AR/Energy
Wellt he first thing that leaps out is that you've 6-sltted Positron's Blast in your powers. The last set bonus is Toxic Damage so you really only want to Five-slot it. I'd say leave out the Dam/Range, Positron is over-slotted for damage and you've got boost range. For LRM, Full Auto and Flamethrower it's worth putting a generic Recharge in there instead. For Buckshot and Ignite this is less useful so you may want to move the slots elsewhere. Normally I'd say 5-slot M30 in the same way but you've already got 5 Positron sets so that would be a waste. Although, if you've got the cash Ragnarok is a great set to 5-slot in Full Auto (leave out the Dam/End) and would allow you to put a Positron into M30.
Personally, I wouldn't have skipped Burst. AR is light on single target damage so you're going to be blapping against bosses, if you're comfortable with it then all's well, although Burst is a nice place to stick another Thunderstrike for Ranged defense.
You really need some accuracy in Surveillance, in fact I would say it's more important than defense debuff. Lysomes are normally pretty cheap so they're a good option for both if you don't want to slot it up.
Right, the toxic is indeed redundant so I've moved 2 of the slots over to Surveilance to take some Shield Breakers, and replaced the Dam/End for FA, FT And LRM with recharge.
I understand your statement about Burst, but the only power I could think to drop would be Stun at the end, and it would only get a single slot, as all others are really tied up. I dont mind being forced into melee, as I'll always be paired up with a Dark/AR defender, so the -acc and slows should work in my favour.
Here's the new build:
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Right, the toxic is indeed redundant so I've moved 2 of the slots over to Surveilance to take some Shield Breakers, and replaced the Dam/End for FA, FT And LRM with recharge.
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Also, just looking over your build, you seem to be lacking focus in your slotting. You've got a few sets slotted for defense, but not enough focus to make a difference. You've got good recharge slotting but again there are several places where you passed it up. Personally with this starting block I'd move towards more recharge and try to get closer to perma-hasten. You probably can't hit it without using purples or LotG but even with cheap sets you can improve it's uptime. For example try 5-slotting Crushing Impacts in your melee attacks. Maybe put a Kinetic Crash or two in the knockback powers where damage is less of a concern (KC has damage enhancement but not ED capped). There's a couple of powers where the sets aren't really helping you so maybe franken-slot them to save a few slots.
Just as a point, you removed the wrong IO from Flamethrower and Ignite. You removed the proc which means you're still overslotted for damage . Also for Flamethrower I would strongly recommend NOT removing the Dam/End. Flamethrower is a horrible endurance hog and you'll really want the end reduction more than the extra range. For LRM and Full Auto you can go either way, they are slow recharging enough that the extra end cost doesn't really hurt but conversely the extra range doesn't help much although YMMV. This is especially true since you have Boost Range which blows the range enhancement of the Dam/Range out of the water.
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Okay, so I have Buckshot, FT, and Ignite 5 slotted without the proc, and FA/LRM 5 slotted without the Dam/Range. Kind of the best of both worlds
What's the deal with Ignite, anyway? Is it similar to the Fire Armour's Burn patch? Does it cause mob scattering the same way? Is it worth taking, damage wise, or will it just be overkill anyway?
Well, I guess it at least gives me a place to slot that 5th Posi set...
And, with Tar Patch/Tenticles down from the Dark/AR defender that he's Pacted with, it should make it quite a bit more effective.
Hey all,
I have a new guy that I'm working on at the moment. I've been enjoying the trip to the high teens so far, it just feels powerful.
I've got him in a pact with a Dark/AR defender that I have on follow on my second box, and the two of them together have been quite a good team.
