Sets for Shield / Dark?
Here is my current build, done on the cheap as I don't have a big bankroll either. Softcapped to melee and a few %s off for Ranged and AoE. The only expensive set of the ToD - the rest are reasonable and seem to be available. I am sure others will have some great builds too but this one lets me farm +1/6 without a lot of concern or threat.
Edit: Forgot to mention that the build is for my scrapper too, so your defensive values should be more than adequate on a tank.
Cheers
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Shieldmaster: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Darkness Mastery
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(5), T'Death-Dmg/Rchg:40(11), T'Death-Acc/Dmg/EndRdx:40(25), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Dam%:40(40)
Level 1: Deflection -- RedFtn-Def/EndRdx:53(A), RedFtn-Def/Rchg:53(3), RedFtn-EndRdx/Rchg:53(9), RedFtn-Def/EndRdx/Rchg:53(15), RedFtn-Def:53(43), RedFtn-EndRdx:53(45)
Level 2: Battle Agility -- RedFtn-EndRdx:53(A), RedFtn-Def/EndRdx:53(3), RedFtn-Def/Rchg:53(9), RedFtn-EndRdx/Rchg:53(15), RedFtn-Def/EndRdx/Rchg:53(43), RedFtn-Def:53(46)
Level 4: Shadow Maul -- M'Strk-Acc/Dmg:53(A), M'Strk-Dmg/EndRdx:53(5), M'Strk-Dmg/Rchg:53(13), M'Strk-Acc/EndRdx:53(13), M'Strk-Acc/Dmg/EndRdx:53(17), M'Strk-Dmg/EndRdx/Rchg:53(37)
Level 6: True Grit -- Heal-I:50(A), Heal-I:50(7), ResDam-I:50(7), ResDam-I:50(40)
Level 8: Combat Jumping -- DefBuff-I:50(A)
Level 10: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(11)
Level 12: Hurdle -- Jump-I:50(A)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Against All Odds -- EndRdx-I:50(A), EndRdx-I:50(17)
Level 18: Health -- H'zdH-Heal:40(A), H'zdH-Heal/Rchg:40(19), Heal-I:50(19)
Level 20: Stamina -- Efficacy-EndMod:53(A), Efficacy-EndMod/Rchg:53(21), Efficacy-EndMod/Acc:53(21), Efficacy-EndMod/Acc/Rchg:53(39)
Level 22: Siphon Life -- C'ngImp-Dmg/EndRdx:53(A), C'ngImp-Acc/Dmg:53(23), C'ngImp-Dmg/Rchg:53(23), C'ngImp-Acc/Dmg/Rchg:53(25), C'ngImp-Acc/Dmg/EndRdx:53(34), Heal-I:50(48)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Soul Drain -- M'Strk-Acc/Dmg:53(A), M'Strk-Dmg/EndRdx:53(27), M'Strk-Dmg/Rchg:53(27), M'Strk-Acc/EndRdx:53(31), M'Strk-Dmg/EndRdx/Rchg:53(40), RechRdx-I:50(50)
Level 28: Tough -- TtmC'tng-ResDam/EndRdx:53(A), TtmC'tng-ResDam:53(29), TtmC'tng-EndRdx:53(29), TtmC'tng-ResDam/EndRdx/Rchg:53(39), TtmC'tng-EndRdx/Rchg:53(46), TtmC'tng-ResDam/Rchg:53(50)
Level 30: Dark Consumption -- Efficacy-EndMod/Acc:53(A), Efficacy-EndMod/Acc/Rchg:53(31), Efficacy-EndMod/Rchg:53(31), C'ngBlow-Acc/Dmg:53(34), C'ngBlow-Dmg/Rchg:53(39), M'Strk-Dmg/Rchg:53(48)
Level 32: Midnight Grasp -- C'ngImp-Acc/Dmg:53(A), C'ngImp-Dmg/EndRdx:53(33), C'ngImp-Dmg/Rchg:53(33), C'ngImp-Acc/Dmg/Rchg:53(33), C'ngImp-Dmg/EndRdx/Rchg:53(34)
Level 35: Shield Charge -- M'Strk-Dmg/EndRdx/Rchg:53(A), M'Strk-Acc/Dmg:53(36), M'Strk-Dmg/EndRdx:53(36), M'Strk-Dmg/Rchg:53(36), M'Strk-Acc/EndRdx:53(37), M'Strk-Acc/Dmg/EndRdx:53(45)
