First attempt at a build, help needed (Kat/WP)


AF_Bill

 

Posted

Hello All,

Let me start by saying that this is my first attempt at a "good" build and that I am still new to IO's and HO's and all that fancy stuff.

Pretty much what I want to achieve is a character that will be able to solo or duo well. I wanted something that could dish out damage while still taking a beating. I plan to use this character as my main. Eventually I would like to go about farming, fighting GM/AV's, TF's and all that stuff but mainly something that is just fun to play.

I currently have the character at lvl 27 and am loving it so far. Anyways any help would be greatly appreciated. I am not sure if my defense is too low or if it will be ok. Thanks in advance for your help.

-Artemis

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Micheal Constantine: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Sting of the Wasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Dam%(5), Mako-Acc/Dmg/EndRdx/Rchg(7)
Level 1: High Pain Tolerance -- ResDam(A)
Level 2: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(11)
Level 4: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(36), TtmC'tng-EndRdx/Rchg(37), TtmC'tng-ResDam/EndRdx/Rchg(37), TtmC'tng-ResDam(37), TtmC'tng-EndRdx(39)
Level 6: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(13), Numna-Heal(13)
Level 8: Divine Avalanche -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(15), RedFtn-EndRdx/Rchg(15), RedFtn-Def(17), RedFtn-Def/EndRdx/Rchg(17), RedFtn-EndRdx(19)
Level 10: Indomitable Will -- DefBuff(A)
Level 12: Hurdle -- Jump(A)
Level 14: Health -- Tr'ge-Heal/EndRdx/Rchg(A), Tr'ge-Heal/Rchg(19), Tr'ge-Heal/EndRdx(21)
Level 16: Rise to the Challenge -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(21), DarkWD-ToHitdeb/Rchg/EndRdx(23), DarkWD-Rchg/EndRdx(23), DarkWD-ToHitDeb/EndRdx(25), DarkWD-Slow%(25)
Level 18: The Lotus Drops -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(27), LdyGrey-DefDeb/Rchg/EndRdx(27), LdyGrey-Rchg/EndRdx(29), LdyGrey-DefDeb/EndRdx(29), LdyGrey-%Dam(31)
Level 20: Stamina -- EnManip-EndMod(A), EnManip-EndMod/Rchg(31), EnManip-Stun%(31)
Level 22: Quick Recovery -- Adrenal-EndMod(A), Adrenal-EndMod/Rchg(33), Adrenal-EndMod/Acc/Rchg(33)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(34), ImpArm-ResPsi(34)
Level 28: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(36), LkGmblr-Def/Rchg(36)
Level 30: Heightened Senses -- GftotA-Def/Rchg(A), GftotA-Def/EndRdx(39), GftotA-EndRdx/Rchg(39), GftotA-Def/EndRdx/Rchg(40), GftotA-Def(40), GftotA-Run+(40)
Level 32: Golden Dragonfly -- FrcFbk-Dmg/KB(A), FrcFbk-Acc/KB(42), FrcFbk-Rchg/KB(43), FrcFbk-Rchg/EndRdx(43), FrcFbk-Dmg/EndRdx/KB(43), FrcFbk-Rechg%(45)
Level 35: Soaring Dragon -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(46), P'ngS'Fest-Dmg/Rchg(46), P'ngS'Fest-Stun%(46), HO:Nucle(50)
Level 38: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(42), Rec'dRet-Pcptn(42)
Level 41: Strength of Will -- Empty(A)
Level 44: Conserve Power -- RechRdx(A), RechRdx(45), RechRdx(45)
Level 47: Physical Perfection -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(48), Efficacy-EndMod/Acc/Rchg(48), Efficacy-Acc/Rchg(48), Efficacy-EndMod/Acc(50), Efficacy-EndMod/EndRdx(50)
Level 49: Maneuvers -- HO:Cyto(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

Okay, it's a nice first attempt, but that build (as you probably suspect) has a number of problems.

1. Slot attack powers with stuff that actually enhance accuracy, damage, recharge and endurance reduction. For example, don't slot Lady Grey's set or the Force Feedback set into two of your better attacks. Just because an IO set *can* go in there doesn't mean that it should. Divine Avalanche for example needs accuracy.

