AR/Energy


Adeon Hawkwood

 

Posted

Hey all,
I have a new guy that I'm working on at the moment. I've been enjoying the trip to the high teens so far, it just feels powerful.
I've got him in a pact with a Dark/AR defender that I have on follow on my second box, and the two of them together have been quite a good team.

That being said, here's the build I put together in Mids:
Hero Plan by Mids' Hero Designer 1.601

http://www.cohplanner.com/



Click this DataLink to open the build!



Ghost Scout: Level 50 Natural Blaster

Primary Power Set: Assault Rifle

Secondary Power Set: Energy Manipulation

Power Pool: Fitness

Power Pool: Speed

Ancillary Pool: Munitions Mastery



Hero Profile:

Level 1:  Slug  

  • (A) Thunderstrike - Accuracy/Damage

  • (3) Thunderstrike - Damage/Endurance

  • (3) Thunderstrike - Damage/Recharge

  • (5) Thunderstrike - Accuracy/Damage/Recharge

  • (5) Thunderstrike - Accuracy/Damage/Endurance

  • (25) Thunderstrike - Damage/Endurance/Recharge

Level 1:  Power Thrust  
  • (A) Pounding Slugfest - Accuracy/Damage

  • (7) Pounding Slugfest - Damage/Endurance

Level 2:  Buckshot  
  • (A) Positron's Blast - Damage/Recharge

  • (9) Positron's Blast - Accuracy/Damage

  • (11) Positron's Blast - Damage/Endurance

  • (11) Positron's Blast - Damage/Range

  • (13) Positron's Blast - Accuracy/Damage/Endurance

  • (29) Positron's Blast - Chance of Damage(Energy)

Level 4:  Energy Punch  
  • (A) Crushing Impact - Accuracy/Damage

  • (7) Crushing Impact - Damage/Endurance

  • (13) Crushing Impact - Damage/Recharge

  • (15) Crushing Impact - Accuracy/Damage/Recharge

  • (15) Crushing Impact - Accuracy/Damage/Endurance

  • (29) Crushing Impact - Damage/Endurance/Recharge

Level 6:  M30 Grenade  
  • (A) Air Burst - Accuracy/Damage

  • (9) Air Burst - Damage/Endurance

  • (17) Air Burst - Damage/Recharge

  • (17) Air Burst - Damage/Range

Level 8:  Swift  
  • (A) Run Speed IO

Level 10:  Beanbag  
  • (A) Razzle Dazzle - Accuracy/Recharge

  • (21) Razzle Dazzle - Endurance/Stun

  • (27) Razzle Dazzle - Accuracy/Stun/Recharge

Level 12:  Sniper Rifle  
  • (A) Extreme Measures - Accuracy/Damage

  • (21) Extreme Measures - Damage/Endurance

  • (23) Extreme Measures - Accuracy/Interrupt/Range

  • (23) Extreme Measures - Damage/Interrupt/Recharge

  • (25) Extreme Measures - Damage/Endurance/Recharge

  • (31) Extreme Measures - Accuracy/Range/Recharge

Level 14:  Bone Smasher  
  • (A) Touch of Death - Accuracy/Damage

  • (31) Touch of Death - Damage/Endurance

  • (33) Touch of Death - Damage/Recharge

  • (33) Touch of Death - Accuracy/Damage/Endurance

  • (33) Touch of Death - Damage/Endurance/Recharge

  • (34) Touch of Death - Chance of Damage(Negative)

Level 16:  Health  
  • (A) Numina's Convalescence - +Regeneration/+Recovery

  • (19) Miracle - +Recovery

  • (19) Regenerative Tissue - +Regeneration

Level 18:  Flamethrower  
  • (A) Positron's Blast - Accuracy/Damage

  • (31) Positron's Blast - Damage/Endurance

  • (36) Positron's Blast - Damage/Recharge

  • (36) Positron's Blast - Damage/Range

  • (36) Positron's Blast - Accuracy/Damage/Endurance

  • (37) Positron's Blast - Chance of Damage(Energy)

