First Dominator: Earth/Earth Feedback, please.
I just leveled an earth/earth perma dom to lvl 50. I am at work so i can't post my build but your build is somewhat similar to mine. I didnt take a travel power and i took boxing and tough. I have a few suggestions.
1)Put only 1 common slow IO in quicksand.The extra slots can be used else where.
2)6 slot fossilize with 4 basilisk and 2 other from a cheap hold set. You really want as much hold/rech/acc as possible.
3) I am not sure if you will need the very expensive numina and the miracle IO's in health. Once you are perma...you get a full blue bar every 90 seconds. Even without perma dom i never really had an issue with endurance once my powers were I0'd with some end reduction.
4)Slot earthquake with 4 dark watcher Io's or 5 dampened spirit Io's. You will get a 5% recharge bonus.
5)you can save alot of cash if you 6 slot stone spears with the kinetic crash set. You sacrifice some damage but it turns the power into a mini lift. You also get some knock back resistance and an awesome 7.5% recharge.
6)5 slot fissure with a set of positron blast. This way you still get the recharge bonus and your not sacrificing damage.
Just my 2 cents.
I just leveled an earth/earth perma dom to lvl 50. I am at work so i can't post my build but your build is somewhat similar to mine. I didnt take a travel power and i took boxing and tough. I have a few suggestions.
1)Put only 1 common slow IO in quicksand.The extra slots can be used else where. 2)6 slot fossilize with 4 basilisk and 2 other from a cheap hold set. You really want as much hold/rech/acc as possible. 3) I am not sure if you will need the very expensive numina and the miracle IO's in health. Once you are perma...you get a full blue bar every 90 seconds. Even without perma dom i never really had an issue with endurance once my powers were I0'd with some end reduction. 4)Slot earthquake with 4 dark watcher Io's or 5 dampened spirit Io's. You will get a 5% recharge bonus. 5)you can save alot of cash if you 6 slot stone spears with the kinetic crash set. You sacrifice some damage but it turns the power into a mini lift. You also get some knock back resistance and an awesome 7.5% recharge. 6)5 slot fissure with a set of positron blast. This way you still get the recharge bonus and your not sacrificing damage. Just my 2 cents. |
I'd be glad to see your build when you find yourself with the time and opprotunity to post it as well, if you don't mind.
here is my build. Most of the powers are Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Earth Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Fossilize
- (A) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Accuracy/Recharge
- (3) Basilisk's Gaze - Recharge/Hold
- (5) Basilisk's Gaze - Endurance/Recharge/Hold
- (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (19) Essence of Curare - Accuracy/Hold/Recharge
- (A) Kinetic Crash - Damage/Knockback
- (7) Kinetic Crash - Accuracy/Knockback
- (7) Kinetic Crash - Recharge/Knockback
- (9) Kinetic Crash - Recharge/Endurance
- (9) Kinetic Crash - Damage/Endurance/Knockback
- (11) Kinetic Crash - Accuracy/Damage/Knockback
- (A) Crushing Impact - Accuracy/Damage
- (11) Crushing Impact - Damage/Recharge
- (13) Crushing Impact - Accuracy/Damage/Recharge
- (13) Crushing Impact - Accuracy/Damage/Endurance
- (15) Crushing Impact - Damage/Endurance/Recharge
- (A) Obliteration - Damage
- (15) Obliteration - Damage/Recharge
- (17) Obliteration - Accuracy/Damage/Recharge
- (17) Obliteration - Accuracy/Damage/Endurance/Recharge
- (19) Obliteration - Chance for Smashing Damage
- (A) Slow IO
- (A) Run Speed IO
- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
- (21) Recharge Reduction IO
- (A) Stupefy - Accuracy/Recharge
- (23) Stupefy - Endurance/Stun
- (23) Stupefy - Accuracy/Endurance
- (25) Stupefy - Stun/Range
- (25) Stupefy - Accuracy/Stun/Recharge
- (42) Rope A Dope - Accuracy/Recharge
- (A) Healing IO
- (A) Fortunata Hypnosis - Sleep
- (27) Fortunata Hypnosis - Sleep/Recharge
- (27) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (29) Fortunata Hypnosis - Accuracy/Recharge
- (29) Fortunata Hypnosis - Sleep/Endurance
- (A) Dampened Spirits - To Hit Debuff
- (31) Dampened Spirits - Recharge
- (31) Dampened Spirits - To Hit Debuff/Recharge
- (31) Dampened Spirits - To Hit Debuff/Recharge/Endurance
- (33) Dampened Spirits - Recharge/Endurance
- (A) Efficacy Adaptor - EndMod
- (33) Efficacy Adaptor - EndMod/Accuracy
- (33) Efficacy Adaptor - EndMod/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (34) Crushing Impact - Damage/Recharge
- (34) Crushing Impact - Accuracy/Damage/Recharge
- (34) Crushing Impact - Accuracy/Damage/Endurance
- (36) Crushing Impact - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Basilisk's Gaze - Accuracy/Recharge
