Ice / EM build (for Yellow Snow)


Finduilas

 

Posted

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Level 50 Technology Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting

Hero Profile:
------------
Level 1: Frozen Armor
(A) Luck of the Gambler - Recharge Speed
(3) Luck of the Gambler - Defense
(3) Luck of the Gambler - Defense/Endurance
(33) Luck of the Gambler - Defense/Endurance/Recharge


Level 1: Barrage
(A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(7) Mako's Bite - Damage/Endurance
(34) Mako's Bite - Damage/Recharge
(46) Pounding Slugfest - Disorient Bonus
(46) Pounding Slugfest - Damage/Endurance


Level 2: Chilling Embrace
(A) Impeded Swiftness - Chance of Damage(Smashing)
(7) Endurance Reduction IO
(34) Endurance Reduction IO


Level 4: Hoarfrost
(A) Doctored Wounds - Recharge
(5) Doctored Wounds - Heal
(5) Doctored Wounds - Heal/Endurance
(9) Doctored Wounds - Heal/Recharge
(9) Doctored Wounds - Heal/Endurance/Recharge


Level 6: Wet Ice
(A) Endurance Reduction IO


Level 8: Swift
(A) Run Speed IO


Level 10: Combat Jumping
(A) Kismet - Accuracy +6%
(11) Luck of the Gambler - Defense
(11) Luck of the Gambler - Recharge Speed


Level 12: Icicles
(A) Scirocco's Dervish - Chance of Damage(Lethal)
(13) Scirocco's Dervish - Accuracy/Recharge
(13) Scirocco's Dervish - Damage/Recharge
(15) Scirocco's Dervish - Damage/Endurance
(33) Scirocco's Dervish - Accuracy/Damage
(33) Scirocco's Dervish - Accuracy/Damage/Endurance


Level 14: Super Jump
(A) Jumping IO
(15) Jumping IO


Level 16: Health
(A) Regenerative Tissue - +Regeneration
(17) Numina's Convalescence - +Regeneration/+Recovery
(17) Numina's Convalescence - Heal
(45) Numina's Convalescence - Heal/Endurance


Level 18: Glacial Armor
(A) Luck of the Gambler - Recharge Speed
(19) Luck of the Gambler - Defense
(19) Luck of the Gambler - Defense/Endurance
(23) Luck of the Gambler - Defense/Endurance/Recharge


Level 20: Stamina
(A) Performance Shifter - Chance for +End
(21) Performance Shifter - EndMod
(21) Performance Shifter - EndMod/Recharge
(23) Endurance Modification IO


Level 22: Boxing
(A) Empty


Level 24: Taunt
(A) Mocking Beratement - Recharge
(25) Mocking Beratement - Taunt/Range
(25) Mocking Beratement - Taunt
(40) Mocking Beratement - Accuracy/Recharge
(43) Mocking Beratement - Taunt/Recharge/Range
(43) Mocking Beratement - Taunt/Recharge


Level 26: Energy Absorption
(A) Luck of the Gambler - Recharge Speed
(27) Luck of the Gambler - Defense/Recharge
(27) Performance Shifter - EndMod/Recharge
(36) Efficacy Adaptor - EndMod/Recharge
(45) Efficacy Adaptor - EndMod/Accuracy/Recharge
(46) Luck of the Gambler - Defense/Endurance/Recharge


Level 28: Tough
(A) Steadfast Protection - Resistance/+Def 3%
(29) Titanium Coating - Resistance
(29) Titanium Coating - Resistance/Endurance
(43) Titanium Coating - Resistance/Endurance/Recharge


Level 30: Weave
(A) Luck of the Gambler - Recharge Speed
(31) Luck of the Gambler - Defense
(31) Luck of the Gambler - Defense/Endurance
(31) Luck of the Gambler - Defense/Endurance/Recharge