Level 38: One with the Shield -- S'fstPrt-ResDam/Def+:30(A)
Level 41: Weave -- RedFtn-Def:53(A), RedFtn-Def/EndRdx:53(42), RedFtn-Def/Rchg:53(42), RedFtn-EndRdx/Rchg:53(42), RedFtn-Def/EndRdx/Rchg:53(43), RedFtn-EndRdx:53(45)
Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(46)
Level 47: Phalanx Fighting -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(48)
Level 49: Petrifying Gaze -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
[B] GUARDIAN 50s:[/B] [B]Tank[/B]: Ice/Fire, Fire/Fire, DA/SS, Inv/WM, SD/Elec...[B]Scrap[/B]: BS/Reg, Spin/DA, DM/SD, Fire/WP, Claws/SR....[B]Troller[/B]: Ill/Rad, Fire/Kin...[B]Blaster[/B]: Fire/EM....[B]Defender[/B]: D3...[B]Brute[/B]: Elm/ElA...[B]EPIC[/B]: Widow, PB, Crab...CURRENTLY: 45 Stone/Stone Tank...38 AR/Rad Corr...21 Ice^3 Dom
Double Post. Sorry.
[B] GUARDIAN 50s:[/B] [B]Tank[/B]: Ice/Fire, Fire/Fire, DA/SS, Inv/WM, SD/Elec...[B]Scrap[/B]: BS/Reg, Spin/DA, DM/SD, Fire/WP, Claws/SR....[B]Troller[/B]: Ill/Rad, Fire/Kin...[B]Blaster[/B]: Fire/EM....[B]Defender[/B]: D3...[B]Brute[/B]: Elm/ElA...[B]EPIC[/B]: Widow, PB, Crab...CURRENTLY: 45 Stone/Stone Tank...38 AR/Rad Corr...21 Ice^3 Dom
With standard SO slotting and taking CJ and Weave, you'll hit around 39% defense to all positions, which means you need an additional 6% to soft-cap.
Your first purchase should be the Steadfast +Def unique, which gives 3% def to all. It will be one of the pricier recipes I'd recommend for a cheap soft-cap build, but it's worth it. If you don't take it, you'd have to make up that defense in some other, probably more expensive ways.
With the Steadfast +Def (plus your primary slotted, plus CJ and Weave) you'll be within 3% of soft-capping all positions, which is easily achievable with IO bonuses. I would *not* recommend using Red Fortune, Serendipity, Titanium Coating, or other defense and resistance sets that give 6-slot defense bonuses for a couple of reasons. First, it's a waste of slots, most res/def powers will be fully slotted with 4 slots, and secondly, for Shields in particular, there are a couple of powers (Defection, True Grit) that have a secondary benefit of providing damage resistance, which should be slotted if possible.
Because attacks have more aspects that can be enhanced (acc, recharge, end red, damage, misc secondary features) they benefit a lot more from six-slotting than resistance and defense powers. So that's where I'd recommend you look first for defense bonuses.
Since you only need 3% additional defense, there are a number of ways you could do it. The cheapest way I can think of is to first 6-slot two of your PBAoE attacks with Multi Strike, which will take care of both Melee and AoE defense. Shadow Maul and Soul Drain are good candidates for this. (Shield Charge would also work, but you might want more recharge than the Multi Strikes would give. On my Shield/Elec, I plan to slot it with 3 Erad and 3 Multi Strike.)
