lot cheaper than LotG, too!)

Deflection and True Grit provide resistance as well as defense/regen, so I suggest that you add a couple of common resist IOs to each.

Active Defense needs another slot of Recharge, and Against All Odds is a toggle, so the recharge is wasted there. One end red should be plenty for AAO, so pull two slots and use them somewhere else.

FYI, the additional defense slotting in Phalanx fighting will only increase your defense if you have a teammate close by, so most Shield players just leave it at a single slot with a common defense IO. (Though a LotG +Recharge would be fine too.)

If you can free up the slots, both Health and Stamina could use another since they still pretty far from the ED cut-off.

One with the Shield is way over-slotted. Once you hit 56% resist enhancement the gain is miniscule, and OwtS doesn't take recharge enhancements. 4-slots in the absolute maximum I'd recommend, often it's only one-or-two-slotted. You might consider using Aegis instead of Reactive Armor in OwtS and Tough--RA is a good set for typed defense, but the positional bonuses are tiny and not worth slotting for, IMO. The AoE bonus in Aegis is small, but it's better than RA and it looks like you're a little lower on AoE than the other positions.

Your attack slotting is not bad, though note that the Oblits in Shield Charge are very low in endurance reduction, so that might be a place to look if you start having endurance problems. Are you planning to use Kick on a regular basis? If not, save yourself some influence, drop the Mako's, and use the slots somewhere else.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Minus the empty slots of which came from my trademark slotting that exist on most my tanks (I made them empty and moved them) here is a knock up build plan (power order not finalized) for my Shield/SS. It's not perfect nor finalized, it's just to show what I'd mostly do. I think that people who come here with a build to show effort are far better than those who simply ask for one so no need to feel like a dumb whatever. Don't do shyness, egoes should be left at the door with tanks.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Gemma: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(9), LkGmblr-Def:50(9), Aegis-ResDam:50(17), Aegis-ResDam/EndRdx/Rchg:50(17), Aegis-ResDam/EndRdx:50(19)
Level 1: Jab -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(13), T'Death-Dmg/EndRdx/Rchg:40(15), T'Death-Dam%:40(34)
Level 2: True Grit -- Numna-Heal/EndRdx:40(A), Numna-Heal/Rchg:40(7), Numna-Heal:40(7), Aegis-ResDam/EndRdx:30(19), Aegis-ResDam/Rchg:30(31), Aegis-ResDam:50(33)
Level 4: Haymaker -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(5), T'Death-Dmg/Rchg:40(5), T'Death-Acc/Dmg/EndRdx:40(13), T'Death-Dmg/EndRdx/Rchg:40(15), T'Death-Dam%:40(34)
Level 6: Active Defense -- EndRdx-I:50(A), Empty(43), Empty(43), Empty(46)
Level 8: Against All Odds -- EndRdx-I:50(A), Empty(37), Empty(46), Empty(50)
Level 10: Battle Agility -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/EndRdx/Rchg:40(11), S'dpty-Def:40(11), S'dpty-Def/Rchg:40(34), S'dpty-EndRdx/Rchg:40(36)
Level 12: Taunt -- Empty(A)
Level 14: Fly -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(37)
Level 16: Phalanx Fighting -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(36)
Level 18: Swift -- Run-I:50(A)
Level 20: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(21), C'ngImp-Acc/Dmg/Rchg:50(21), C'ngImp-Dmg/Rchg:50(23), C'ngImp-Acc/Dmg:50(23), Lock-EndRdx/Rchg/Hold:50(36)
Level 22: Health -- Numna-Regen/Rcvry+:50(A)
Level 24: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(25), P'Shift-End%:50(25)
Level 26: Shield Charge -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg:30(27), Erad-Dmg/Rchg:30(27), Erad-Acc/Dmg/Rchg:30(29), Sciroc-Acc/Rchg:50(29), Sciroc-Dmg/EndRdx:50(37)
Level 28: Rage -- Rec'dRet-Pcptn:20(A)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31)
Level 32: One with the Shield -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(33), S'fstPrt-ResDam/Def+:30(33)
Level 35: Grant Cover -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(40)
Level 38: Foot Stomp -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Sciroc-Acc/Rchg:50(40), Sciroc-Dmg/EndRdx:50(40)
Level 41: Kick -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(42), C'ngImp-Dmg/EndRdx/Rchg:50(42), C'ngImp-Acc/Dmg/Rchg:50(42), C'ngImp-Acc/Dmg/EndRdx:50(43)
Level 44: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(45), RctvArm-ResDam/EndRdx/Rchg:40(45), RctvArm-ResDam:40(45), RctvArm-EndRdx:40(46)
Level 47: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(48), LkGmblr-Def:50(48), LkGmblr-Rchg+:50(48)
Level 49: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:

  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 8% Defense(Smashing)
  • 8% Defense(Lethal)
  • 10.5% Defense(Fire)
  • 10.5% Defense(Cold)
  • 12.1% Defense(Energy)
  • 12.1% Defense(Negative)
  • 3% Defense(Psionic)
  • 11.1% Defense(Melee)
  • 9.88% Defense(Ranged)
  • 8.63% Defense(AoE)
  • 3.6% Max End
  • 25% Enhancement(RechargeTime)
  • 26% Enhancement(Accuracy)
  • 5% FlySpeed
  • 274.1 HP (14.6%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 5.5%
  • MezResist(Immobilize) 11%
  • 20% Perception
  • 2.5% (0.04 End/sec) Recovery
  • 66% (5.16 HP/sec) Regeneration
  • 15% RunSpeed

------------
Set Bonuses:
Luck of the Gambler
(Deflection)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
Aegis
(Deflection)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Touch of Death
(Jab)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Numina's Convalescence
(True Grit)
  • 12% (0.94 HP/sec) Regeneration
  • 35.1 HP (1.88%) HitPoints
Aegis
(True Grit)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Touch of Death
(Haymaker)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Serendipity
(Battle Agility)
  • 4% (0.31 HP/sec) Regeneration
  • 14.1 HP (0.75%) HitPoints
  • 3% Enhancement(Accuracy)
  • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Blessing of the Zephyr
(Fly)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Luck of the Gambler
(Phalanx Fighting)
  • 10% (0.78 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Crushing Impact
(Knockout Blow)
  • MezResist(Immobilize) 2.2%
  • 21.1 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Eradication
(Shield Charge)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
  • 42.2 HP (2.25%) HitPoints
Scirocco's Dervish
(Shield Charge)
  • 10% (0.78 HP/sec) Regeneration
Rectified Reticle
(Rage)
  • 20% Perception
Impervium Armor
(One with the Shield)
  • 2.5% (0.04 End/sec) Recovery
Steadfast Protection
(One with the Shield)
  • 3% Defense(All)
Luck of the Gambler
(Grant Cover)
  • 10% (0.78 HP/sec) Regeneration
Eradication
(Foot Stomp)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
  • 42.2 HP (2.25%) HitPoints
Scirocco's Dervish
(Foot Stomp)
  • 10% (0.78 HP/sec) Regeneration
Crushing Impact
(Kick)
  • MezResist(Immobilize) 2.2%
  • 21.1 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
  • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Luck of the Gambler
(Weave)
  • 10% (0.78 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
  • 21.1 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Yeah most my trademark slotting lies in taunt XD


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I’m looking at the second posted build, and there are significant issues.

Because shield tanks have no heal, getting defenses well above softcap (45%+) is a priority. There has been a lot of effort there to trim down recharge values at the expense of defense. Recharge will not keep you alive with these powersets. You need to be looking at places where you can leverage defense bonuses and getting your defenses in order first.

An SD/SS tanker does not need many attacks to do his/her job well. You will basically be alternating Haymaker, KoB, and footstomp and using SC when available. Slotting jab and kick are a waste of slots that you need in other places. I personally think hurl is a waste as well. Six slotting OWtS is awful. That power needs one resist at best.

I argue that slotting Deflection for resist is a waste. SD is a defense set. You need to work on your defenses before your resists. Also, slotting True Grit for health is a waste. At ED cap at level 50, TG will give you 150 HP. TG needs to be slotted for resistance as this becomes a major source of your smashing/lethal mitigation especially based on my argument for Deflection.

Here is my build, which, while expensive, is pretty much invincible, can sustain a continuous attack chain with three attacks (+occasional sands of mu), SC every 23-27 seconds, has no endurance issues, and rarely ever has to pop OWtS. CP is in the build merely to mitigate the OWtS end crash/repeated Rage downers. Note the defense values which are almost at 50% to each position even when solo. You can bring melee defense above 50 easily by sacrificing some AoE defense (Titanium for Aegis, Oblit for Scirocco) but I wouldn’t bother. As a tank, your main concerns are melee and AoE damage.

You could squeak out a bit more recharge by dropping a slot out of Phalanx and using it to put a Force Feedback Proc in footstomp, or switching ToD in Haymaker for Kin Combat (at the loss of 1.88% melee defense) for the extra slot, but I haven’t found recharge to be an issue.