Level 20:  Stamina  
  • (A) Performance Shifter - Chance for +End

  • (37) Performance Shifter - EndMod

Level 22:  Build Up  
  • (A) Adjusted Targeting - To Hit Buff

  • (27) Adjusted Targeting - To Hit Buff/Recharge

  • (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge

  • (39) Adjusted Targeting - Recharge

Level 24:  Conserve Power  
  • (A) Recharge Reduction IO

  • (39) Recharge Reduction IO

  • (40) Recharge Reduction IO

Level 26:  Ignite  
  • (A) Positron's Blast - Accuracy/Damage

  • (34) Positron's Blast - Damage/Endurance

  • (34) Positron's Blast - Damage/Recharge

  • (42) Positron's Blast - Damage/Range

  • (42) Positron's Blast - Accuracy/Damage/Endurance

  • (42) Positron's Blast - Chance of Damage(Energy)

Level 28:  Power Boost  
  • (A) Recharge Reduction IO

  • (43) Recharge Reduction IO

Level 30:  Hasten  
  • (A) Recharge Reduction IO

  • (37) Recharge Reduction IO

  • (43) Recharge Reduction IO

Level 32:  Full Auto  
  • (A) Positron's Blast - Accuracy/Damage

  • (43) Positron's Blast - Damage/Endurance

  • (45) Positron's Blast - Damage/Recharge

  • (45) Positron's Blast - Chance of Damage(Energy)

  • (46) Positron's Blast - Damage/Range

  • (46) Positron's Blast - Accuracy/Damage/Endurance

Level 35:  Boost Range  
  • (A) Recharge Reduction IO

Level 38:  Total Focus  
  • (A) Mako's Bite - Accuracy/Damage

  • (40) Mako's Bite - Damage/Endurance

  • (40) Mako's Bite - Damage/Recharge

  • (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge

Level 41:  Body Armor  
  • (A) Steadfast Protection - Resistance/Endurance

  • (45) Steadfast Protection - Resistance/+Def 3%

  • (46) Steadfast Protection - Knockback Protection

Level 44:  Surveillance  
  • (A) Defense Debuff IO

Level 47:  LRM Rocket  
  • (A) Positron's Blast - Accuracy/Damage

  • (48) Positron's Blast - Damage/Endurance

  • (48) Positron's Blast - Damage/Recharge

  • (50) Positron's Blast - Damage/Range

  • (50) Positron's Blast - Accuracy/Damage/Endurance

  • (50) Positron's Blast - Chance of Damage(Energy)

Level 49:  Stun  
  • (A) Stagger - Accuracy/Stun/Recharge

------------

Level 1:  Brawl  
  • (A) Empty

Level 1:  Sprint  
  • (A) Empty

Level 2:  Rest  
  • (A) Empty

Level 1:  Defiance  








I originally thought about taking the fighting pool, and originally built it that way, but the numbers didnt seem that great, and it didnt leave room for an anticiliary pool.
I'm sure it seems a bit disjointed, and it probably is. Any suggestions would be appreciated.


 

Posted

Wellt he first thing that leaps out is that you've 6-sltted Positron's Blast in your powers. The last set bonus is Toxic Damage so you really only want to Five-slot it. I'd say leave out the Dam/Range, Positron is over-slotted for damage and you've got boost range. For LRM, Full Auto and Flamethrower it's worth putting a generic Recharge in there instead. For Buckshot and Ignite this is less useful so you may want to move the slots elsewhere. Normally I'd say 5-slot M30 in the same way but you've already got 5 Positron sets so that would be a waste. Although, if you've got the cash Ragnarok is a great set to 5-slot in Full Auto (leave out the Dam/End) and would allow you to put a Positron into M30.

Personally, I wouldn't have skipped Burst. AR is light on single target damage so you're going to be blapping against bosses, if you're comfortable with it then all's well, although Burst is a nice place to stick another Thunderstrike for Ranged defense.

You really need some accuracy in Surveillance, in fact I would say it's more important than defense debuff. Lysomes are normally pretty cheap so they're a good option for both if you don't want to slot it up.


 

Posted

Right, the toxic is indeed redundant so I've moved 2 of the slots over to Surveilance to take some Shield Breakers, and replaced the Dam/End for FA, FT And LRM with recharge.

