Fire/Kin/PM Build Advice


Fury Flechette

 

Posted

So I have my fun Fire/Kin/Stone with the typical S/L softcap and some nice recharge, and that works great for whenever I'm in a team, but I find myself getting *****-slapped with mezzes if I try solo-ing mobs of Rikti et al.

I'd like to build a Fire/Kin/PM as my alt build, and I'm not sure of the best goal to aim for. I'm having trouble softcapping for S/L or Melee, and would appreciate advice or viable builds.

Thanks.


 

Posted

After playing around with MIDs, I came up with this build. Any obvious problems?

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

PM Fire/Kin: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Char

  • (A) Basilisk's Gaze - Recharge/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (3) Basilisk's Gaze - Endurance/Recharge/Hold
  • (5) Basilisk's Gaze - Accuracy/Hold
Level 1: Transfusion
  • (A) Doctored Wounds - Heal
  • (5) Doctored Wounds - Heal/Endurance
  • (7) Doctored Wounds - Recharge
  • (7) Doctored Wounds - Heal/Endurance/Recharge
  • (9) Doctored Wounds - Heal/Recharge
  • (9) Accuracy IO
Level 2: Siphon Power
  • (A) Accuracy IO
Level 4: Fire Cages
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (13) Enfeebled Operation - Accuracy/Endurance
  • (15) Enfeebled Operation - Endurance/Immobilize
  • (15) Enfeebled Operation - Immobilize/Range
  • (19) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (19) Enfeebled Operation - Accuracy/Immobilize
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 8: Hurdle
  • (A) Jumping IO
Level 10: Siphon Speed
  • (A) Accuracy IO
  • (11) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 12: Flashfire
  • (A) Stupefy - Stun/Range
  • (25) Stupefy - Accuracy/Endurance
  • (42) Stupefy - Endurance/Stun
  • (42) Stupefy - Accuracy/Recharge
  • (43) Stupefy - Accuracy/Stun/Recharge
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (17) Numina's Convalescence - Heal
  • (17) Healing IO
Level 18: Cinders
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (42) Basilisk's Gaze - Accuracy/Recharge
  • (43) Basilisk's Gaze - Recharge/Hold
  • (43) Basilisk's Gaze - Endurance/Recharge/Hold
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (21) Endurance Modification IO
Level 22: Speed Boost
  • (A) Endurance Modification IO
Level 24: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense
Level 26: Boxing
  • (A) Touch of Death - Chance of Damage(Negative)
  • (27) Touch of Death - Accuracy/Damage/Endurance
  • (27) Touch of Death - Damage/Recharge
  • (37) Touch of Death - Damage/Endurance
  • (40) Touch of Death - Accuracy/Damage
  • (40) Touch of Death - Damage/Endurance/Recharge
Level 28: Tough
  • (A) Reactive Armor - Resistance/Recharge
  • (29) Reactive Armor - Resistance/Endurance
  • (29) Reactive Armor - Resistance/Endurance/Recharge
  • (31) Reactive Armor - Resistance
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
Level 32: Fire Imps
  • (A) Call to Arms - Defense Bonus Aura for Pets
  • (33) Call to Arms - Accuracy/Damage/Recharge
  • (33) Call to Arms - Endurance/Damage/Recharge
  • (33) Call to Arms - Accuracy/Damage
  • (34) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (34) Soulbound Allegiance - Damage/Endurance
Level 35: Transference
  • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (36) Efficacy Adaptor - Accuracy/Recharge
  • (36) Efficacy Adaptor - EndMod/Recharge
  • (36) Efficacy Adaptor - EndMod
  • (37) Efficacy Adaptor - EndMod/Accuracy
  • (37) Efficacy Adaptor - EndMod/Endurance
Level 38: Fulcrum Shift
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (39) Accuracy IO
  • (39) Accuracy IO
Level 41: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed
  • (46) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 44: Mind Over Body
  • (A) Titanium Coating - Resistance
  • (45) Titanium Coating - Resistance/Endurance
  • (45) Titanium Coating - Resistance/Recharge
  • (45) Titanium Coating - Endurance/Recharge
  • (46) Titanium Coating - Endurance
  • (46) Titanium Coating - Resistance/Endurance/Recharge
Level 47: Hot Feet
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (48) Obliteration - Chance for Smashing Damage
  • (48) Obliteration - Damage
  • (48) Obliteration - Accuracy/Recharge
  • (50) Obliteration - Damage/Recharge
  • (50) Obliteration - Accuracy/Damage/Recharge
Level 49: Increase Density
  • (A) Steadfast Protection - Resistance/+Def 3%
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Containment



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Posted

Quote:
Originally Posted by Harkness View Post
So I have my fun Fire/Kin/Stone with the typical S/L softcap and some nice recharge, and that works great for whenever I'm in a team, but I find myself getting *****-slapped with mezzes if I try solo-ing mobs of Rikti et al.

I'd like to build a Fire/Kin/PM as my alt build, and I'm not sure of the best goal to aim for. I'm having trouble softcapping for S/L or Melee, and would appreciate advice or viable builds.

Thanks.
I wouldn't try for defense in a build with psi mastery. Instead I'd go heavily for recharge and do perma-IW. A SG of mine has that build and seems to work for him quite well. With mez protecion and the ability to heal (via transfusion), you're still quite formidable.


 

Posted

There isn't really a way to softcap a Fire/Kin/PM to anything. You'd have to do it pretty much entirely by set bonuses, which might be possible if you gimp your slotting for everything in order to provide it. Maybe.

Rikti are hard for anything vunerable to mez, and with a fire/kin there just isn't anything you can do to combat both heavy mez and damage at the same time. Plus, Rikti are laregly energy damage, which means you've got to get that defense up or go positional, which you can't really softcap with any fire/kin on your own.

I'd suggest building something else for them. I love my bots/traps, I farm rikti constantly on him, as the bots keep going and going even when I'm asleep.


 

Posted

Quote:
Originally Posted by spiritfox View Post
I'd suggest building something else for them. I love my bots/traps, I farm rikti constantly on him, as the bots keep going and going even when I'm asleep.
I have plenty of other characters that I could use, but I like to be able to get all of my characters through all of the PvE content in the game. With alt builds, there's no reason I shouldn't be able to make a viable fire-kin-psi.


 

Posted

Quote:
Originally Posted by Fury Flechette View Post
I wouldn't try for defense in a build with psi mastery. Instead I'd go heavily for recharge and do perma-IW. A SG of mine has that build and seems to work for him quite well. With mez protecion and the ability to heal (via transfusion), you're still quite formidable.
That was my fall-back idea, and after failing to find significant Def without gimping my build, the way I was thinking. Can he solo with that build? How frequently does he need to hit Transfusion?


 

Posted

Quote:
Originally Posted by Harkness View Post
That was my fall-back idea, and after failing to find significant Def without gimping my build, the way I was thinking. Can he solo with that build? How frequently does he need to hit Transfusion?
He solos quite well. He leverages smoke and flashfire. Smoke for the small -tohit and -perception, and flashfire for the mez. He even farms with the build and does it successfully.

You got to remember that fire/kins were powerful with just SOs. Anything like perma-IW, soft capped defenses or lots of recharge really puts them over the top against just about anything in this game.