Dark/SS - go against the flow


Finduilas

 

Posted

Hey, I think I could use some feedback on this build. I am just barely softcapped to S/L and my melee def is at 40%. I would like to keep the S/L defcap but would also like to get my energy defense higher. How can I do this? Help me out!


Hero Plan by Mids' Hero Designer 1,601
http://www.cohplanner.com/

Tiny Pete: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
------------
Level 1: Dark Embrace
(A) Reactive Armor - Resistance/Endurance: Level 40
(3) Reactive Armor - Resistance: Level 40
(3) Reactive Armor - Resistance/Recharge: Level 40
(5) Reactive Armor - Resistance/Endurance/Recharge: Level 40


Level 1: Jab
(A) Kinetic Combat - Accuracy/Damage: Level 35
(5) Kinetic Combat - Damage/Endurance: Level 35
(7) Kinetic Combat - Damage/Recharge: Level 35
(7) Kinetic Combat - Damage/Endurance/Recharge: Level 35


Level 2: Murky Cloud
(A) Reactive Armor - Resistance/Endurance: Level 40
(9) Reactive Armor - Resistance: Level 40
(9) Reactive Armor - Resistance/Endurance/Recharge: Level 40
(11) Reactive Armor - Resistance/Recharge: Level 40


Level 4: Haymaker
(A) Kinetic Combat - Accuracy/Damage: Level 35
(11) Kinetic Combat - Damage/Endurance: Level 35
(13) Kinetic Combat - Damage/Recharge: Level 35
(13) Kinetic Combat - Damage/Endurance/Recharge: Level 35
(15) Mako's Bite - Damage/Recharge: Level 50
(15) Mako's Bite - Accuracy/Endurance/Recharge: Level 50


Level 6: Hurdle
(A) Jumping IO: Level 50


Level 8: Dark Regeneration
(A) Doctored Wounds - Heal/Endurance/Recharge: Level 50
(17) Doctored Wounds - Endurance/Recharge: Level 50
(19) Doctored Wounds - Heal/Endurance: Level 50
(19) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
(21) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
(40) Miracle - Heal/Endurance/Recharge: Level 30


Level 10: Hasten
(A) Recharge Reduction IO: Level 50
(21) Recharge Reduction IO: Level 50


Level 12: Cloak of Darkness
(A) Gift of the Ancients - Defense: Level 40
(17) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
(23) Gift of the Ancients - Defense/Endurance: Level 40
(23) Gift of the Ancients - Defense/Recharge: Level 40
(46) Defense Buff IO: Level 50


Level 14: Super Speed
(A) Run Speed IO: Level 50


Level 16: Health
(A) Healing IO: Level 50


Level 18: Obsidian Shield
(A) Steadfast Protection - Resistance/Endurance: Level 30
(27) Steadfast Protection - Resistance/+Def 3%: Level 30
(27) Steadfast Protection - Knockback Protection: Level 30


Level 20: Stamina
(A) Performance Shifter - Chance for +End: Level 50
(25) Performance Shifter - EndMod/Accuracy: Level 50
(29) Performance Shifter - EndMod: Level 50
(29) Performance Shifter - EndMod/Recharge: Level 50


Level 22: Knockout Blow
(A) Kinetic Combat - Accuracy/Damage: Level 35
(25) Kinetic Combat - Damage/Endurance/Recharge: Level 35
(31) Kinetic Combat - Damage/Endurance: Level 35
(31) Kinetic Combat - Damage/Recharge: Level 35
(31) Mako's Bite - Damage/Recharge: Level 50
(33) Mako's Bite - Accuracy/Endurance/Recharge: Level 50


Level 24: Taunt
(A) Perfect Zinger - Taunt: Level 50
(33) Perfect Zinger - Chance for Psi Damage: Level 50
(33) Perfect Zinger - Taunt/Range: Level 50
(34) Perfect Zinger - Taunt/Recharge: Level 50
(34) Perfect Zinger - Taunt/Recharge/Range: Level 50
(34) Perfect Zinger - Accuracy/Recharge: Level 50


Level 26: Death Shroud
(A) Multi Strike - Accuracy/Damage: Level 50
(36) Multi Strike - Damage/Endurance: Level 50
(36) Multi Strike - Damage/Endurance/Recharge: Level 50
(36) Multi Strike - Accuracy/Damage/Endurance: Level 50
(37) Multi Strike - Damage/Recharge: Level 50
(37) Multi Strike - Accuracy/Endurance: Level 50


Level 28: Rage
(A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
(37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
(39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
(39) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
(39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
(40) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50