There are several different ways to get the Ranged defense you need, for instance, 6-slotting Mako's Bite in one of your single-target attacks. But instead, I'd recommend 2 slotting CJ or SJ with Blessing of the Zephyr. (*Not* the -KB one, which is very expensive and hard to find.) Believe it or not, just those two slots will bring you up to the soft-cap for Ranged defense.
That's it for soft-capping, you could slot the rest of your build with SOs or common IOs and be fine. Though you might want to look around for some relatively inexpensive sets that have bonuses you like; for instance Crushing Impact is always a good choice for ST attacks. For defense and resistance powers, four slots of any set above level 35 or so will do the job, just look for ones you can afford and have bonuses you like.
Oh, and I noticed that in your sample build you had 4 slots assigned to Phalanx Fighting--remember that slotting for defense in PF doesn't help you, just your allies. Most Shield tanks throw a common defense IO in the base slot and call it done.
Hope that helps!
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Oh, and I noticed that in your sample build you had 4 slots assigned to Phalanx Fighting--remember that slotting for defense in PF doesn't help you, just your allies. Most Shield tanks throw a common defense IO in the base slot and call it done. Hope that helps! |
Pssst Finduilas. That's Grant Cover you're thinking of. Phalanx's base defense doesn't get enhanced, only the amount you get when teammates are close by.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
Pssst Finduilas. That's Grant Cover you're thinking of. Phalanx's base defense doesn't get enhanced, only the amount you get when teammates are close by.
|
But still, since you only get the benefit of the additional slots in specific circumstances, many choose not to slot it fully for resistance.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Finduilas, thank you!! That is exactly the sort of advice I was looking for. Now, if I can figure out this blasted Mids thing, its time to hit Wentworths!
Our lives begin to end the day we become silent about things that matter.
--Dr. Martin Luther King Jr.
I am by no means the best at Mids myself, but I think I do ok. I have a SD/DM tank as well and this is what I'm planning for him. Mind you he is only in his teens so I'm not sure how he'll play as I work towards this. The plan is for him to be sitting over 50% in all Positional defenses and nearly soft capped in Psionics alone. This is with Phalanx Fighting set to 0. Although this shows me taking taunt at lvl 50 I suspect I'll try and work it in earlier, shifting everything else down. His end use/recovery is a little suspect in my mind and I may have to work on it down the line but here it is for your perusal. Hope it gives you some ideas.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Archemede's Law: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Deflection
- (A) Serendipity - Defense: Level 40
- (5) Serendipity - Defense/Endurance: Level 40
- (17) Serendipity - Defense/Recharge: Level 40
- (25) Serendipity - Defense/Endurance/Recharge: Level 40
- (42) Impervium Armor - Resistance: Level 40
- (42) Impervium Armor - Resistance/Endurance: Level 40
- (A) Smashing Haymaker - Accuracy/Damage: Level 35
- (3) Smashing Haymaker - Damage/Endurance: Level 35
- (9) Smashing Haymaker - Damage/Recharge: Level 35
