HELP BS/Shield Scrapper Defense Softcap
I could critique this build, but I think it would be best just to start over. You've skipped important powers and underslotted your attack chain. You're over cap on melee while being far under on the others (and with BS, the reverse should be true before parry is applied). If I were to build a BS/SD, which I haven't yet done, it would look something like this (NOTE: This is a first draft, and so this might not be how I'd actually build something after playing; it's also a very expensive build, but that's just a fact of life at this point, the important thing would be getting these powers and prioritizing them, not going for extreme uberness off the bat; it does not take a travel power because I never take a travel power; your mileage may vary):
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Scrappers, GET TOUGH!
"I'm pretty sure it's deliberate. All they did was change the names and give the african americans super powers."
A quick search would have lead you here...
I was having problems with my bs/sd, and I read a guide, and started to understand, and made a decent build. However another person created a build for me. I am only half way done, and the build is already a regen/recovery beast. The build has soft capped defense, and has decent amounts of recharge. right now I solo +2x5 (lvl 50 toon). Minions die in one SC, and LT's die with SC+WS. I farm BM faster than any fire/kin I have came across. My wife and I run BM's at +3x8 and I have to wait for her to fire off FS else she doesn't stand a chance. So far I love this build:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Timeless Seraphima: Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 1: Deflection -- GftotA-Def(A), GftotA-Def/EndRdx(7), GftotA-Def/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(25)
Level 2: Slice -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13)
Level 4: Battle Agility -- GftotA-Def(A), GftotA-Def/EndRdx(15), GftotA-Def/EndRdx/Rchg(17), GftotA-Def/Rchg(17)
Level 6: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(19), ImpArm-ResDam(21), ImpArm-ResDam/EndRdx(21)
Level 8: Parry -- LkGmblr-Def(A), LkGmblr-Rchg+(9), C'ngImp-Acc/Dmg(15), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(23)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(27)
Level 12: Swift -- Flight-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(23), Numna-Heal/EndRdx(29), Mrcl-Heal(29), Mrcl-Heal/EndRdx(36), RgnTis-Regen+(46)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Sword -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31), Sciroc-Dmg/Rchg(31), Sciroc-Dmg/EndRdx(33)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc/Rchg(33), Efficacy-Acc/Rchg(33), Efficacy-EndMod/Acc(34), Efficacy-EndMod/EndRdx(42)
Level 22: Hover -- LkGmblr-Rchg+(A)
Level 24: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27)
Level 26: Disembowel -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36)
Level 28: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(37), GSFC-ToHit(37), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39)
Level 30: Kick -- Acc-I(A)
Level 32: Head Splitter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 38: Tough -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResDam(45), ImpArm-ResDam/EndRdx(45)
Level 41: Weave -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(46), GftotA-Def/EndRdx/Rchg(46)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
Level 47: Physical Perfection -- Mrcl-Heal(A), Mrcl-Rcvry+(48), P'Shift-EndMod(48), P'Shift-End%(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- RechRdx-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 6.13% Defense(Smashing)
- 6.13% Defense(Lethal)
- 5.81% Defense(Fire)
- 5.81% Defense(Cold)
- 8.94% Defense(Energy)
- 8.94% Defense(Negative)
- 4.88% Defense(Psionic)
- 9.25% Defense(Melee)
- 10.2% Defense(Ranged)
- 8.63% Defense(AoE)
- 5.85% Max End
- 41% Enhancement(Accuracy)
- 55% Enhancement(RechargeTime)
- 10% FlySpeed
- 150.6 HP (11.2%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 6.6%
- MezResist(Stun) 4.4%
- 20% (0.33 End/sec) Recovery
- 74% (4.14 HP/sec) Regeneration
- 5% Resistance(Fire)
- 3.13% Resistance(Negative)
- 10% RunSpeed
Set Bonuses:
Crushing Impact
(Hack)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Deflection)
- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
(Deflection)
- 3% Defense(All)
(Slice)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Battle Agility)
- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
(True Grit)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
(True Grit)
- 2.5% (0.04 End/sec) Recovery
(Parry)
- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Parry)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
(Health)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
(Health)
- 2.5% (0.04 End/sec) Recovery
(Whirling Sword)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
(Whirling Sword)
- 10% (0.56 HP/sec) Regeneration
(Stamina)
- 15.1 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.56 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Hover)
- 7.5% Enhancement(RechargeTime)
(Fly)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Disembowel)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Build Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Head Splitter)
- 10% (0.56 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Shield Charge)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Tough)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
(Weave)
- 7.5% Enhancement(RechargeTime)
(Weave)
- 2% (0.03 End/sec) Recovery
(Physical Perfection)
- 2.5% (0.04 End/sec) Recovery
(Physical Perfection)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Phalanx Fighting)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll
Thanks a lot guys, that was exactly what I needed. feel free to stop posting here and go to the other suggestion. It is longer and I dont want to take posts away from it.