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The third build by New Dawn (which appeared while I was writing this) is better but lacks focus in set bonus slotting and consequently is not as strong as it could be. It also suffers from a lot of wasted slots and ignores the use of cheap and simple sets that provide easy-to-get defense set bonuses.


There are no hard iTrials, only hard peo-... er... wait.

 

Posted

Quote:
Originally Posted by Iron_General View Post
The third build by NewDawn (which appeared while I was writing this) is better but lacks focus in set bonus slotting and consequently is not as strong as it could be. It also suffers from a lotof wasted slots and ignores cheap and simple sets that provide easy-to-get set bonuses.
Feel free to change it if ya like, I won't look at yours yet as I am playing.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Ok, now I have tried to edit the build, though, I have some problems with all the empty slots here and there. I'd like to get a note as to where to put them, let me hear your thoughts...

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@Global: Difficult One
Playing on European Servers (Union, Defiant)

If a person turns down an idea, he turns down an opportunity to evolve himself

 

Posted

Well, I'm one who *does* think that the resistance in Deflection and True Grit is worth slotting. Having some resistance is a nice fallback for a defense set since you will get hit sometimes, especially in the case of defense debuffs. So'd I'd use 4 of the slots to put 2 common resist IOs in each of those powers.

For the last slot, one option is to add it to SS and slot two Blessing of the Zephyr for some additional ranged defense. Or you could put it in Taunt, and replace the Perfect Zingers with 4 Mocking Beratement which would give you a small melee defense bonus and a +end bonus. (Actually, I'd be tempted to pull a slot from either OwtS or Kick and do both, but your call.)


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

I just noticed that the build I previously posted doesn't import correctly, it looks at incorrect base values. This is the copy and paste of it, no changes.


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He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Ok, I've made some more changes, please comment

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@Global: Difficult One
Playing on European Servers (Union, Defiant)

If a person turns down an idea, he turns down an opportunity to evolve himself

 

Posted

Quote:
Originally Posted by Iron_General View Post
The third build by New Dawn (which appeared while I was writing this) is better but lacks focus in set bonus slotting and consequently is not as strong as it could be. It also suffers from a lot of wasted slots and ignores the use of cheap and simple sets that provide easy-to-get defense set bonuses.

Look at the correctly importable version. Two things I don't do, one is ignore enhance values over bonuses and two ignore bonuses over enhance values. You were looking at the wrong values, due to some bug in the system. Empty slots are just for anyone to finish off how they like. I emptied them.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Drop OwtS as being softcapped you'll never use it and you already have two minor end crashes

You have too many attacks you wont use
I'd get rid of Haymaker and definitely drop Hurl

Don't slot for accuracy or regen bonuses as Rage is perma and the amount of regen you can get is not going to save you - again you're softcapped - work towards bonuses that stack with what you have like hp

Doesn't seem like inf is a problem so check this build - it will go anywhere do anything without inspirations - it's close to my first endgame build and I was able to tank LR

If you want to fit Haymaker in you could drop the medecine pool, but if it was me I'd drop grant cover and steal the slots from jab

Also, look at the hp values if you add the accolades


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Posted

Quote:
Originally Posted by JanusFrs View Post
Ok, I've made some more changes, please comment
To answer this I got Iron Generals build, my properly importable build and your build up. What's exactly right doesn't exist. You have to go with what you feel most comfortable with. I ain't comfortable farming for purples. I don't love the game in that way plus you can do without them.

Def

We all manage or can manage to softcap, Irons way over.

Rec-End drain with accs
Iron Gen = 2.25 = IG wins
ND = 2.12
You with accolades = 2.21.

Some peoples builds are more offensive, but you got to have the end gain to recover fast end lost.

Regen

Iron Gen = 26.2 hp per sec
ND = 27.1hp per sec = I win but do I have the most res?
You with accolades = 24.1 hp per sec

Resistance Sans OWTS

Iron Gen = 39% S/L C25% NRG C29% ELE
ND = 46% S/L C23% NRG and ELE
You = 46% S/L C25% NRG C27% ELE = You win.

Rechg.

Iron Gs is highest, mine second, and yours third, not that much in it when we all have Kick to put a +rechg force feedback in and shout "This is Sparta!!!"

Tohit.

More importantly accuracy. It depends on what you get up to. 200% approx for soloing AVs is said to be a nice figure. I like to use yellows sometimes. I have probably made the mistake of predicting that I have enough as if mine was Invuln.

Max HP sans OWTS with Accs, remember this helps regen and means with resists you have more of a healthbar.