- (19) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (3) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (13) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (19) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (A) Serendipity - Defense: Level 40
- (5) Serendipity - Defense/Endurance: Level 40
- (15) Serendipity - Defense/Recharge: Level 40
- (27) Serendipity - Defense/Endurance/Recharge: Level 40
- (A) Scirocco's Dervish - Damage/Endurance: Level 50
- (7) Scirocco's Dervish - Damage/Recharge: Level 50
- (7) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (17) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (40) Scirocco's Dervish - Accuracy/Damage: Level 50
- (42) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
- (A) Gift of the Ancients - Defense: Level 40
- (9) Gift of the Ancients - Defense/Endurance: Level 35
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (11) Steadfast Protection - Resistance/Endurance: Level 30
- (11) Numina's Convalescence - Heal: Level 50
- (33) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (33) Numina's Convalescence - Heal/Endurance: Level 50
- (A) Recharge Reduction IO: Level 50
- (13) Recharge Reduction IO: Level 50
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (A) Empty
- (A) Miracle - +Recovery: Level 40
- (40) Miracle - Heal: Level 40
- (48) Miracle - Heal/Endurance: Level 40
- (A) Efficacy Adaptor - EndMod: Level 50
- (21) Efficacy Adaptor - EndMod/Accuracy: Level 50
- (21) Efficacy Adaptor - EndMod/Endurance: Level 50
- (50) Efficacy Adaptor - EndMod/Recharge: Level 50
- (A) Mako's Bite - Accuracy/Damage: Level 35
- (23) Mako's Bite - Damage/Endurance: Level 35
- (23) Mako's Bite - Damage/Recharge: Level 35
- (33) Mako's Bite - Accuracy/Endurance/Recharge: Level 35
- (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 35
- (37) Mako's Bite - Chance of Damage(Lethal): Level 35
- (A) Taunt Duration IO: Level 50
- (25) Endurance Reduction IO: Level 50
- (A) Luck of the Gambler - Defense: Level 50
- (27) Luck of the Gambler - Recharge Speed: Level 50
- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (29) Scirocco's Dervish - Damage/Endurance: Level 50
- (29) Scirocco's Dervish - Damage/Recharge: Level 50
- (34) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (34) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (37) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
- (A) Multi Strike - Accuracy/Damage: Level 50
- (31) Multi Strike - Damage/Endurance: Level 50
- (31) Multi Strike - Damage/Recharge: Level 50
- (31) Multi Strike - Accuracy/Endurance: Level 50
- (37) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (40) Multi Strike - Damage/Endurance/Recharge: Level 50
- (A) Empty
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (36) Reactive Armor - Resistance/Recharge: Level 40
- (36) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (36) Reactive Armor - Resistance: Level 40
- (46) Reactive Armor - Endurance: Level 40
- (A) Luck of the Gambler - Defense: Level 50
- (39) Luck of the Gambler - Defense/Endurance: Level 50
- (39) Luck of the Gambler - Defense/Recharge: Level 50
- (39) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (A) Obliteration - Damage: Level 50
- (43) Obliteration - Accuracy/Recharge: Level 50
- (43) Obliteration - Damage/Recharge: Level 50
- (43) Obliteration - Accuracy/Damage/Recharge: Level 50
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (48) Obliteration - Chance for Smashing Damage: Level 50
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (45) Crushing Impact - Damage/Endurance: Level 50
- (45) Crushing Impact - Damage/Recharge: Level 50