Level 32: Whirling Hands
(A) Eradication - Chance for Energy Damage
(34) Eradication - Accuracy/Damage/Endurance/Recharge
(42) Eradication - Damage/Recharge
(42) Eradication - Accuracy/Damage/Recharge
(42) Eradication - Accuracy/Recharge
(48) Eradication - Damage


Level 35: Energy Transfer
(A) Crushing Impact - Accuracy/Damage/Endurance
(36) Crushing Impact - Damage/Endurance/Recharge
(36) Crushing Impact - Accuracy/Damage/Recharge
(37) Crushing Impact - Damage/Recharge
(37) Crushing Impact - Damage/Endurance
(37) Crushing Impact - Accuracy/Damage


Level 38: Total Focus
(A) Crushing Impact - Damage/Endurance/Recharge
(39) Crushing Impact - Accuracy/Damage/Endurance
(39) Crushing Impact - Accuracy/Damage/Recharge
(39) Crushing Impact - Damage/Recharge
(40) Crushing Impact - Damage/Endurance
(40) Crushing Impact - Accuracy/Damage


Level 41: Hibernate
(A) Endurance Modification IO


Level 44: Build Up
(A) Recharge Reduction IO
(45) Recharge Reduction IO


Level 47: Bone Smasher
(A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(48) Mako's Bite - Damage/Endurance
(48) Mako's Bite - Damage/Recharge
(50) Pounding Slugfest - Disorient Bonus
(50) Pounding Slugfest - Damage/Endurance


Level 49: Permafrost
(A) Aegis - Psionic/Status Resistance
(50) Impervium Armor - Psionic Resistance


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 1: Gauntlet
------------
Set Bonus Totals:
5.5% Defense(Smashing)
5.5% Defense(Lethal)
9.25% Defense(Fire)
9.25% Defense(Cold)
6.13% Defense(Energy)
6.13% Defense(Negative)
6.13% Defense(Psionic)
4.25% Defense(Melee)
4.56% Defense(Ranged)
10.8% Defense(AoE)
3.6% Max End
60% Enhancement(RechargeTime)
50% Enhancement(Accuracy)
4% Enhancement(Heal)
5% FlySpeed
302.2 HP (16.1%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Held) 2.75%
MezResist(Immobilize) 11%
MezResist(Sleep) 2.2%
MezResist(Terrorized) 2.2%
78% (6.1 HP/sec) Regeneration
1.26% Resistance(Fire)
1.26% Resistance(Cold)
3.13% Resistance(Negative)
11% Resistance(Psionic)
5% RunSpeed
2% XPDebtProtection






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I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.

 

Posted

Well, IMO both Icicles and Whirling Hands are underslotted for end reduction. For Icicles, I'd swap out the Acc/Rchg for a Acc/End from another set. If you want to keep the Psi def (I don't think it's worth slotting for, myself) you can slot the Scirocco's in WH instead, since the 6-slot SD level of end red is fine for that.

Wherever you end up putting the Erad, I recommend that you ditch 2 or 3 Erad slots and use IOs from another set where you can get sufficient end reduction. If you were 6-slotting Erad for the F/C def, you'd be better off 3-slotting Tough with Aegis for a much better F/C def bonus.

Chilling Embrace has the standard toggle end cost, and doesn't need a second end red slot. If you want a little more S/L def and you can spare the slots, Curtail Speed has a small 4-slot S/L def bonus. Other options are 2-slotting Rectified Recticle in Build Up or 4-slotting Smashing Haymaker in one of the ST attacks.

You are also over the cap for 10% regen bonuses and 21 HP bonuses--not a big deal if you're depending on those bonuses, but worth noting.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

I'm not worried much about endurance use with a fast recharging EA as well as Hibernate being around. The Eradication is slotted for +Endurance +HP and E/N def. In hindsight the ACC/Rech and Damage from Eradication could be better served as the Obliteration Quad and the multistrike dam/end/rech.

I did put some effort into adding some psionic def/res due to the person that requested the build mentioning they like to do rikti raids and various TFs. Psi and toxic are the only real holes, and thus I tried to patch at least Psi up a little.


I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.