2. Rise to the Challenge needs to be slotted for healing. It's a regeneration power. It *can* also be slotted for tohit debuff, but that's a secondary concern, slot with healing first.

3. QR and stamina are nice, but QR + stamina + physical perfection is probably overkill. You'll never run out of endurance on that character.

4. Forgo the low level, oddball sets like Adrenal Adjustment, Energy Manipulator, Triage. They're not bad sets but they just don't have enough enhancement value. Don't just go for set bonuses. You want good enhancement values first, set bonuses second.

5. The order in which you took some of your powers is a bit odd. You can forgo stamina for a long while since QR is essentially the same thing but better. You also should take some attacks a lot earlier - they're too good to pass up and you should grab them as early as you can.

6. High Pain Tolerance should be slotted for heal (hit point boost) first, resistance only if you have slots left over.

Here's your build I modified, changing over sets, the order in which you took some powers and optimizing slotting. I made this a budget build, but everything in the build with the exception of a small number of pieces are very affordable.

You can easily make it better by adding Luck of the Gambler +Rech into the Luck of the Gambler's set (replace the Def/Rech or Defense pieces), swapping out Multi-strikes for Obliteration, swapping out Smashing Haymaker for Kinetic Combat, and swapping out the generic heals for Numina Convalescence. I had those in originally, but swapped them for cheaper pieces because it seems you don't have a lot of influence at this point.

No worries though, because the build will be quite solid. It's hard to mess up a kat/wp build even if you just slot it with SOs. With the IOs in there, you'll be good against most things in the game. You won't be able to solo AVs until you get more recharge, but other challenges will be a piece of cake.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Micheal Constantine: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
------------
Level 1: Gambler's Cut S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(3), S'ngH'mkr-Dmg/Rchg:35(3), S'ngH'mkr-Dmg/EndRdx/Rchg:35(5), P'ngS'Fest-Acc/Dmg:30(5), P'ngS'Fest-Dmg/Rchg:30(7)
Level 1: High Pain Tolerance Heal-I:50(A), Heal-I:50(45), Heal-I:50(45)
Level 2: Flashing Steel M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(7), M'Strk-Dmg/Rchg:50(9), M'Strk-Acc/EndRdx:50(9), M'Strk-Acc/Dmg/EndRdx:50(11), M'Strk-Dmg/EndRdx/Rchg:50(11)
Level 4: Mind Over Body TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-EndRdx:50(19), TtmC'tng-ResDam/Rchg:50(36), TtmC'tng-EndRdx/Rchg:50(37), TtmC'tng-ResDam/EndRdx/Rchg:50(37), TtmC'tng-ResDam:50(37)
Level 6: Fast Healing Numna-Regen/Rcvry+:50(A), Numna-Heal/EndRdx:50(13), Numna-Heal:50(13)
Level 8: Divine Avalanche C'ngImp-Acc/Dmg:50(A), C'ngImp-Acc/Dmg/Rchg:50(15), C'ngImp-Acc/Dmg/EndRdx:50(15), LkGmblr-Def/EndRdx:50(17), LkGmblr-Def/Rchg:50(17)
Level 10: Indomitable Will EndRdx-I:50(A)
Level 12: Hurdle Jump-I:50(A)
Level 14: Health Heal-I:50(A), Heal-I:50(19), Heal-I:50(21)
Level 16: Rise to the Challenge Heal-I:50(A), Heal-I:50(21), Heal-I:50(23), DarkWD-ToHitDeb:50(23), DarkWD-ToHitDeb/Rchg:50(25)
Level 18: The Lotus Drops M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(27), M'Strk-Dmg/Rchg:50(27), M'Strk-Acc/EndRdx:50(29), M'Strk-Acc/Dmg/EndRdx:50(29), M'Strk-Dmg/EndRdx/Rchg:50(31)
Level 20: Quick Recovery P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(31), P'Shift-EndMod/Rchg:50(31), P'Shift-End%:50(46)
Level 22: Build Up GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(25), GSFC-ToHit/Rchg/EndRdx:50(33), GSFC-Rchg/EndRdx:50(33), GSFC-ToHit/EndRdx:50(39), GSFC-Build%:50(40)
Level 24: Boxing Acc-I:50(A)
Level 26: Soaring Dragon S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(33), S'ngH'mkr-Dmg/Rchg:35(34), S'ngH'mkr-Dmg/EndRdx/Rchg:35(34), P'ngS'Fest-Acc/Dmg:30(40), P'ngS'Fest-Dmg/EndRdx:30(40)
Level 28: Heightened Senses LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(34), LkGmblr-Def:50(36), LkGmblr-Def/Rchg:50(36)
Level 30: Tough S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(39), ResDam-I:50(39)
Level 32: Golden Dragonfly M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(42), M'Strk-Dmg/Rchg:50(43), M'Strk-Acc/EndRdx:50(43), M'Strk-Acc/Dmg/EndRdx:50(43), M'Strk-Dmg/EndRdx/Rchg:50(45)
Level 35: Stamina P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(46), P'Shift-End%:50(46)
Level 38: Weave LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(42), LkGmblr-Def:50(42)
Level 41: Conserve Power RechRdx-I:50(A)
Level 44: Physical Perfection Heal-I:50(A), Heal-I:50(50), P'Shift-EndMod:50(50), P'Shift-Acc/Rchg:50(50)
Level 47: Strength of Will TtmC'tng-ResDam/Rchg:50(A), Aegis-ResDam/Rchg:50(48), RctvArm-ResDam/Rchg:40(48), ImpArm-ResDam/Rchg:40(48)
Level 49: Maneuvers HO:Cyto(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit

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Posted

Thanks again for all of your help as always Fury. I will take your suggestions to heart and go from there. You were right to assume that I am not loaded but I am reading through a few threads here on how to make money and such, partially why I want a character that will be able to farm well.

Anyways thanks again, I really appreciate the help. I will keep in mind that set bonuses come second, I was thinking that they were the main reason to have sets in the first place.

On a quick side note what level sets should I be purchasing? Level 30 - 50? I know that they dont expire so I'm a bit confused.

-Artemis


 

Posted

The difference between a level 35 and a 50 in terms of enhancement value is pretty small. Buy whatever's cheapest - sometimes, that's the level 50, sometimes it's the lower level recipe.

In the past mid level IO set recipes used to be dirt cheap, and bargain hunters like me used to grab them up for cheap and enjoy essentially the same type of bonuses *and* enhancement values as a full set of 50s; however, a lot of folks have caught onto to this tactic and now many set recipes are scarce at the mid levels (unless you're patient and leave bids open for a while).


 

Posted

Ah ok. One more question, if I exemplar down to say lvl 20 or 10 or something like that do I lose the benefits of my sets if they are at lvl 50?

-Artemis


 

Posted

I'm not at all an expert, but here is the build I"ll be using. Right now I have some minor changes to make. I wanted to increase some damage output, so this is what I came out with. Also, Mojo has a nice guide linked in the scrapper guides.

I hope this helps some....