- (45) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (46) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (A) Luck of the Gambler - Defense: Level 35
- (48) Luck of the Gambler - Recharge Speed: Level 35
- (A) Range IO: Level 50
- (50) Range IO: Level 50
- (50) Range IO: Level 50
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:
- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 8.94% Defense(Smashing)
- 8.94% Defense(Lethal)
- 7.69% Defense(Fire)
- 7.69% Defense(Cold)
- 7.69% Defense(Energy)
- 7.69% Defense(Negative)
- 9.25% Defense(Psionic)
- 10.2% Defense(Melee)
- 10.5% Defense(Ranged)
- 12.4% Defense(AoE)
- 25% Enhancement(RechargeTime)
- 56% Enhancement(Accuracy)
- 231.9 HP (12.4%) HitPoints
- MezResist(Held) 3.3%
- MezResist(Immobilize) 11%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 3.85%
- 10% (0.17 End/sec) Recovery
- 70% (5.48 HP/sec) Regeneration
- 0.95% Resistance(Fire)
- 0.95% Resistance(Cold)
- 6.25% Resistance(Negative)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1410;708;1416;HEX;| |78DAA593DB52D350188577DAC4529AD296D29633B480A52081DE79B8701C5BB4D82| |A2A72A562289B3652032615A8DEF80038A30FE08338BE89BE874720FC879419C64B| |33EDFAF629FF5E59D9A91D967421DEDF148A7EBB65BAEEC69A69EF4847AB990DAB1| |EBBE5D49BF295DC927977B26A1E84841063BC60A324B7A5ED4AE371D392ADAD6E37| |E3CFD6644B4AA3643A3BDC4C54ECA674A4DD36BA0D7D7577B76554A5B967D90DEE2| |C5B6D5BBA6ED4EF349A6D984A50AF62EF5BAEB569B5AC762759DEB3EA46D9964EA3| |B35133DDB6743A83E0AC00FF52144481BFF0341180465EA8A70211F708830A0D166| |619D3841F61E15F5E5054013911A8117AEE13FA1F107E86FDE2B04E7901288A8024| |E85B84FE3AA10C2E82EC2218BCE0A28F5D0CB38B5F504FE37A9A7640B75E3A64740| |8F1B784FC3EA1F08E9086D710E2EA4AA8870AF5A80AFA5B867DC33CA38633D01813| |BD69C613056F9D5C673C24DC81E511BF50649E9F8391812DA26C4C897E0BE050DF7| |782063331BE47C43CB8440846123C1248AC909D7C85B0586673B020E9A7913CA22A| |031F199F08C50F843F9046CA4F23B54D81A71B8C2661D222645F12A6770877C1670| |6E304AB9922B91FCC122A3033E43FDED0003DF1708A700F6646FC9D4638DB518E7F| |94E3CF72FC598E7F9A733F0E6392B49336B64743E3AF190EC3E5E56D7E696F080A3| |CFD04EF252628B0208CE4FCB7941BA788A6261859468EB030C5270796CFF8F1CDF0| |635C8E33128C24E104ECCDFAF666FF52A273C78C13C62961C1232C8A20E214EE9A6| |77BEA3C1FE92B266393C1477A810FF80A2467F8991A0374E8165384DF5068890B05| |96E66871F10246D5F38F0C7E1844F59F9155F5FC03130A8D14D4F30FFABFAE2F7AB| |74EF8512FE81ACA2A88B28EADA728CFB0FB1C5B26B63651EAD8F5BEEA5DA7B1AB68| |E81ACA75941B2847B828140189A0E82851943E94184A1C258992461946F98CE29D0| |1446C05A1| |-------------------------------------------------------------------|
After I initially posted this I tweaked the build again. This is my slightly updated version giving me a little better recovery.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
Thanks Rangle, that does help.
To Wentworths!!!
Our lives begin to end the day we become silent about things that matter.
--Dr. Martin Luther King Jr.
So after I'd done that last tweak to the build... I went and rearranged things... again. Talk about being a bit OCD... sigh.
Anyway, this should be the final manner in which he'll get leveled. It drops the melee defense just under 50% but softcaps Psionics.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Archemede's Law: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Deflection -- S'dpty-Def:40(A), S'dpty-Def/EndRdx:40(5), S'dpty-Def/EndRdx/Rchg:40(13), S'dpty-Def/Rchg:40(17), ImpArm-ResDam/EndRdx:40(25), ImpArm-ResDam:40(42)
Level 1: Shadow Punch -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(3), S'ngH'mkr-Dmg/Rchg:35(9), S'ngH'mkr-Dmg/EndRdx/Rchg:35(19)