- (36) Basilisk's Gaze - Recharge/Hold
- (37) Basilisk's Gaze - Endurance/Recharge/Hold
- (37) Basilisk's Gaze - Accuracy/Hold
- (37) Recharge Reduction IO
- (A) Crushing Impact - Accuracy/Damage
- (39) Crushing Impact - Damage/Recharge
- (39) Crushing Impact - Accuracy/Damage/Recharge
- (39) Crushing Impact - Accuracy/Damage/Endurance
- (40) Crushing Impact - Damage/Endurance/Recharge
- (46) Crushing Impact - Damage/Endurance
- (A) Damage Increase IO
- (A) Expedient Reinforcement - Accuracy/Recharge
- (40) Expedient Reinforcement - Accuracy/Damage
- (40) Expedient Reinforcement - Damage/Endurance
- (42) Expedient Reinforcement - Endurance/Damage/Recharge
- (A) Resist Damage IO
- (42) Resist Damage IO
- (A) Positron's Blast - Accuracy/Damage
- (43) Positron's Blast - Damage/Endurance
- (43) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Damage/Range
- (45) Positron's Blast - Accuracy/Damage/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (43) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (46) Positron's Blast - Damage/Range
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (A) Resist Damage IO
- (46) Resist Damage IO
- (A) Expedient Reinforcement - Accuracy/Recharge
- (48) Expedient Reinforcement - Accuracy/Damage
- (48) Expedient Reinforcement - Damage/Endurance
- (50) Expedient Reinforcement - Accuracy/Damage/Recharge
- (50) Expedient Reinforcement - Endurance/Damage/Recharge
- (A) Defense Buff IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 5% Defense(Energy)
- 5% Defense(Negative)
- 2.5% Defense(Ranged)
- 1.8% Max End
- 63% Enhancement(Accuracy)
- 88.8% Enhancement(RechargeTime)
- 3% Enhancement(Stun)
- 64.9 HP (6.38%) HitPoints
- Knockback (Mag -3)
- Knockup (Mag -3)
- MezResist(Confused) 10%
- MezResist(Held) 10%
- MezResist(Immobilize) 16.6%
- MezResist(Sleep) 10%
- MezResist(Stun) 12.2%
- MezResist(Terrorized) 10%
- 17% (0.28 End/sec) Recovery
- 16% (0.68 HP/sec) Regeneration
- 2.5% Resistance(Smashing)
- 5.67% Resistance(Fire)
- 5.67% Resistance(Cold)
- 2.5% Resistance(Negative)
- 2.5% Resistance(Psionic)
- 3% RunSpeed
Set Bonuses:
Basilisk's Gaze
(Fossilize)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
- Status Resistance 5%
(Stone Spears)
- 3% RunSpeed
- 2.5% Resistance(Smashing)
- Knockback Protection (Mag -3)
- 6% (0.25 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Stone Mallet)
- MezResist(Immobilize) 2.2%
- 11.4 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Tremor)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Stalagmites)
- 2.5% (0.04 End/sec) Recovery
- 19.1 HP (1.88%) HitPoints
- 3% Enhancement(Stun)
- 6.25% Enhancement(RechargeTime)
(Salt Crystals)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Earthquake)
- 2% DamageBuff(All)
- 1.8% Max End
- 2.5% Resistance(Negative)
- 5% Enhancement(RechargeTime)
(Stamina)
- 11.4 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
(Heavy Mallet)
- MezResist(Immobilize) 2.2%
- 11.4 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Volcanic Gasses)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Seismic Smash)
- MezResist(Immobilize) 2.2%
- 11.4 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Animate Stone)
- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
(Fissure)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Bile Spray)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Summon Coralax)
- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 10% (0.42 HP/sec) Regeneration
the same as yours
I posted my build.... i hope it helps. This Build is the complete actual build i am running right now.I mean to put LOTG 7.5% recharge in combat jumping....i'm saving merits for it. I am also considering the force feed back proc in tremor but i dont use tremor a whole lot.
On more bit of advice....start buying the fortunata hypnosis set asap. I have noticed that the prices on those IO's are going way up. If you see them some what cheap....buy them. I was fortunate enough to get 5 of them for under 40 million total infamy.
Thanks, your assistance has been helpful.
So, this is my first real attempt at playing a dominator. I went with sets that seemed to be the most interesting to me and I really do like the combination of powers. It is entertaining, but at the sametime I do wish it to be as effective as it can be. Here is my build that I was hoping the forum community might take a bit of time to look it over and let me know if I can make improvements or if there are any glaring errors I maybe making.
I've gone for permadom with only one purple set being in place in my orignal build. I do have purple sets on the build as alternate slotting and will work my way to them eventually. With the current build, I am 1.5 seconds or less from permahasten and have achieved permadom.