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Drowling: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Gambler's Cut -- Achilles-ResDeb%:20(A), Hectmb-Dam%:50(3), Hectmb-Dmg/Rchg:50(3), Hectmb-Acc/Dmg/Rchg:50(5), Hectmb-Acc/Rchg:50(5), Hectmb-Dmg/EndRdx:50(7)
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(17), Numna-Heal/Rchg:50(17), Aegis-ResDam:50(19), Aegis-ResDam/EndRdx:50(27), Aegis-Psi/Status:50(34)
Level 2: Flashing Steel -- Armgdn-Dam%:50(A), Armgdn-Dmg/Rchg:50(7), Armgdn-Acc/Dmg/Rchg:50(9), Armgdn-Acc/Rchg:50(9), Armgdn-Dmg/EndRdx:50(11), Armgdn-Dmg:50(37)
Level 4: Fast Healing -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(13), Numna-Heal:50(13)
Level 6: Build Up -- GSFC-ToHit:50(A), GSFC-Build%:50(11), GSFC-ToHit/Rchg:50(15), GSFC-ToHit/Rchg/EndRdx:50(15), GSFC-Rchg/EndRdx:50(33), GSFC-ToHit/EndRdx:50(42)
Level 8: Divine Avalanche -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(19), Mako-Dmg/Rchg:50(21), Mako-Acc/EndRdx/Rchg:50(21), Mako-Acc/Dmg/EndRdx/Rchg:50(23), Mako-Dam%:50(23)
Level 10: Indomitable Will -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(43)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), Winter-ResSlow:50(48)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(43), Zephyr-ResKB:50(45)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(25), Numna-Heal/Rchg:50(25), Heal-I:50(50)
Level 18: The Lotus Drops -- Sciroc-Dmg/Rchg:50(A), Sciroc-Acc/Dmg/EndRdx:50(27), Erad-Acc/Dmg/EndRdx/Rchg:30(29), Erad-%Dam:30(29), Erad-Dmg/Rchg:30(31), Erad-Acc/Dmg/Rchg:30(46)
Level 20: Quick Recovery -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(33), Efficacy-EndMod/Acc/Rchg:50(39), Efficacy-Acc/Rchg:50(39), Efficacy-EndMod/Acc:50(46), Efficacy-EndMod/EndRdx:50(50)
Level 22: Mind Over Body -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(31), Aegis-ResDam/Rchg:50(33)
Level 24: Hurdle -- Jump-I:50(A)
Level 26: Soaring Dragon -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(34), Mako-Acc/EndRdx/Rchg:50(34), Mako-Acc/Dmg/EndRdx/Rchg:50(36), Mako-Dmg/Rchg:50(36), Mako-Dam%:50(36)
Level 28: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(31), RgnTis-Regen+:30(37), Numna-Heal:50(37), Numna-Heal/EndRdx:50(43), Heal-I:50(50)
Level 30: Stamina -- EndMod-I:50(A)
Level 32: Golden Dragonfly -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(40), Erad-%Dam:30(40), Sciroc-Acc/Dmg/EndRdx:50(40), Sciroc-Dmg/Rchg:50(42)
Level 35: Heightened Senses -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-Rchg+:50(46)
Level 38: Strength of Will -- S'fstPrt-ResDam/Def+:30(A)
Level 41: Boxing -- Acc-I:50(A)
Level 44: Tough -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(45), Aegis-ResDam/Rchg:50(45)
Level 47: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(48), LkGmblr-Rchg+:50(48)
Level 49: Maneuvers -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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Posted

Quote:
Originally Posted by Artemis_Alencia View Post
Ah ok. One more question, if I exemplar down to say lvl 20 or 10 or something like that do I lose the benefits of my sets if they are at lvl 50?

-Artemis
Yes, you would lose the set bonuses, but that's not really a big deal. You're still way more powerful than a character at the natural level. Think about it: more slots, a full inspiration tray and access to powers five level higher than the level (so access to level 25 powers at level 20). Set bonuses are really the icing on the cake, but you're far from weak without them.

People get "dependent" on set bonuses and sometimes forget that they were playing fine with just SOs.

I don't build towards exempting down except in some narrow exceptional cases (e.g., building a level locked character that's designed to blitz through a particular story arc or TF).


 

Posted

You have a good point. Thanks again for all of your help everyone. Now to get out there and bring criminals to justice ^^

-Artemis


 

Posted

Howdy, here's a different build from the ones above that I actually like quite a bit and worked well for me. It's defense soft capped to energy/negative and with one application of Divine Avalance it's capped to lethal as well. Smashing and fire/cold are all at 30% which is respectable, and when combined with your 50% resistance to S/L (which will be capped with SoW) you'll be quite durable. Add that with your monstrous regen and recovery and I believe you'll be nigh on unstoppable. I agree with the above posts saying CP and PP from the Body Mastery pool are overkill. Looks like you were going with a "natural" build, so I left out the travel powers and skipped the pyre mastery which I like alot.