Level 2: Battle Agility -- S'dpty-Def:40(A), S'dpty-Def/EndRdx:40(3), S'dpty-Def/EndRdx/Rchg:40(13), S'dpty-Def/Rchg:40(19)
Level 4: Shadow Maul -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(5), Sciroc-Dam%:50(7), Sciroc-Dmg/Rchg:50(15), Sciroc-Acc/Rchg:50(27), Sciroc-Acc/Dmg/EndRdx:50(33)
Level 6: Combat Jumping -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(7)
Level 8: True Grit -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(9), Numna-Heal/EndRdx:50(11), Numna-Regen/Rcvry+:50(17), Numna-Heal:50(33)
Level 10: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(11)
Level 12: Swift -- Run-I:40(A)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15)
Level 16: Phalanx Fighting -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(27)
Level 18: Health -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(40), Mrcl-Heal/EndRdx:40(48)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Acc:50(21), Efficacy-EndMod/EndRdx:50(21), Efficacy-EndMod/Rchg:50(50)
Level 22: Siphon Life -- Mako-Acc/Dmg:35(A), Mako-Dmg/EndRdx:35(23), Mako-Dmg/Rchg:35(23), Mako-Acc/EndRdx/Rchg:35(33), Mako-Acc/Dmg/EndRdx/Rchg:35(34), Mako-Dam%:35(37)
Level 24: Against All Odds -- Taunt-I:50(A), EndRdx-I:50(25)
Level 26: Shield Charge -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(29), Sciroc-Dmg/Rchg:50(29), Sciroc-Acc/Rchg:50(34), Sciroc-Acc/Dmg/EndRdx:50(34), Sciroc-Dam%:50(37)
Level 28: Soul Drain -- M'Strk-Dmg/EndRdx:50(A), M'Strk-Acc/Dmg:50(31), M'Strk-Dmg/Rchg:50(31), M'Strk-Acc/EndRdx:50(31), M'Strk-Acc/Dmg/EndRdx:50(37), M'Strk-Dmg/EndRdx/Rchg:50(40)
Level 30: Taunt -- Zinger-Acc/Rchg:50(A), Zinger-Taunt/Rchg/Rng:50(40), Zinger-Taunt/Rng:50(42), Range-I:50(42)
Level 32: Boxing -- Empty(A)
Level 35: Dark Consumption -- Oblit-Dmg:41(A), Oblit-Acc/Rchg:41(36), Oblit-Dmg/Rchg:41(36), Oblit-Acc/Dmg/Rchg:41(36), Oblit-Acc/Dmg/EndRdx/Rchg:41(46), Oblit-%Dam:41(48)
Level 38: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(39), RctvArm-ResDam/EndRdx/Rchg:40(39), RctvArm-ResDam:40(39), RctvArm-EndRdx/Rchg:40(46)
Level 41: Midnight Grasp -- C'ngImp-Acc/Dmg:41(A), C'ngImp-Dmg/EndRdx/Rchg:41(43), C'ngImp-Acc/Dmg/EndRdx:41(43), C'ngImp-Acc/Dmg/Rchg:41(43), C'ngImp-Dmg/Rchg:41(46)
Level 44: Weave -- LkGmblr-Def:41(A), LkGmblr-Def/EndRdx:41(45), LkGmblr-Def/EndRdx/Rchg:41(45), LkGmblr-Rchg+:41(45)
Level 47: Grant Cover -- LkGmblr-Def:35(A), LkGmblr-Rchg+:35(48)
Level 49: One with the Shield -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam:40(50), ImpArm-ResPsi:40(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 8.94% Defense(Smashing)
- 8.94% Defense(Lethal)
- 7.69% Defense(Fire)
- 7.69% Defense(Cold)
- 7.69% Defense(Energy)
- 7.69% Defense(Negative)
- 11.1% Defense(Psionic)
- 10.2% Defense(Melee)
- 10.5% Defense(Ranged)
- 12.4% Defense(AoE)
- 32.5% Enhancement(RechargeTime)
- 49% Enhancement(Accuracy)
- 210.8 HP (11.3%) HitPoints
- MezResist(Held) 3.3%
- MezResist(Immobilize) 8.8%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 3.85%
- MezResist(Terrorized) 2.75%
- 12.5% (0.21 End/sec) Recovery
- 70% (5.48 HP/sec) Regeneration
- 0.95% Resistance(Fire)
- 0.95% Resistance(Cold)
- 6.25% Resistance(Negative)
- 3% Resistance(Psionic)
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Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
I am working at getting my SD/DA tank up a few more levels. Thus far he's level 24, with everything from the primary that he can have, as well as CJ and soon to be Weave.
