Regen food for thought


Hyperstrike

 

Posted

According to the Paragon Wiki, stalkers at lvl 50 have a base HP of 1204.8 and a cap at 1606.4. Dull Pain w/o enhances will increase your HP by about 482 points. 1204.8 + 482 = 1686.8! Thats already above the HP cap allowed for stalkers, making Dull Pain completely useless to enhance with health (asside from the heal it provides), and totally negating the effects of +hp Accolade powers and health bonuses from IOs while it is active. I see this as an extreme disadvantage for a lot of reasons, especially when regen relies almost completely on HP.

Now, I haven't actually ran a toon to see if this is in fact the case, but according to mids a lvl 50 stalker cannot have more that 133.4% HP. 133.4% is the same as the 1606.4 cap.

Just for example sake: Dull Pain 6 slotted with Doctored Wounds will recharge in 177.8s (not including any recharge bonuses or hasten) and the +HP effect lasts 120s. Its safe to say that a well-made lvl 50 /regen stalker will have Dull Pain active MOST of the time, if not always on.

Basically what this all comes down to is this: stalker health caps in their current state are a little unfair, I agree with the base HP, but only having 400 points to gain while the scrapper can gain more than 1000? Only having 400 more HP won't allow nearly as much room for hp/sec powers to tick, AND all of your +hp bonuses are doing nothing for you. Same goes for the +hp in some accolades.

In reality, the HP for a regen stalker is basically fixed at 1606 points.
Got the High Pain Threshold badge (10% bonus to hp)? Thats great! But too bad for you, because your HP is still 1606 points.


With Scrappers having 1071 HP available to gain with powers like Dull Pain, accolades, and Bonuses, they are more able to utilize the space they have in their HP bar for growth, while a /regen stalker is basically stuck with fixed HP after lvl 10. There is no wonder why the only scrappers in PvP zones are /regen.

Just food for thought...


 

Posted

Dull Pain acts as an extremely potent heal. If you're near the HP cap already, it should be used as such.

Regen is far from needing any attention, especially in PvP, for stalkers. A good regen stalker should never die unless they get into a situation that would almost certainly kill another stalker that much sooner.


"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict

 

Posted

Using stalker tactics, a well built regen would be fine in PvP. I agree. I was simply making a point that the HP growth room is very small for a stalker. Dull Pain alone, and un-enhanced, will cap the HP of a stalker. The heal it provides is very potent and usefull, but the hp/sec attributes of the regen build is being greatly suppressed for stalkers because of such a low hp cap.


 

Posted

You're acting like they had a high cap and brought it down. That's not the case. We had crappy HP and they brought them up. Asking for a buff or a fix because of a buff is like getting angry that you only found fifty bucks on the street when your friend found a hundred.

As it is, Regen is a top-tier set. It used to be better than most. Now that it got buffed a little less than the others, it's merely arguably the best. It's fair.


 

Posted

I do have sour grapes about this situation. I argued it vehemently when this change came through.

The problem I had with it is that the AT HP boost helped improve all the Stalker powersets' survival equally, except Regen, because DP is a significant part of Regen's damage mitigation. Basically, raising Regen's HP to be so close to the AT's HP cap means that Regen lost a major part of the survival increase the powerset provided. (Yes, the AT got a survival benefit from the HP increase, but none of the other powersets became less able to increase that survival over the increased baseline.)

The only argument that justifies this in my mind is that Regen was already so hard to kill that it actually needed a survival buff less than other Stalker powersets. I have a hard time believing that in PvE, though it may be true in PvP.


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Posted

Quote:
Originally Posted by Yoshikazu View Post
making Dull Pain completely useless to enhance with health (asside from the heal it provides)
That's pretty much the point. Slot it for recharge, try to get it perma, and use it as another clicky heal.



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Posted

Quote:
Originally Posted by UberGuy View Post
The only argument that justifies this in my mind is that Regen was already so hard to kill that it actually needed a survival buff less than other Stalker powersets. I have a hard time believing that in PvE, though it may be true in PvP.
My experience is that Regen on Stalkers is squishier than other sets in PvE. Raising the HP cap and thereby allowing DP to work fully would go a long way towards addressing that. However since that would also benefit Stalkers in PvP, I doubt it will happen.