That being said, here's the build I put together in Mids:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Ghost Scout: Level 50 Natural Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Slug
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (25) Thunderstrike - Damage/Endurance/Recharge
Level 1: Power Thrust- (A) Pounding Slugfest - Accuracy/Damage
- (7) Pounding Slugfest - Damage/Endurance
Level 2: Buckshot- (A) Positron's Blast - Damage/Recharge
- (9) Positron's Blast - Accuracy/Damage
- (11) Positron's Blast - Damage/Endurance
- (11) Positron's Blast - Damage/Range
- (13) Positron's Blast - Accuracy/Damage/Endurance
- (29) Positron's Blast - Chance of Damage(Energy)
Level 4: Energy Punch- (A) Crushing Impact - Accuracy/Damage
- (7) Crushing Impact - Damage/Endurance
- (13) Crushing Impact - Damage/Recharge
- (15) Crushing Impact - Accuracy/Damage/Recharge
- (15) Crushing Impact - Accuracy/Damage/Endurance
- (29) Crushing Impact - Damage/Endurance/Recharge
Level 6: M30 Grenade- (A) Air Burst - Accuracy/Damage
- (9) Air Burst - Damage/Endurance
- (17) Air Burst - Damage/Recharge
- (17) Air Burst - Damage/Range
Level 8: Swift- (A) Run Speed IO
Level 10: Beanbag- (A) Razzle Dazzle - Accuracy/Recharge
- (21) Razzle Dazzle - Endurance/Stun
- (27) Razzle Dazzle - Accuracy/Stun/Recharge
Level 12: Sniper Rifle- (A) Extreme Measures - Accuracy/Damage
- (21) Extreme Measures - Damage/Endurance
- (23) Extreme Measures - Accuracy/Interrupt/Range
- (23) Extreme Measures - Damage/Interrupt/Recharge
- (25) Extreme Measures - Damage/Endurance/Recharge
- (31) Extreme Measures - Accuracy/Range/Recharge
Level 14: Bone Smasher- (A) Touch of Death - Accuracy/Damage
- (31) Touch of Death - Damage/Endurance
- (33) Touch of Death - Damage/Recharge
- (33) Touch of Death - Accuracy/Damage/Endurance
- (33) Touch of Death - Damage/Endurance/Recharge
- (34) Touch of Death - Chance of Damage(Negative)
Level 16: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (19) Miracle - +Recovery
- (19) Regenerative Tissue - +Regeneration
Level 18: Flamethrower- (A) Positron's Blast - Accuracy/Damage
- (31) Positron's Blast - Damage/Endurance
- (36) Positron's Blast - Damage/Recharge
- (36) Positron's Blast - Damage/Range
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (37) Positron's Blast - Chance of Damage(Energy)
Level 20: Stamina- (A) Performance Shifter - Chance for +End
- (37) Performance Shifter - EndMod
Level 22: Build Up- (A) Adjusted Targeting - To Hit Buff
- (27) Adjusted Targeting - To Hit Buff/Recharge
- (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (39) Adjusted Targeting - Recharge
Level 24: Conserve Power- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (40) Recharge Reduction IO
Level 26: Ignite- (A) Positron's Blast - Accuracy/Damage
- (34) Positron's Blast - Damage/Endurance
- (34) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Damage/Range
- (42) Positron's Blast - Accuracy/Damage/Endurance
- (42) Positron's Blast - Chance of Damage(Energy)
Level 28: Power Boost- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
Level 30: Hasten- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
- (43) Recharge Reduction IO
Level 32: Full Auto- (A) Positron's Blast - Accuracy/Damage
- (43) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Chance of Damage(Energy)
- (46) Positron's Blast - Damage/Range
- (46) Positron's Blast - Accuracy/Damage/Endurance
Level 35: Boost Range- (A) Recharge Reduction IO
Level 38: Total Focus- (A) Mako's Bite - Accuracy/Damage
- (40) Mako's Bite - Damage/Endurance
- (40) Mako's Bite - Damage/Recharge
- (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 41: Body Armor- (A) Steadfast Protection - Resistance/Endurance
- (45) Steadfast Protection - Resistance/+Def 3%
- (46) Steadfast Protection - Knockback Protection
Level 44: Surveillance- (A) Defense Debuff IO
Level 47: LRM Rocket- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Damage/Range
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (50) Positron's Blast - Chance of Damage(Energy)
Level 49: Stun- (A) Stagger - Accuracy/Stun/Recharge
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: DefianceI originally thought about taking the fighting pool, and originally built it that way, but the numbers didnt seem that great, and it didnt leave room for an anticiliary pool.
I'm sure it seems a bit disjointed, and it probably is. Any suggestions would be appreciated.