Shield/Dark Melee Tank
As most of the long-time players of tanks know, Dark Melee's attacks are sort of meh in damage numbers.
|
[EDIT] Just noticed the 12-30 level range. DM can be late blooming for Tanks, so just give it some time to mature. Also, Assault wouldn't be worth it.
@Rylas
Kill 'em all. Let XP sort 'em out.
The combo is great. As mentioned before SD together with AAO works great, also, SD + SC is awesome. My tanker is just for regular TF'ing and I have a quite cheap build, for survivability. It has softcapped positionals and capped S/L resist with one with the shield running, got some extra recharge and regeneration in a cheap way. It can be done much better, but here it is, if it can help you. Great fun overall.
Hero Plan by Mids' Hero Designer 1,601
http://www.cohplanner.com/
Murky Guard: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Dark Melee
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
------------
Level 1: Deflection S'dpty-Def/EndRdx:40(A), S'dpty-Def:40(3), S'fstPrt-ResDam/EndRdx:30(3), S'fstPrt-ResDam/Def+:30(5), ResDam-I:50(5), DefBuff-I:50(7)
Level 1: Shadow Punch Mako-Acc/Dmg/EndRdx/Rchg:50(A), Mako-Dam%:50(7), Mako-Acc/EndRdx/Rchg:50(9), Mako-Dmg/Rchg:50(9), Mako-Dmg/EndRdx:50(11), Mako-Acc/Dmg:50(11)
Level 2: True Grit ResDam-I:50(A), ResDam-I:50(13), ResDam-I:50(13), Heal-I:50(15), Heal-I:50(50)
Level 4: Shadow Maul M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(15), M'Strk-Dmg/Rchg:50(17), M'Strk-Acc/EndRdx:50(17), M'Strk-Acc/Dmg/EndRdx:50(27), M'Strk-Dmg/EndRdx/Rchg:50(29)
Level 6: Active Defense RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19)
Level 8: Hurdle Jump-I:50(A)
Level 10: Battle Agility RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(21), RedFtn-EndRdx/Rchg:50(21), RedFtn-Def/EndRdx/Rchg:50(23), RedFtn-Def:50(23), RedFtn-EndRdx:50(25)
Level 12: Hasten RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(27)
Level 14: Super Speed Run-I:50(A)
Level 16: Against All Odds EndRdx-I:50(A), Taunt-I:50(48), Taunt-I:50(50)
Level 18: Health Heal-I:50(A)
Level 20: Stamina EndMod-I:50(A), EndMod-I:50(29), EndMod-I:50(31)
Level 22: Taunt Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(31), Mocking-Taunt/Rchg/Rng:50(31), Mocking-Acc/Rchg:50(33), Mocking-Taunt/Rng:50(39), Mocking-Rchg:50(39)
Level 24: Boxing Acc-I:50(A)
Level 26: Shield Charge Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(34), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(34)
Level 28: Soul Drain Sciroc-Acc/Rchg:50(A), Sciroc-Acc/Dmg/EndRdx:50(36), RechRdx-I:50(36), RechRdx-I:50(36), RechRdx-I:50(48)
Level 30: Tough Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(37), Aegis-ResDam/EndRdx/Rchg:50(37), Aegis-Psi/Status:50(37)
Level 32: Weave S'dpty-Def/EndRdx:40(A), S'dpty-Def:40(39), LkGmblr-Def/EndRdx:50(40), LkGmblr-Def/EndRdx/Rchg:50(40)
Level 35: Dark Consumption Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(40), Efficacy-EndMod/Acc/Rchg:50(42), Efficacy-Acc/Rchg:50(42), Efficacy-EndMod/Acc:50(42), Efficacy-EndMod/EndRdx:50(43)
Level 38: Midnight Grasp C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(43), C'ngImp-Acc/Dmg/Rchg:50(43), C'ngImp-Dmg/EndRdx/Rchg:50(45), C'ngImp-Dmg/Rchg:30(45), C'ngImp-Acc/Dmg/EndRdx:30(45)
Level 41: Siphon Life Theft-Acc/Heal:30(A), Theft-Acc/EndRdx/Heal:30(46), RgnTis-Heal/Rchg:30(46), Dmg-I:50(46), Dmg-I:50(48)
Level 44: Phalanx Fighting DefBuff-I:50(A)
Level 47: Grant Cover EndRdx-I:50(A)
Level 49: One with the Shield ResDam-I:50(A), ResDam-I:50(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
10,5% DamageBuff(Smashing)
10,5% DamageBuff(Lethal)
10,5% DamageBuff(Fire)
10,5% DamageBuff(Cold)
10,5% DamageBuff(Energy)
10,5% DamageBuff(Negative)
10,5% DamageBuff(Toxic)
10,5% DamageBuff(Psionic)
8,31% Defense(Smashing)
8,31% Defense(Lethal)
10,2% Defense(Fire)
10,2% Defense(Cold)
6,13% Defense(Energy)
6,13% Defense(Negative)
3% Defense(Psionic)
9,88% Defense(Melee)