I understand your statement about Burst, but the only power I could think to drop would be Stun at the end, and it would only get a single slot, as all others are really tied up. I dont mind being forced into melee, as I'll always be paired up with a Dark/AR defender, so the -acc and slows should work in my favour.

Here's the new build:
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|-------------------------------------------------------------------|


 

Posted

Quote:
Originally Posted by Cainus View Post
Right, the toxic is indeed redundant so I've moved 2 of the slots over to Surveilance to take some Shield Breakers, and replaced the Dam/End for FA, FT And LRM with recharge.
Just as a point, you removed the wrong IO from Flamethrower and Ignite. You removed the proc which means you're still overslotted for damage . Also for Flamethrower I would strongly recommend NOT removing the Dam/End. Flamethrower is a horrible endurance hog and you'll really want the end reduction more than the extra range. For LRM and Full Auto you can go either way, they are slow recharging enough that the extra end cost doesn't really hurt but conversely the extra range doesn't help much although YMMV. This is especially true since you have Boost Range which blows the range enhancement of the Dam/Range out of the water.

Also, just looking over your build, you seem to be lacking focus in your slotting. You've got a few sets slotted for defense, but not enough focus to make a difference. You've got good recharge slotting but again there are several places where you passed it up. Personally with this starting block I'd move towards more recharge and try to get closer to perma-hasten. You probably can't hit it without using purples or LotG but even with cheap sets you can improve it's uptime. For example try 5-slotting Crushing Impacts in your melee attacks. Maybe put a Kinetic Crash or two in the knockback powers where damage is less of a concern (KC has damage enhancement but not ED capped). There's a couple of powers where the sets aren't really helping you so maybe franken-slot them to save a few slots.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Just as a point, you removed the wrong IO from Flamethrower and Ignite. You removed the proc which means you're still overslotted for damage . Also for Flamethrower I would strongly recommend NOT removing the Dam/End. Flamethrower is a horrible endurance hog and you'll really want the end reduction more than the extra range. For LRM and Full Auto you can go either way, they are slow recharging enough that the extra end cost doesn't really hurt but conversely the extra range doesn't help much although YMMV. This is especially true since you have Boost Range which blows the range enhancement of the Dam/Range out of the water.
There is value to leaving the Dam/Range IO slotted in Flamethrower and Buckshot, even with Boost Range. Slotted with 5 Positron's (no proc) and a lvl 50 range IO, both powers will have an 80 foot range when combined with Boost Range. That meshes much better with the range of Full-Auto, and greatly increase the size of the cones. I do agree that any range enhancement in Full-Auto is pretty much a waste. Heck, it can even be a disadvantage if you have too much range on FA and shoot clear through the first spawn and agro a second one. Ask me how I know this..


 

Posted

Okay, so I have Buckshot, FT, and Ignite 5 slotted without the proc, and FA/LRM 5 slotted without the Dam/Range. Kind of the best of both worlds

What's the deal with Ignite, anyway? Is it similar to the Fire Armour's Burn patch? Does it cause mob scattering the same way? Is it worth taking, damage wise, or will it just be overkill anyway?


 

Posted

Quote:
Originally Posted by Cainus View Post
What's the deal with Ignite, anyway? Is it similar to the Fire Armour's Burn patch? Does it cause mob scattering the same way? Is it worth taking, damage wise, or will it just be overkill anyway?
Yep it's pretty much identical to burn just with better damage. As for it's value personally I don't care for it, it has very good damage but the scatter means that you need to immobilize the target first. On the other hand AR doesn't have a 3rd single target attack and ignite basically fills that hole but has horrible activation time.


 

Posted

Well, I guess it at least gives me a place to slot that 5th Posi set...

And, with Tar Patch/Tenticles down from the Dark/AR defender that he's Pacted with, it should make it quite a bit more effective.


 

Posted

Quote:
Originally Posted by Cainus View Post
Well, I guess it at least gives me a place to slot that 5th Posi set...

And, with Tar Patch/Tenticles down from the Dark/AR defender that he's Pacted with, it should make it quite a bit more effective.
Well personally I've have put the posi in M30 but as stated above I don't care for Ignite.