Level 30: Kick
(A) Accuracy IO: Level 50


Level 32: Tough
(A) Reactive Armor - Resistance: Level 40
(40) Reactive Armor - Resistance/Endurance/Recharge: Level 40
(42) Reactive Armor - Resistance/Endurance: Level 40
(42) Reactive Armor - Resistance/Recharge: Level 40


Level 35: Weave
(A) Gift of the Ancients - Defense/Endurance: Level 40
(42) Gift of the Ancients - Defense: Level 40
(43) Gift of the Ancients - Defense/Recharge: Level 40
(50) Gift of the Ancients - Defense/Endurance/Recharge: Level 40


Level 38: Foot Stomp
(A) Multi Strike - Accuracy/Damage: Level 50
(43) Multi Strike - Damage/Endurance/Recharge: Level 50
(43) Multi Strike - Accuracy/Damage/Endurance: Level 50
(45) Multi Strike - Damage/Endurance: Level 50
(45) Multi Strike - Damage/Recharge: Level 50
(45) Multi Strike - Accuracy/Endurance: Level 50


Level 41: Conserve Power
(A) Recharge Reduction IO: Level 50


Level 44: Physical Perfection
(A) Endurance Modification IO: Level 50
(46) Endurance Modification IO: Level 50
(46) Endurance Modification IO: Level 50


Level 47: Soul Transfer
(A) Razzle Dazzle - Accuracy/Stun/Recharge: Level 30
(48) Razzle Dazzle - Accuracy/Recharge: Level 30
(48) Razzle Dazzle - Endurance/Stun: Level 30
(48) Razzle Dazzle - Stun/Range: Level 30
(50) Razzle Dazzle - Accuracy/Endurance: Level 30


Level 49: Combat Jumping
(A) Defense Buff IO: Level 50
(50) Defense Buff IO: Level 50


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 1: Gauntlet
------------
Set Bonus Totals:
5% DamageBuff(Smashing)
5% DamageBuff(Lethal)
5% DamageBuff(Fire)
5% DamageBuff(Cold)
5% DamageBuff(Energy)
5% DamageBuff(Negative)
5% DamageBuff(Toxic)
5% DamageBuff(Psionic)
25,5% Defense(Smashing)
25,5% Defense(Lethal)
6,13% Defense(Fire)
6,13% Defense(Cold)
8% Defense(Energy)
8% Defense(Negative)
3% Defense(Psionic)
20,8% Defense(Melee)
7,38% Defense(Ranged)
9,25% Defense(AoE)
3,6% Max End
2% Enhancement(Stun)
5% Enhancement(RechargeTime)
10% FlySpeed
246 HP (13,1%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Immobilize) 18,2%
MezResist(Sleep) 3,3%
MezResist(Stun) 3,3%
MezResist(Terrorized) 4,95%
12,5% (0,21 End/sec) Recovery
10% (0,78 HP/sec) Regeneration
8,15% Resistance(Fire)
3,15% Resistance(Cold)
10% RunSpeed






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Posted

Here's your build, tweaked a little to provide around 8% more E/NE defense. I couldn't go much further in that direction without taking you too far from the S/L soft-cap, which presumably you don't want to do. As you can see, as it is I had to pull the 6th slot from some of your attacks; they should still be adequately slotted, but you might want to play with them a bit to get the slotting closer to what you'd like.