A quick search would have lead you here... |
Be sure to drink your

I have never been a guy for math and numbers, or stats. But I am trying to get to the defense softcap to solo anything from even level mobs to as high as I can get AVs. Currently my Melee defense is way low, as wel as my AOE defense, and my ranged defense is shy 15% which is funny because I am not a ranged kinda dude.
If you guys could please help me figure out a better build I would appreciate it very much!
I have exported my build info from Mids:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Slash
- (A) Accuracy IO: Level 50
- (3) Damage Increase IO: Level 50
Level 1: Deflection- (A) Red Fortune - Defense/Endurance: Level 50
- (3) Red Fortune - Defense/Recharge: Level 50
- (7) Red Fortune - Endurance/Recharge: Level 50
- (34) Red Fortune - Defense/Endurance/Recharge: Level 50
- (45) Red Fortune - Defense: Level 50
- (48) Red Fortune - Endurance: Level 50
Level 2: Slice- (A) Accuracy IO: Level 50
- (5) Damage Increase IO: Level 50
- (7) Recharge Reduction IO: Level 50
Level 4: Battle Agility- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (5) Luck of the Gambler - Defense/Recharge: Level 50
- (9) Luck of the Gambler - Endurance/Recharge: Level 50
- (36) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (46) Luck of the Gambler - Defense: Level 50
- (50) Luck of the Gambler - Recharge Speed: Level 50
Level 6: Swift- (A) Run Speed IO: Level 50
Level 8: Parry- (A) Touch of Death - Accuracy/Damage: Level 40
- (9) Touch of Death - Damage/Endurance: Level 40
- (11) Touch of Death - Damage/Recharge: Level 40
- (19) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (19) Touch of Death - Damage/Endurance/Recharge: Level 40
- (33) Touch of Death - Chance of Damage(Negative): Level 40
Level 10: Build Up- (A) Recharge Reduction IO: Level 50
- (11) Recharge Reduction IO: Level 50
- (31) To Hit Buff IO: Level 50
Level 12: True Grit- (A) Titanium Coating - Resistance/Endurance: Level 50
- (13) Titanium Coating - Resistance/Recharge: Level 50
- (13) Titanium Coating - Endurance/Recharge: Level 50
- (34) Titanium Coating - Resistance/Endurance/Recharge: Level 50
- (34) Titanium Coating - Resistance: Level 50
- (45) Titanium Coating - Endurance: Level 50
Level 14: Combat Jumping- (A) Defense Buff IO: Level 50
- (15) Defense Buff IO: Level 50
- (15) Defense Buff IO: Level 50
Level 16: Super Jump- (A) Jumping IO: Level 50
- (17) Jumping IO: Level 50
- (17) Endurance Reduction IO: Level 50
Level 18: Active Defense- (A) Recharge Reduction IO: Level 50
Level 20: Health- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (21) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (21) Numina's Convalescence - Heal: Level 50
- (29) Numina's Convalescence - Endurance/Recharge: Level 50
- (29) Numina's Convalescence - Heal/Recharge: Level 50
- (42) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
Level 22: Stamina- (A) Performance Shifter - Chance for +End: Level 21
- (23) Performance Shifter - EndMod/Accuracy: Level 21
- (23) Performance Shifter - Accuracy/Recharge: Level 21
- (45) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (48) Performance Shifter - EndMod: Level 50
- (50) Performance Shifter - EndMod/Recharge: Level 50
Level 24: Against All Odds- (A) Recharge Reduction IO: Level 50
- (25) Recharge Reduction IO: Level 50
- (25) Endurance Reduction IO: Level 50
Level 26: Phalanx Fighting- (A) Red Fortune - Defense/Endurance: Level 50
- (27) Red Fortune - Defense/Recharge: Level 50
- (27) Red Fortune - Endurance/Recharge: Level 50
- (37) Red Fortune - Defense/Endurance/Recharge: Level 50
- (46) Red Fortune - Defense: Level 50
- (46) Red Fortune - Endurance: Level 50
