Quasi-perm Electric defense.. is this build still viable?


Nericus

 

Posted

Was curious if anyone can tell me if this build is still... buildable... with the current game issue? It looks like a blast, and I have been thinking of trying to tackle it.

Kudos to Nericus for the build posting!

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POWER UP! Quasi-Perma Power Surge Electric Brutes!

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A question that I have seen on the boards, and have been asked by others in the game is: "How can I make my Electric Armor Brute into a Perma-Power Surge Electric Armor Brute?"

The Simple Answer: You can't. Due to the recharge cap and the current recharge time on the power you cannot make Power Surge permanent.

However, you can make your Electric Armor brute into a Quasi-Perma.-Power Surge Brute instead. What does that mean? Simple, you can slot up to the point where you have approximately 60 to 75 seconds of downtime after the crash for the power to finish recharging then you can trigger Power Surge again. [/b] (Downtime varies per build)

Now for the obvious follow up response to this: "But I can get killed during the crash if the enemies are still alive!"
Answer: that’s why the builds were designed to have Phase Shift in them, plus by the time you rebuild your character into this build you should have long since obtained Demonic Accolade.


So what do you need to make this transformation-upgrade to your character? You need to be Level 50, you need to have Demonic and Watchman Accolades to help protect you during the power crash, and you need a lot of in game funds since you are going to need to seriously IO your brute.

Next question: "How do I use this brute?" Answer: Set hasten to Autofire (CNTRL + LCLICK) since you will have perma-hasten with these builds, then activate Charged Armor, Static Armor and then Power Surge and start smashing your enemies. Remember you have only 3 minutes until the power crash so watch for your blinking power icon on your display and learn to time it so that by the time the crash occurs you have already phase shifted and hit your demonic accolade. The Watchman Accolade is for if you are facing psionic using enemies when you power crash. Remember though, it's up to you to learn how to watch for the crash and time the triggering of phase shift/demonic to avoid being killed after the power crash if your enemies are not defeated.


PATRON POWERS: Yes the patron powers are in these builds, and for thematic reasons Scirocco's Patron Powers are the ones in the build however you can take the other patron powers as long as you don’t take the pet summoning power.

Next Question: Where's Conductive Shield and Grounded?
Answer They were pulled since Power Surge offers protection from everything including Knockback but not Psionic attacks, hence Static Shield is retained for Psi protection.

Next Question: Why Conserve Power when Power Surge offers 100% recovery rate?
Answer: Remember you have perma hasten on these builds and you need hasten constantly running to cut down some of the recharge time on the Power Surge power to keep it Quasi-perma. So Conserve Power is retained and Stamina is 4 slotted with Performance Shifter for both the set bonuses and the +Endurance Proc from that set. Conserve Power u can just activate as need and not have to worry.

Next Question: Why are the Stealth Powers in these builds?
Answer: You need some Luck of the Gambler Global Recharge boosters for these and those are Defense IO. Electric Armor is Resistance not Defense

As always: This is a Guide. This is not a Bible. No One is Forced to use these Builds.

Ok and now it's time for the builds:

Cue the theme from Six Million Dollar Man….."Gentlemen we can rebuild them, we have the technology! We have the capability to unleash deadly new weapons upon the Rogue Isles. Quasi-Perma Power Surge Brutes shall be those weapons! They can be better then they were before…..better….stronger….faster!"

1. Energy Melee/Electric
2. Electric Melee/Electric Armor
3. Fiery Melee/Electric Armor
4. Stone Melee/Electric Armor
5. Super Strength/Electric Armor
6. Dual Blades/Electric Armor
7. Axe Melee/Electric Armor
8. Mace Melee/Electric Armor

= = = = = = = = = = = = = = =

Re: POWER UP! Quasi-Perma Power Surge Electric Brutes!

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You'll get a real charge out of this build! (yes,I know, bad pun)

Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Quasi Perma Surge 02: Level 50 Science Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Charged Brawl -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg(37), C'ngImp-Dmg/EndRdx(40), C'ngImp-Dmg/Rchg(45)
Level 1: Charged Armor -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(5), ImpArm-ResDam(11)
Level 2: Havoc Punch -- Hectmb-Dam%(A), Hectmb-Dmg(7), Hectmb-Dmg/Rchg(7), Hectmb-Acc/Rchg(9), Hectmb-Dmg/EndRdx(13)
Level 4: Lightning Field -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(5), Efficacy-EndMod/Acc/Rchg(9), Efficacy-Acc/Rchg(11), Efficacy-EndMod/Acc(19), Efficacy-EndMod/EndRdx(50)
Level 6: Hurdle -- Jump-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(29)
Level 10: Thunder Strike -- Armgdn-Dam%(A), Armgdn-Dmg(13), Armgdn-Dmg/Rchg(31), Armgdn-Dmg/EndRdx(34), Armgdn-Acc/Rchg(37)
Level 12: Grant Invisibility -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15), RgnTis-Regen+(15), Mrcl-Heal(29)
Level 16: Static Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(17), ImpSkn-EndRdx/Rchg(17), ImpSkn-ResDam/EndRdx/Rchg(19), ImpSkn-Status(36), ResDam-I(42)
Level 18: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-ToHit/EndRdx(33), AdjTgt-EndRdx/Rchg(33)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(34)
Level 22: Lightning Reflexes -- Run-I(A), Run-I(23), Run-I(23)
Level 24: Invisibility -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 26: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(27), Zinger-Acc/Rchg(27), Zinger-Taunt/Rng(31)
Level 28: Conserve Power -- RechRdx-I(A), RechRdx-I(33)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Lightning Rod -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(34), KinCrsh-Rchg/KB(37), KinCrsh-EndRdx/KB(43), KinCrsh-Dmg/EndRdx/KB(46), KinCrsh-Acc/EndRdx/KB(46)
Level 35: Super Jump -- ULeap-Stlth(A)
Level 38: Power Surge -- ResDam-I(A), RechRdx-I(39), RechRdx-I(39), RechRdx-I(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Mu Lightning -- Apoc-Dam%(A), Apoc-Acc/Rchg(42), Apoc-Dmg/Rchg(42), Apoc-Dmg(43), Apoc-Dmg/EndRdx(43)
Level 44: Electrifying Fences -- GravAnch-Immob(A), GravAnch-Acc/Immob/Rchg(45), GravAnch-Acc/Rchg(45), GravAnch-Immob/EndRdx(46), GravAnch-Immob/Rchg(50)
Level 47: Ball Lightning -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
Level 49: Phase Shift -- RechRdx-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury



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</pre><hr />


+8.5% DamageBuff
+1.88% Defense(Psionic)
+2.25% Max Endurance
+76% Enhancement(Accuracy)
+105% Enhancement(RechargeTime)
+5% FlySpeed
+103.9 (8.63%) HitPoints
+5% JumpSpeed
+Knockback (Mag -3) to Self
+MezResist(Confused) (Mag 7.5%)
+MezResist(Held) (Mag 7.5%)
+MezResist(Immobilize) (Mag 9.7%)
+MezResist(Sleep) (Mag 9.7%)
+MezResist(Stun) (Mag 7.5%)
+MezResist(Terrorized) (Mag 10.3%)
+25% Recovery
+72% Regeneration
+2.5% Resistance(Smashing)
+10.1% Resistance(Fire)
+10.1% Resistance(Cold)
+1.26% Resistance(Energy)
+1.26% Resistance(Negative)
+8% RunSpeed
+2% Debt Protection


Key Features:

76% Accuracy to all attack powers
105% recharge bonus
Set Hasten to Auto-fire and you have Perma-Hasten as well as cut more time off Power Surge Recharge time

Hasten recharge time: 118.9 seconds, duration of power 120 seconds = perma-hasten

Power Surge: Duration of Power 180 seconds (3 minutes)
Normal Recharge time: 1000 seconds
Quasi-Perma recharge time w. perma-hasten running: 245.8 seconds
Downtime after power crash before power surge recharges: 65.8 seconds


Risky Kisses 50 ss/will brute

altaholic from this point on...

 

Posted

Changes to electric armor that added the healing power made it necessary to revise the design paradigm of the builds. Been testing the 5th generation version of these on Test when time permits (the builds you located were the first generation designs.) As to viability of the build: I'll leave that for you to judge if you decide to do this. My suggestion is to build up the funds and IO's then copy over to Test server and try it out. There is no ETA for if or when I'll post updated builds so feel free to fiddle with it in Mids Hero Planner to make any changes you feel are good for your character and playstyle.

First through third generation designs were mostly successful however their successes were countered by some failures; one of which was rather unforeseen thus necessitating a redesign. The 2nd Generation corrected the aforementioned failures but still felt lacking thus again a redesign to the third generation. A few suggestions from a friend that was running tests on their own electric brute concordantly showed that one final redesign was an apropos decision at the time. However, the 4th generation was designed right before the electric armor received it's new heal power and thus was concordantly revised into the 5th generation model. Results so far have been.....interesting.


 

Posted

Well.

I've had your Quasi-perm builds on file for a bit. First read through them I found very interesting. So, will plug away on my own, and start saving up. Can honestly say I will be looking forward to your updated guide (hopefully) in the near future.

Thanks for the reply, Nericus!


Risky Kisses 50 ss/will brute

altaholic from this point on...