I also switched out Soul Transfer for Op Gloom, a MUCH more useful power, IMO, and one I'd take at 26 when it's available. You can, of course ignore that change if you like.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Tiny Pete: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(3), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(7)
Level 2: Murky Cloud -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam/Rchg:40(11)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(13), Mako-Acc/Dmg/EndRdx/Rchg:50(15)
Level 6: Hurdle -- Jump-I:50(A)
Level 8: Dark Regeneration -- Dct'dW-Heal/EndRdx/Rchg:50(A), Dct'dW-EndRdx/Rchg:50(17), Dct'dW-Heal/EndRdx:50(19), Nictus-Acc/EndRdx/Heal/HP/Regen:50(19), Nictus-Acc/EndRdx/Rchg:50(21), Theft-+End%:30(40)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21)
Level 12: Cloak of Darkness -- GftotA-Def:40(A), GftotA-Def/EndRdx/Rchg:40(17), GftotA-Def/EndRdx:40(23), GftotA-Def/Rchg:40(23)
Level 14: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15)
Level 16: Health -- Heal-I:50(A)
Level 18: Obsidian Shield -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(27), S'fstPrt-ResKB:30(27)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(25), P'Shift-EndMod:50(29), P'Shift-EndMod/Rchg:50(29)
Level 22: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(25), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(31), Mako-Acc/Dmg/EndRdx/Rchg:50(31)
Level 24: Taunt -- Zinger-Taunt:50(A), Zinger-Dam%:50(33), Zinger-Taunt/Rng:50(33), Zinger-Taunt/Rchg:50(34), Zinger-Taunt/Rchg/Rng:50(34), Zinger-Acc/Rchg:50(34)
Level 26: Death Shroud -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(36), Erad-Acc/Dmg/EndRdx/Rchg:30(36), Sciroc-Dmg/EndRdx:50(36), Sciroc-Acc/Dmg:50(37), Sciroc-Acc/Dmg/EndRdx:50(37)
Level 28: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/EndRdx:50(37), GSFC-ToHit/Rchg:50(39), GSFC-Build%:50(39), GSFC-ToHit/Rchg/EndRdx:50(39), GSFC-Rchg/EndRdx:50(40)
Level 30: Kick -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(33), KntkC'bat-Dmg/Rchg:35(45), KntkC'bat-Knock%:35(46)
Level 32: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx/Rchg:40(40), RctvArm-ResDam/EndRdx:40(42), RctvArm-ResDam/Rchg:40(42)
Level 35: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def:40(42), GftotA-Def/Rchg:40(43), GftotA-Def/EndRdx/Rchg:40(50)
Level 38: Foot Stomp -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(43), Erad-Acc/Dmg/Rchg:30(43), Sciroc-Dmg/EndRdx:50(45), Sciroc-Dmg/Rchg:50(45)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- EndMod-I:50(A), EndMod-I:50(46), EndMod-I:50(46)
Level 47: Oppressive Gloom -- RzDz-Acc/Stun/Rchg:30(A), RzDz-Acc/Rchg:30(48), RzDz-EndRdx/Stun:30(48), RzDz-Stun/Rng:30(48), RzDz-Acc/EndRdx:30(50)
Level 49: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
* 5% DamageBuff(Smashing)
* 5% DamageBuff(Lethal)
* 5% DamageBuff(Fire)
* 5% DamageBuff(Cold)
* 5% DamageBuff(Energy)
* 5% DamageBuff(Negative)
* 5% DamageBuff(Toxic)
* 5% DamageBuff(Psionic)
* 27.4% Defense(Smashing)
* 27.4% Defense(Lethal)
* 4.25% Defense(Fire)
* 4.25% Defense(Cold)
* 17.4% Defense(Energy)
* 17.4% Defense(Negative)
* 3% Defense(Psionic)
* 18.9% Defense(Melee)
* 16.8% Defense(Ranged)
* 5.5% Defense(AoE)
* 7.2% Max End
* 2% Enhancement(Stun)
* 5% Enhancement(RechargeTime)
* 10% FlySpeed
* 246 HP (13.1%) HitPoints
* 10% JumpHeight
* 10% JumpSpeed
* Knockback (Mag -4)
* Knockup (Mag -4)
* MezResist(Immobilize) 14.3%
* MezResist(Terrorized) 4.95%
* 12.5% (0.21 End/sec) Recovery
* 30% (2.35 HP/sec) Regeneration
* 6.26% Resistance(Fire)
* 1.26% Resistance(Cold)
* 3.13% Resistance(Negative)
* 10% RunSpeed



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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Thank you very much. I like the changes you made. I switched the scirocos in death shroud for 3 parts from multi strike for lower end-use and I also put the erad proc in there instead of the dam/rech, other than that it looks much better. I am not sure about the Soul Transfer - OG part, but I guess I will see when I'm getting closer to those levels. Thank you. Any hints on the slotting on dark regen? I am not sure about that really..


 

Posted

There's no one right way to slot Dark Regen; you can use PBAoE, Taunt, Healing, and Accurate Healing sets so you have lots and lots of options.

It's a big heal with a short recharge, so I think it's more important to slot it for accuracy and end reduction rather than heal or recharge. One option I've used before is to slot it with three Eradication for the E/NE bonus and then add other IOs, but it's a challenge to get enough end reduction in that case. Frankenslotting with PBAoE and Healing sets is a good way to get the levels you need, if you don't mind giving up set bonuses.

And although I haven't used it yet, (I'm saving up my merits) people who have strongly recommend the Theft of Essence +End proc for Dark Regen. So you might want to start with that and build around it to get the enhancements levels you want.


My Characters

Knight Court--A CoH Story Complete 2/3/2012