Iron G = 2590
ND = 2869
You = 2833 but you cap with OWTS

My impression.

All in all I like your build, it's good enough, for what you want prolly.

I omitted some slots by making them empty, so mine will improve slightly.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Ok, let's see.

Bruise: Why should I drop Haymaker? I do not mind losing Grand Cover as it was just a filler, which can be seen on the slotting. The reason I chose Hurl is mostly so I won't need to run after enemies, although I realize that that might not happen with the taunts... Thus, I would like an idea as to what to choose instead of Hurl, and gladly Grand Cover too.
I do not plan on losing OwtS, as I always like to have pre-cautions, for example if it should happen that I'd like more Max HP/Res while fighting an AV.
Your comment about not going that much after regen bonuses is understandable, but as I can see it, I only have one set that is giving a Regen bonus, and I am gonna switch that set out with Mocking Beratement.
About Jab, I'm gonna at least remove 1 of it's 4 slots, into Taunt, but having the power rather mentionably slotted is in my opinion 'smart', as I can't respec it out and thus might as well use it.

Quote:
Originally Posted by New Dawn View Post
To answer this I got Iron Generals build, my properly importable build and your build up. What's exactly right doesn't exist. You have to go with what you feel most comfortable with. I ain't comfortable farming for purples. I don't love the game in that way plus you can do without them.

Def

We all manage or can manage to softcap, Irons way over.

Rec-End drain with accs
Iron Gen = 2.25 = IG wins
ND = 2.12
You with accolades = 2.21.

Some peoples builds are more offensive, but you got to have the end gain to recover fast end lost.

Regen

Iron Gen = 26.2 hp per sec
ND = 27.1hp per sec = I win but do I have the most res?
You with accolades = 24.1 hp per sec

Resistance Sans OWTS

Iron Gen = 39% S/L C25% NRG C29% ELE
ND = 46% S/L C23% NRG and ELE
You = 46% S/L C25% NRG C27% ELE = You win.

Rechg.

Iron Gs is highest, mine second, and yours third, not that much in it when we all have Kick to put a +rechg force feedback in and shout "This is Sparta!!!"

Tohit.

More importantly accuracy. It depends on what you get up to. 200% approx for soloing AVs is said to be a nice figure. I like to use yellows sometimes. I have probably made the mistake of predicting that I have enough as if mine was Invuln.

Max HP sans OWTS with Accs, remember this helps regen and means with resists you have more of a healthbar.

Iron G = 2590
ND = 2869
You = 2833 but you cap with OWTS

My impression.

All in all I like your build, it's good enough, for what you want prolly.

I omitted some slots by making them empty, so mine will improve slightly.
New Dawn, I am awfully sorry to say this, but I don't understand what you mean by this :P If you could please summarize it, so I can understand the basics I'd be pleased, but of course, it's your opinion if I can use that information.


@Global: Difficult One
Playing on European Servers (Union, Defiant)

If a person turns down an idea, he turns down an opportunity to evolve himself

 

Posted

What's not to understand? I think you've practically got ya build. You could just look at what you may not need and/or seek other bonuses or lose excess ones. I trimmed yours a bit.

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He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

About your post with this Iron General, what I didn't understand was the different informations. Iron General is one of your toons i presum? What do you mean by ND?

Also, about your changes, I would like to know if there is an actual reason why you have put an SO in Hasten instead of a common IO? Also, a more or less general question: what should True Grit be slotted out with, when we're talking Heal, Doctored Wounds or Numina's Convalescence?


@Global: Difficult One
Playing on European Servers (Union, Defiant)

If a person turns down an idea, he turns down an opportunity to evolve himself

 

Posted

Quote:
Originally Posted by JanusFrs View Post
Ok, let's see.

Bruise: Why should I drop Haymaker? I do not mind losing Grand Cover as it was just a filler, which can be seen on the slotting. The reason I chose Hurl is mostly so I won't need to run after enemies, although I realize that that might not happen with the taunts... Thus, I would like an idea as to what to choose instead of Hurl, and gladly Grand Cover too.
I do not plan on losing OwtS, as I always like to have pre-cautions, for example if it should happen that I'd like more Max HP/Res while fighting an AV.
Your comment about not going that much after regen bonuses is understandable, but as I can see it, I only have one set that is giving a Regen bonus, and I am gonna switch that set out with Mocking Beratement.
About Jab, I'm gonna at least remove 1 of it's 4 slots, into Taunt, but having the power rather mentionably slotted is in my opinion 'smart', as I can't respec it out and thus might as well use it.