At any rate, take a look at this and see how you like it, I tried to stay as cheap as possible.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

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Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Gambler's Cut -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(43), S'ngH'mkr-Dmg/Rchg(43), S'ngH'mkr-Dmg/EndRdx/Rchg(45), Mako-Acc/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(40), Heal-I(42), S'fstPrt-ResDam/Def+(43)
Level 2: Flashing Steel -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(3), Erad-Acc/Dmg/Rchg(3), Erad-Acc/Dmg/EndRdx/Rchg(39), Sciroc-Acc/Dmg(40), Sciroc-Dmg/Rchg(40)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(46)
Level 6: Fast Healing -- Heal-I(A), Heal-I(7), Heal-I(7)
Level 8: Divine Avalanche -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(9), S'ngH'mkr-Dmg/Rchg(9), S'ngH'mkr-Dmg/EndRdx/Rchg(11), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(15)
Level 10: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx/Rchg(50)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), DefBuff-I(13), DefBuff-I(15), Ksmt-ToHit+(50)
Level 14: Hurdle -- Jump-I(A)
Level 16: Rise to the Challenge -- Heal-I(A), Heal-I(17), Heal-I(17)
Level 18: The Lotus Drops -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(19), Erad-Acc/Dmg/Rchg(19), Erad-Acc/Dmg/EndRdx/Rchg(37), Sciroc-Acc/Dmg(37), Sciroc-Dmg/Rchg(39)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25), GSFC-Build%(37)
Level 24: Kick -- KBDist-I(A)
Level 26: Soaring Dragon -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(27), S'ngH'mkr-Dmg/Rchg(27), S'ngH'mkr-Dmg/EndRdx/Rchg(31), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(36)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), LkGmblr-Def/Rchg(29)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(48)
Level 32: Golden Dragonfly -- Erad-Dmg/Rchg(A), Erad-Acc/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), Sciroc-Acc/Dmg(34), Sciroc-Dmg/Rchg(34)
Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Def/Rchg(36)
Level 38: Health -- Heal-I(A), Heal-I(39)
Level 41: Stamina -- EndMod-I(A), EndMod-I(42), EndMod-I(42)
Level 44: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-Def/Rchg(45)
Level 47: Strength of Will -- ResDam-I(A), ResDam-I(48)
Level 49: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 14.3% Defense(Smashing)
  • 14.3% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 17.7% Defense(Energy)
  • 17.7% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.5% Defense(Melee)
  • 14.6% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 5.4% Max End
  • 5% FlySpeed
  • 190.8 HP (14.2%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 18.7%
  • 2.5% (0.04 End/sec) Recovery
  • 50% (2.8 HP/sec) Regeneration
  • 5% RunSpeed
------------
Set Bonuses:
Smashing Haymaker
(Gambler's Cut)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Mako's Bite
(Gambler's Cut)
  • MezResist(Immobilize) 3.3%
Steadfast Protection
(High Pain Tolerance)
  • 3% Defense(All)
Eradication
(Flashing Steel)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
  • 30.1 HP (2.25%) HitPoints
Scirocco's Dervish
(Flashing Steel)
  • 10% (0.56 HP/sec) Regeneration
Reactive Armor
(Mind Over Body)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Smashing Haymaker
(Divine Avalanche)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Mako's Bite
(Divine Avalanche)
  • MezResist(Immobilize) 3.3%
Luck of the Gambler
(Indomitable Will)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
Blessing of the Zephyr
(Combat Jumping)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Eradication
(The Lotus Drops)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
  • 30.1 HP (2.25%) HitPoints
Scirocco's Dervish
(The Lotus Drops)
  • 10% (0.56 HP/sec) Regeneration
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Smashing Haymaker
(Soaring Dragon)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Mako's Bite
(Soaring Dragon)
  • MezResist(Immobilize) 3.3%
Luck of the Gambler
(Heightened Senses)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Eradication
(Golden Dragonfly)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
  • 30.1 HP (2.25%) HitPoints
Scirocco's Dervish
(Golden Dragonfly)
  • 10% (0.56 HP/sec) Regeneration
Luck of the Gambler
(Weave)
  • 10% (0.56 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
  • 15.1 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
Luck of the Gambler
(Maneuvers)
  • 10% (0.56 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
  • 15.1 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
Rectified Reticle
(Tactics)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)



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