9,25% Defense(Ranged)
8% Defense(AoE)
1,8% Max End
16% Enhancement(Accuracy)
27,5% Enhancement(RechargeTime)
70,3 HP (3,75%) HitPoints
MezResist(Held) 6,05%
MezResist(Immobilize) 7,7%
MezResist(Sleep) 1,65%
MezResist(Stun) 3,85%
3% (0,05 End/sec) Recovery
48% (3,76 HP/sec) Regeneration
2,21% Resistance(Fire)
2,21% Resistance(Cold)
5,5% Resistance(Psionic)
5% RunSpeed
2,5% XPDebtProtection
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1408;684;1368;HEX;|
|78DAA5935B53D34014C7376D4A699BD2D60A8542B90914280 43AEA8CB7191F2C609|
|53A8C303EA918E8D286C68049EA589FFC0078FB007E10C7EF E57801EAB92C8C8C8F|
|66DAFF2F7BF69C3D67377B6A6F2A8610EFEE0ACDB8E758BEB FBD65B92DE9451F594|
|1DBB39C44ADEDB53AE36B6DCBAB478510059EDEAEC83DE9FA D2DC6CDAD2A99F0D73|
|6AB6261D29CD8AE5B5F83553759BD2936E609EBD181B07078 EB96A07AEF4FD380D3|
|60FA5AC2795BDD10C6CB791A151D57D6DFBF68EEDD84127BB 7268EF9A2BAEF41A9D|
|ED9AE507D2EB0C425D73F0AF244134F88B6E449C028A2214D 208038082D0738C059|
|82B8B9E51C2F798500F44EDF34C8BD06B339A847883B14758 855C1AE7D2355ECFB8|
|80BE294299F10392845592F0213BBC22A43D864FC80784913 6610D9244384928522|
|2D3A50BE8814F126507119D25D30AC4C4D421C4E21A9A2E27 18066120C9E8230CA6|
|0893B05082EB0B2578ED41469E71051C92EC20928B64BA0FE 3149D4137949A20D35|
|29937CD88424C465597E173E8055356ED283BCE7B658C327E C241F5AB83EA6F8668|
|C666EC13C65B841987F192A0C1B239555D2E4F0B3D84EA86D 44243BF39F49871429|
|838657419F879CAE218D20FD31DEAEAC31DDEF95B46E96F2C 31C290B7C0DB0917AE|
|D1494E2D33AE32AE1374F01B537E637C3367F86616D3E450C C124E20FD24A78F4C1|
|E5161C5F784B90F8C8F8C4F84F9CF8453889A565B9D7E4185 CD5B8C5DC28264EC60|
|038B853AE11744CD72943E9B0AA36931CDB8436DB258E0AD3 2AA709E25F5314BDC3|
|90FC0642A93C917601D4CCBBCA8B6CC8D50668CE8E76D063F 78C4FA3F960D5DF52F|
|5834B2CCE9E72DFD5FCF57E32C57EC711C740B6503E509CA5 3946728CF512C941D9|
|45D94EEB7F3E8D40D2CE826CA2D94DB2847E814C5F649A018 2849943E94144A1A25|
|8B32809247F982D2FD035BC7F812|
|-------------------------------------------------------------------|
Thanks for the help guys. I really like this combo, and may end up Frankenslotting some of the powers. I intend to pick up combat jumping, Phalanx Fighting by level 16 (I intend the build for team play) Tough and Weave. A lot of toggles, but I'll only run all of them if the situation demands it. The only real challenge, since I will have so many toggles, is getting some IO sets to help with endurance use and recharge.
Thanks again, Shuckins
You might want to try something I did on my Jab (Super Strength) tanker with your Shadow Punch(Dark Melee). That is a power you have to get and I hate being forced into a power because its my first option of my secondary, so I slotted the hell out of it. Well I slotted Jab with 4 Mako's (including the proc), Perfect Zinger Proc and Touch of Death Proc. That power is so fast to recharge and in PvP the base damage an average of 77 and when it all Procs it does 77 + 71 + 71 + 104 = 323. I would assume it would do something simular in PvE with shadow punch. The damage would be less in PvE; however the attack is so fast its damn near a DoT....lol
I recently created a Shield/Dark Melee Tank, primarily because Shields offers a boost to Dark Melee's damage, which is already well-nigh unresisted by most enemies within the game.
As most of the long-time players of tanks know, Dark Melee's attacks are sort of meh in damage numbers. However, while largely unresisted, Darke Melee's damage is also efficient when factoring in the amount of endurance the set's attacks use.
Anyway, I've reached level 12 with the build, and can detect some added benefit to damage even when surrounded by as few as three or four enemies. So far, then, it seems that the build is promising in that regard.
Anybody out there have any experience with this type of build, especially at levels 12-30? Would dipping into the leadership pool for Assault be worthwhile....or just a waste of endurance?
Thanks beforehand for any advice you can give me.