But, I am curious if I am sacrficing anything significant with my power choices and with my slotting, such as stupefy in Fissure for the 6.25% recharge, should I be slotting that for damage or rely on other powers for my damage? I do want to make sure that this dom is capable of rendering mobs incapable (or as close to it as possible) and be able to deal with an entire mob quickly. So a mix of single target and AoE damage is certainly a goal. I figured a combination of tremor, ball lightning, stalagmites, and fissure would be enough even with their current slotting, though I am inexperienced with the sets. I specifically took salt crystals to place that Fortunata set simply, because I already have the set.
I appreciate, as always, the feedback given to me. Thank you.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Emperor Crag: Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Earth Assault
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(42), BasGaze-Acc/EndRdx/Rchg/Hold:30(42), BasGaze-EndRdx/Rchg/Hold:30(43)
Level 1: Stone Spears -- Decim-Acc/Dmg/Rchg:35(A), Decim-Acc/Dmg:35(40), Decim-Dmg/EndRdx:35(40), Decim-Dmg/Rchg:35(40), Decim-Acc/EndRdx/Rchg:40(42)
Level 2: Stone Mallet -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(3), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/Rchg:50(36)
Level 4: Tremor -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Acc/Dmg/Rchg:50(5), Oblit-Acc/Rchg:50(5), Oblit-Dmg/Rchg:50(15), Oblit-Dmg:50(17), FrcFbk-Rechg%:50(17)
Level 6: Quicksand -- TmpRdns-EndRdx/Rchg/Slow:50(A), TmpRdns-Rng/Slow:50(7), TmpRdns-Acc/Dmg/Slow:50(7), TmpRdns-Acc/Slow:50(13), TmpRdns-Acc/EndRdx:50(15)
Level 8: Salt Crystals -- FtnHyp-Sleep/EndRdx:50(A), FtnHyp-Sleep:50(9), FtnHyp-Sleep/Rchg:50(9), FtnHyp-Acc/Sleep/Rchg:50(11), FtnHyp-Acc/Rchg:50(11)
Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 12: Stalagmites -- Stpfy-Acc/Stun/Rchg:50(A), Stpfy-Stun/Rng:50(13), Stpfy-Acc/Rchg:50(33), Stpfy-EndRdx/Stun:50(33), Stpfy-Acc/EndRdx:50(34)
Level 14: Hurdle -- Jump-I:50(A)
Level 16: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(43)
Level 18: Earthquake -- UndDef-DefDeb/Rchg:50(A), UndDef-DefDeb/Rchg/EndRdx:50(19), Achilles-DefDeb/Rchg:20(19), DampS-ToHitDeb/Rchg:50(21), DampS-ToHitDeb/Rchg/EndRdx:50(21), Achilles-ResDeb%:20(23)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(23), P'Shift-EndMod:50(25), P'Shift-EndMod/Rchg:50(25)
Level 22: Heavy Mallet -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(27), C'ngImp-Dmg/EndRdx:50(27), C'ngImp-Acc/Dmg/Rchg:50(34), C'ngImp-Dmg/Rchg:50(36)
Level 24: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(36)
Level 26: Volcanic Gasses -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-Rchg/Hold:30(29), BasGaze-EndRdx/Rchg/Hold:30(31), BasGaze-Acc/Rchg:30(31), EoCur-Acc/Hold/Rchg:50(46)
Level 28: Seismic Smash -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Acc/Dmg/Rchg:50(31), C'ngImp-Dmg/EndRdx/Rchg:50(37), C'ngImp-Dmg/Rchg:50(37), C'ngImp-Dmg/EndRdx:50(39)
Level 30: Super Speed -- Run-I:50(A)
Level 32: Animate Stone -- ExRmnt-Dmg/EndRdx:50(A), ExRmnt-Acc/Dmg/Rchg:50(33), ExRmnt-EndRdx/Dmg/Rchg:50(37), ExRmnt-Acc/Dmg:50(39)
Level 35: Stealth -- LkGmblr-Rchg+:50(A)
Level 38: Fissure -- Stpfy-Acc/Stun/Rchg:50(A), Stpfy-Stun/Rng:50(39), Stpfy-Acc/EndRdx:50(43), Stpfy-Acc/Rchg:50(45), Stpfy-EndRdx/Stun:50(45)
Level 41: Charged Armor -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam:40(45)
Level 44: Ball Lightning -- HO:Nucle(A), HO:Nucle(46), HO:Nucle(46)
Level 47: Summon Guardian -- ExRmnt-EndRdx/Dmg/Rchg:50(A), ExRmnt-Acc/Dmg:50(48), ExRmnt-Dmg/EndRdx:50(48), ExRmnt-Acc/Dmg/Rchg:50(48)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50), RechRdx-I:50(50)
------------
Level 1: Brawl -- KntkC'bat-Knock%:35(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Domination