LRSF technician
I heard that if someone gets the hostage and someone else uses the veteran reward Assemble the Team power to port everyone to the lab, the scientist will be ported together with the player it's attached to. Haven't personally tested it because I don't play villains, but I'd love to know if that's true; could be a good workaround.
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If that works then it is a bug. Assemble the team only works "reliably" when the hostage is flagged as a helper (fights along side). Neutral hostages dont, or rather aren't supposed to, get ported.
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Can we get this fixed? Pretty please? This technician has been buggy since I have started playing. Here is the bug:
In the first mission of the LRSF, you have to free the technician and lead him to a computer. He spawns in one of three locations: tower 1, tower 2, and the lab. Each time he goes through a door or down an elevator, he has a chance of doing one of the following: a) doing the 'cheer' animation as if he is stuck on a longbow group, even if there are no longbow around. He'll just stand in place and refuse to follow you. b) vanishing c) this one only applies to going down the elevator. He will often run off the map once he is down the elevator, only to appear at the top of the elevator, and then repeat the loop. Sometimes he will reappear and you can continue, but sometimes he will just continue this loop forever What this means is that the more doors/elevators he has to go through, the more chance he has of bugging out. This is why many teams simply reset the mission until he is in the lab (where all he has to go through is 1 elevator). There is also the known issue that stealth sometimes causes him to lose track of players, but that's not a big deal since you can just shut off stealth powers. I'm not sure what the best solution is to this problem is, but here are some thoughts: 1. You could have him spawn on the bottom floor of the lab, so he doesn't have to go through any doors or elevators. 2. You could somehow fix the vanishing/looping/cheering bugs. I suspect this would be difficult, but don't know really. |
I wish.
This guy has been bugged since the SF was introduced. At least we have a map marker for him now. The only "fixing" on the RSF has been merit wise. I don't think that the RSF tech is even on their radar any longer.

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This has a better chance of succeeding in going through doors/elevators if you do the following steps:
- Once you have the tech, everyone dismiss all dismissable pets. This makes it tough if you have a lot of masterminds on team. But it's just a short time period...
- The person leading the tech should go through doors/elevators alone. No one should go through at the same time as them.
We saw the same bug with baby new year missions, and it almost always occurred when the person leading the baby year was a mastermind or controller with multiple pets out - or when such a person was on team and came through the door within a few seconds of the person leading the baby year.
This has a better chance of succeeding in going through doors/elevators if you do the following steps:
- Once you have the tech, everyone dismiss all dismissable pets. This makes it tough if you have a lot of masterminds on team. But it's just a short time period... - The person leading the tech should go through doors/elevators alone. No one should go through at the same time as them. We saw the same bug with baby new year missions, and it almost always occurred when the person leading the baby year was a mastermind or controller with multiple pets out - or when such a person was on team and came through the door within a few seconds of the person leading the baby year. |
Hm, I haven't actually seen him do this in a long time. I thought they had fixed it, mostly.
Blue
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Red
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An elevator bug affects all hostages/allies and even your own pets. But I'd agree, its manifestation on RSF is most annoying.
It seems that moving ASAP from elevator doors by 15-20 feet somewhat helps to avoid this problem.
Can we get this fixed? Pretty please? This technician has been buggy since I have started playing. Here is the bug:
In the first mission of the LRSF, you have to free the technician and lead him to a computer. He spawns in one of three locations: tower 1, tower 2, and the lab. Each time he goes through a door or down an elevator, he has a chance of doing one of the following:
a) doing the 'cheer' animation as if he is stuck on a longbow group, even if there are no longbow around. He'll just stand in place and refuse to follow you.
b) vanishing
c) this one only applies to going down the elevator. He will often run off the map once he is down the elevator, only to appear at the top of the elevator, and then repeat the loop. Sometimes he will reappear and you can continue, but sometimes he will just continue this loop forever
What this means is that the more doors/elevators he has to go through, the more chance he has of bugging out. This is why many teams simply reset the mission until he is in the lab (where all he has to go through is 1 elevator). There is also the known issue that stealth sometimes causes him to lose track of players, but that's not a big deal since you can just shut off stealth powers.
I'm not sure what the best solution is to this problem is, but here are some thoughts:
1. You could have him spawn on the bottom floor of the lab, so he doesn't have to go through any doors or elevators.
2. You could somehow fix the vanishing/looping/cheering bugs. I suspect this would be difficult, but don't know really.