I was merely pointing out not just what I would do, but what I did with that build

And yeah, I didn't think you were going all out for regen, just saying use a different set to get something like hp or recovery instead of regen

Now as far as Hurl/ Haymaker/ Jab/ Grant Cover:

Is it your aim to mostly solo? mostly team? pvp? all around everything?

You can't have everything so decide which way you want to go... but, IMO Jab slotted with the ToD with the proc is as usefull over time as Haymaker, and it's certainly not a question of attack chain with Jab's recharge, and that frees up a power selection

Grant Cover offers not only team def, but res to def debuff and slow - What I did was drop it and put three recharges in Active Defense so it doubles up more often and slotted a Winter's Gift for the slow res

There are so many different things you could do besides Hurl as it doesn't increase dps/dpa/dpe and between taunt and your origin attack I can't see what it adds

OwtS is something I find no use for as I don't even rely on insps for normal everything gameplay (but they are there if you need them)

So there you are tanking who knows what that is handing it to you, and you think "uh oh, I better hit OwtS" so you fire it and feel confident for the next two minutes... well whatever was owning you better be defeated before that or you will plant, it's not like you can run around a corner and rest (there's no crying in tanking)

The build I posted is softcapped with decent resists and aid self - the only time I relied on Aid Self was tanking LR

This is all merely advice based on what we've all tried and tested and if you want or don't want certain powers or bonuses you'll still have a sturdy character that does good damage

It's good to hear other points of veiw as you might get another idea of what you can and can't do

As always YMMV


 

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Quote:
Originally Posted by JanusFrs View Post
About your post with this Iron General, what I didn't understand was the different informations. Iron General is one of your toons i presum? What do you mean by ND?

Also, about your changes, I would like to know if there is an actual reason why you have put an SO in Hasten instead of a common IO? Also, a more or less general question: what should True Grit be slotted out with, when we're talking Heal, Doctored Wounds or Numina's Convalescence?

Hey JanusFrs. If I'm reading it correctly New Dawn (ND) was comparing Iron General's suggested build, your current build and Her build. ND was New Dawn for short.

I think your latest build will probably work fairly well for you, but I do have a couple of comments. I suspect you're still going to have problems with endurance and if you're willing to take one slot out of Jab and throw it into health so that you can slot the Numina's +rec/+reg unique you'll be happier. I'd lean towards three slotting Jab with something from the stun IO sets, probably Stupify for the HP bonus if you remove the fourth slot.

If you're going to get the four usual accolades remember to toggle them on so you can see how they effect your build.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by JanusFrs View Post
About your post with this Iron General, what I didn't understand was the different informations. Iron General is one of your toons i presum? What do you mean by ND?

Also, about your changes, I would like to know if there is an actual reason why you have put an SO in Hasten instead of a common IO? Also, a more or less general question: what should True Grit be slotted out with, when we're talking Heal, Doctored Wounds or Numina's Convalescence?
Rangle M Down (just dawned on me what that name means lol) got my meaning right. Also the SO is me looking at an IO and thinking it may not break the bank but it doesn't have to be needed. Some of us look at some figures as insignificant. Doctored wounds is normally for healing powers your looking to gain +rechg and +heal on, good for armours with a long rechg heal, miracles are good for sets with low hp and low rechg heals already such as maybe firetanks and numinas are more suitable for low hp def sets without a heal ie shields. Unless you take aid self then any +heal bonus you did have would be unworthy.

I think different builds suit different people, it's sometimes a case of looking at different builds and comparing, pulling ideas you like off and leaving things alone where you are happy which is why I did the comparison. The empty slots on mine do get used to make more sense of my build.

Nothing wrong with taking Aid self however the taunt duration of taunt would minimally ideally be for me, 10 times the rechg of taunt + the cast time of aid self. Easier to get with tanks than scrappers.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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Bruise, to answer your question: Basically I plan on teaming, that's mostly what I plan on doing with any character... Though, I cant say that it won't happen that I'll try soloing AV's, just don't know.

But I would actually be glad if the char could do some AE'ing, as I haven't tried it that much (Not farming, at least not primarily)


@Global: Difficult One
Playing on European Servers (Union, Defiant)

If a person turns down an idea, he turns down an opportunity to evolve himself

 

Posted

There's a been a change in my build, since I can't use the new animation for Haymaker (Gaddamn the current state of things!), so I'm open for changes in the build that can fill out for Haymaker.


@Global: Difficult One
Playing on European Servers (Union, Defiant)

If a person turns down an idea, he turns down an opportunity to evolve himself