What sets work well to get that defense up to an acceptable level (sitting at about 29%ish with only standard SOs at the moment)? My bankroll isn't huge, maybe 180-190 million tops, which would pretty much empty the bank completely.
Here's what I have at the moment.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 25 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Dark Melee
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Hero Profile:
Level 1: Deflection -- Empty(A), Empty(3), Empty(5), Empty(13), Empty(15)
Level 1: Shadow Punch -- Empty(A)
Level 2: Battle Agility -- Empty(A), Empty(3), Empty(5)
Level 4: Smite -- Empty(A), Empty(13), Empty(15), Empty(17), Empty(19), Empty(23)
Level 6: True Grit -- Empty(A), Empty(7), Empty(7)
Level 8: Active Defense -- Empty(A), Empty(9), Empty(9)
Level 10: Shadow Maul -- Empty(A), Empty(11), Empty(11), Empty(17), Empty(19), Empty(23)
Level 12: Against All Odds -- Empty(A)
Level 14: Boxing -- Empty(A)
Level 16: Hurdle -- Empty(A)
Level 18: Health -- Empty(A)
Level 20: Stamina -- Empty(A), Empty(21), Empty(21)
Level 22: Combat Jumping -- Empty(A)
Level 24: Tough -- Empty(A)
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
And here is the ultimate goal, though both the order of the powers and the slotting is still widely open to interpretation. While I am specifically hoping for IO advice (as I am a real rookie there, and this will be the first toon I have done anything other than Frankenslotting on), any build tips are gladly accepted and happily appreciated.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Dark Melee
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Hero Profile:
Level 1: Deflection -- Empty(A), Empty(3), Empty(5), Empty(13), Empty(15), Empty(39)
Level 1: Shadow Punch -- Empty(A)
Level 2: Battle Agility -- Empty(A), Empty(3), Empty(5), Empty(40)
Level 4: Smite -- Empty(A), Empty(13), Empty(15), Empty(17), Empty(19), Empty(23)
Level 6: True Grit -- Empty(A), Empty(7), Empty(7), Empty(34), Empty(34)
Level 8: Active Defense -- Empty(A), Empty(9), Empty(9)
Level 10: Shadow Maul -- Empty(A), Empty(11), Empty(11), Empty(17), Empty(19), Empty(23)
Level 12: Against All Odds -- Empty(A)
Level 14: Boxing -- Empty(A)
Level 16: Hurdle -- Empty(A)
Level 18: Health -- Empty(A)
Level 20: Stamina -- Empty(A), Empty(21), Empty(21)
Level 22: Combat Jumping -- Empty(A), Empty(37), Empty(37), Empty(50)
Level 24: Tough -- Empty(A), Empty(25), Empty(25), Empty(34)
Level 26: Shield Charge -- Empty(A), Empty(27), Empty(27), Empty(29), Empty(29), Empty(31)
Level 28: Phalanx Fighting -- Empty(A), Empty(37), Empty(43), Empty(48)
Level 30: Soul Drain -- Empty(A), Empty(31), Empty(31), Empty(40), Empty(43)
Level 32: Weave -- Empty(A), Empty(33), Empty(33), Empty(33)
Level 35: Dark Consumption -- Empty(A), Empty(36), Empty(36), Empty(36), Empty(40)
Level 38: One with the Shield -- Empty(A), Empty(39), Empty(39)
Level 41: Taunt -- Empty(A), Empty(42), Empty(42), Empty(42), Empty(43), Empty(46)
Level 44: Midnight Grasp -- Empty(A), Empty(45), Empty(45), Empty(45), Empty(46), Empty(46)
Level 47: Super Jump -- Empty(A), Empty(48), Empty(48)
Level 49: Hasten -- Empty(A), Empty(50), Empty(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Our lives begin to end the day we become silent about things that matter.
--Dr. Martin Luther King Jr.