Level 28: Grant Cover- (A) Defense Buff IO: Level 50
Level 30: Whirling Sword- (A) Obliteration - Damage: Level 50
- (31) Obliteration - Accuracy/Recharge: Level 50
- (31) Obliteration - Damage/Recharge: Level 50
- (43) Obliteration - Accuracy/Damage/Recharge: Level 50
- (48) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (50) Obliteration - Chance for Smashing Damage: Level 50
Level 32: Disembowel- (A) Mako's Bite - Accuracy/Damage: Level 50
- (33) Mako's Bite - Damage/Endurance: Level 50
- (33) Mako's Bite - Damage/Recharge: Level 50
- (42) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (43) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 35: Head Splitter- (A) Multi Strike - Accuracy/Damage: Level 50
- (36) Multi Strike - Damage/Endurance: Level 50
- (36) Multi Strike - Damage/Recharge: Level 50
- (37) Multi Strike - Accuracy/Endurance: Level 50
- (37) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (40) Multi Strike - Damage/Endurance/Recharge: Level 50
Level 38: Shield Charge- (A) Obliteration - Damage: Level 50
- (39) Obliteration - Accuracy/Recharge: Level 50
- (39) Obliteration - Damage/Recharge: Level 50
- (39) Obliteration - Accuracy/Damage/Recharge: Level 50
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (40) Obliteration - Chance for Smashing Damage: Level 50
Level 41: One with the Shield- (A) Impervium Armor - Resistance: Level 40
- (42) Impervium Armor - Psionic Resistance: Level 40
Level 44: Conserve Power- (A) Recharge Reduction IO: Level 50
Level 47: Focused Accuracy- (A) Recharge Reduction IO: Level 50
Level 49: Physical Perfection- (A) Healing IO: Level 50
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Critical Hit------------
Set Bonus Totals:
- 18% DamageBuff(Smashing)
- 18% DamageBuff(Lethal)
- 18% DamageBuff(Fire)
- 18% DamageBuff(Cold)
- 18% DamageBuff(Energy)
- 18% DamageBuff(Negative)
- 18% DamageBuff(Toxic)
- 18% DamageBuff(Psionic)
- 7.81% Defense(Smashing)
- 7.81% Defense(Lethal)
- 2.5% Defense(Fire)
- 2.5% Defense(Cold)
- 6.25% Defense(Energy)
- 6.25% Defense(Negative)
- 15.6% Defense(Melee)
- 12.5% Defense(Ranged)
- 5% Defense(AoE)
- 27% Enhancement(Accuracy)
- 6% Enhancement(Heal)
- 27.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 125.5 HP (9.37%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 14.9%
- MezResist(Immobilize) 10.5%
- MezResist(Sleep) 3.85%
- MezResist(Stun) 8.25%
- 5% (0.08 End/sec) Recovery
- 22% (1.23 HP/sec) Regeneration
- 3.47% Resistance(Fire)
- 3.47% Resistance(Cold)
- 6.13% Resistance(Psionic)
- 5% RunSpeed
------------Set Bonuses:
Red Fortune
(Deflection)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Luck of the Gambler(Battle Agility)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Resistance(Psionic)
- 7.5% Enhancement(RechargeTime)
Touch of Death(Parry)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Titanium Coating(True Grit)
- MezResist(Sleep) 2.2%
- 20.1 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
- MezResist(Held) 2.75%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Numina's Convalescence(Health)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Performance Shifter(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Red Fortune(Phalanx Fighting)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Obliteration(Whirling Sword)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Mako's Bite(Disembowel)
- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Multi Strike(Head Splitter)
- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Obliteration(Shield Charge)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Impervium Armor(One with the Shield)
Be sure to drink your