Claws/Ninja Ioing advice


Lucky666

 

Posted

Speculating on my stalker and what to do with him when I hit 50.
This is the build I came up with so far;

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Von Schaden: Level 50 Technology Stalker
Primary Power Set: Claws
Secondary Power Set: Ninjitsu
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Strike

  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Damage/Endurance
  • (34) Touch of Death - Damage/Recharge
  • (37) Touch of Death - Accuracy/Damage/Endurance
  • (39) Touch of Death - Damage/Endurance/Recharge
  • (40) Touch of Death - Chance of Damage(Negative)
Level 1: Hide
  • (A) Karma - Knockback Protection
Level 2: Slash
  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Damage/Endurance
  • (46) Touch of Death - Damage/Recharge
  • (46) Touch of Death - Accuracy/Damage/Endurance
  • (46) Touch of Death - Damage/Endurance/Recharge
  • (50) Touch of Death - Chance of Damage(Negative)
Level 4: Ninja Reflexes
  • (A) Red Fortune - Defense/Endurance
  • (5) Red Fortune - Defense/Recharge
  • (5) Red Fortune - Endurance/Recharge
  • (13) Red Fortune - Defense/Endurance/Recharge
  • (17) Red Fortune - Defense
  • (25) Red Fortune - Endurance
Level 6: Assassin's Claw
  • (A) Touch of Death - Accuracy/Damage
  • (7) Touch of Death - Damage/Endurance
  • (7) Touch of Death - Damage/Recharge
  • (11) Touch of Death - Accuracy/Damage/Endurance
  • (23) Touch of Death - Damage/Endurance/Recharge
  • (23) Touch of Death - Chance of Damage(Negative)
Level 8: Danger Sense
  • (A) Red Fortune - Defense/Endurance
  • (9) Red Fortune - Defense/Recharge
  • (9) Red Fortune - Endurance/Recharge
  • (13) Red Fortune - Defense/Endurance/Recharge
  • (19) Red Fortune - Defense
  • (25) Red Fortune - Endurance
Level 10: Build Up
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 12: Hurdle
  • (A) Jumping IO
Level 14: Health
  • (A) Healing IO
  • (15) Regenerative Tissue - +Regeneration
  • (15) Numina's Convalescence - +Regeneration/+Recovery
Level 16: Kuji-In Rin
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 18: Placate
  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
Level 20: Stamina
  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
  • (21) Performance Shifter - Chance for +End
Level 22: Combat Jumping
  • (A) Karma - Knockback Protection
Level 24: Super Jump
  • (A) Jumping IO
Level 26: Kuji-In Sha
  • (A) Numina's Convalescence - Heal
  • (27) Numina's Convalescence - Endurance/Recharge
  • (27) Numina's Convalescence - Heal/Recharge
  • (40) Numina's Convalescence - Heal/Endurance/Recharge
Level 28: Focus
  • (A) Thunderstrike - Accuracy/Damage
  • (29) Thunderstrike - Damage/Endurance
  • (29) Thunderstrike - Damage/Recharge
  • (37) Thunderstrike - Accuracy/Damage/Recharge
  • (40) Thunderstrike - Accuracy/Damage/Endurance
  • (43) Thunderstrike - Damage/Endurance/Recharge
Level 30: Eviscerate
  • (A) Touch of Death - Accuracy/Damage
  • (31) Touch of Death - Damage/Endurance
  • (31) Touch of Death - Damage/Recharge
  • (31) Touch of Death - Accuracy/Damage/Endurance
  • (34) Touch of Death - Damage/Endurance/Recharge
  • (39) Touch of Death - Chance of Damage(Negative)
Level 32: Shockwave
  • (A) Positron's Blast - Accuracy/Damage
  • (33) Positron's Blast - Damage/Endurance
  • (33) Positron's Blast - Damage/Recharge
  • (33) Positron's Blast - Damage/Range
  • (34) Positron's Blast - Accuracy/Damage/Endurance
Level 35: Blinding Powder
  • (A) Siphon Insight - ToHit Debuff
  • (36) Siphon Insight - Accuracy/ToHit Debuff
  • (36) Siphon Insight - Accuracy/Recharge
  • (36) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (37) Siphon Insight - Accuracy/Endurance/Recharge
Level 38: Caltrops
  • (A) Slow IO
  • (39) Slow IO
Level 41: Dark Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (42) Thunderstrike - Damage/Endurance
  • (42) Thunderstrike - Damage/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Recharge
  • (43) Thunderstrike - Accuracy/Damage/Endurance
  • (43) Thunderstrike - Damage/Endurance/Recharge
Level 44: Shadow Meld
  • (A) Defense Buff IO
  • (45) Defense Buff IO
  • (45) Recharge Reduction IO
  • (45) Recharge Reduction IO
Level 47: Soul Storm
  • (A) Lockdown - Accuracy/Hold
  • (48) Lockdown - Accuracy/Recharge
  • (48) Lockdown - Recharge/Hold
  • (48) Lockdown - Endurance/Recharge/Hold
  • (50) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (50) Lockdown - Chance for +2 Mag Hold
Level 49: Swipe
  • (A) HamiO:Nucleolus Exposure
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Assassination



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I left Elude out, seeing as at 50 with those slots I could softcap him anyway...is that a stupid thing to do? I've only just got it in his regular build, so I don't know how much of a help/not useful it is yet.
Any advice going? My Midsing is pretty sub par, going by past score ^^;


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Best advice I can give is to start your bidding early, it took me about 3 weeks to complete my ToD sets, simply because of different recipes not being available at the level I wanted (33). If you're going with 40s I'd still start early, the Dam/End has been scarce lately. Other than that looks like a decent softcapped build. I'd try to fit a Recharge IO in on Shockwave, but that's personal taste on my part.


 

Posted

you want to put 3 end mods in stamina and a 4th slot for the Chance for +End. It doesn't fire off enough to warrant taking the place of the 3rd end mod IO.


 

Posted

Quote:
Originally Posted by LygerZero View Post
you want to put 3 end mods in stamina and a 4th slot for the Chance for +End. It doesn't fire off enough to warrant taking the place of the 3rd end mod IO.

actually it's been proven other wise that the +end IO gives more END over time then a 3rd end mod.