Pet Pools


Ad Astra

 

Posted

I think it would be fairly interesting to have unlockable pet pools based on defeat badges.


For example, a player who's earned all the Minion, Lt and Boss defeat badges for a particular enemy group would receive a corresponding Accolade and access to a pet powerset centered around that group.

1. The powerset's setup would be available as a separate power pool that offers the tier 1 (2 pets total) and tier 2 (1 pet total) pets; a basic upgrade and 1 attack.

2. Even if multiple pools are unlocked, a player would only have access to one at a time; with the pool being changeable during respecs.

3. The powers in those pools would be slottable just like any other pool.

4. All ATswould be able to control these pets just like MM pets.

5. These pets wouldn't be as potent as pets from standard powersets.

6. These pets would have a longer recharge time than standard pets.

7. And/Or, as a twist, the pets could be made into a toggle power, . This could represent the energy it takes to keep keep such precise control over these pets. Get detoggled for any reason... bye bye pets. [Note: this could be used as the point of balance in the event access to multiple pet pools becomes allowable]

8. Finally, it would be up to dev discretion whether or not to open up all enemy groups to this system or only a select few.


[Not sure whether to grant full access to the whole pool at once or to make each power in the pool have a min level requirement and/or power prerequisite]


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Quote:
For example, a player who's earned all the Minion, Lt and Boss defeat badges for a particular enemy group would receive a corresponding Accolade and access to a pet powerset centered around that group.
How many enemy groups have different badges for minions vs Lts vs bosses?

Off the top of my head (and I'm really not much of a badger so I could easily be wrong), there aren't any, are there?

So "all" the badges might mean only one? And some way easier to get than others? Or am I missing something?

Besides that, I don't really care for the dilution of the pet ATs (MM's mainly, but to a lesser extent, trollers, defs, & doms).


Altoholic - but a Blaster at Heart!

Originally Posted by SpyralPegacyon

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Posted

Quote:
Originally Posted by Ad Astra View Post
How many enemy groups have different badges for minions vs Lts vs bosses?

Off the top of my head (and I'm really not much of a badger so I could easily be wrong), there aren't any, are there?

So "all" the badges might mean only one? And some way easier to get than others? Or am I missing something?

Besides that, I don't really care for the dilution of the pet ATs (MM's mainly, but to a lesser extent, trollers, defs, & doms).

Most of these that are available are Minion or Boss defeat badges; with some groups having one or the other... or none at all.

If they could implement something like this; then I don't see why they couldn't expand the available badges to include Lts. Some would be easier than others to obtain; that applies to any badge/accolade. And see #8.

And if it came down to an issue of pet dilution; I would be perfectly fine with being allowed access to power pools that don't involve pets but are centered around select enemy groups... or even access to costume pieces/parts that are centered around that group (ie. "I defeated 10,000 CoTs and all I got was this lousy t-shirt."; although, if it came down to that then I would like to see a piece for each Rank per group).


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Quote:
Originally Posted by DoktorMechaniker View Post
I say just use the Gladiators, make them acutally useful.
I agree with the above statement.

And as for the OP;

A Toggle sounds like an appropriate way to use these. This means there is a chance of detoggling the power and losing the pets. It would have to have a Long-Very Long recharge time though.

Alternatively, have it work like a Temporary Power. Say you have a Mech Man. Your Mech Man has 5 charges with a long recharge time. When those 5 charges are used up you can refill them once every time you level up. This would make it less exploitable.


 

Posted

Quote:
Originally Posted by Ad Astra View Post
Besides that, I don't really care for the dilution of the pet ATs (MM's mainly, but to a lesser extent, trollers, defs, & doms).
/this, quite honestly. (And don't forget crabs and banes in there.)