Unlocking Power Pools at Level 0 on earned respec


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Posted

Quote:
Originally Posted by KingSnake View Post
At this phase in the game, it's pointless. You'd have to have earned respec, meaning you'd be at the least lvl 24 IIRC. Now a days, you get 5 lvls of powers over and above whatever lvl you RSK too... so even if you rsk down to 1 you'd have access to your very first power pool pick anyways. So in effect, if you train a power pool at 0 or lvl 6, you'll have access to it when you rsk now a days. Meaning, it's a pointless change. If your not planing on RSKing down to lvl 1, it's even MORE pointless as the same power pool rules will apply, meaning you don't benefit AT ALL in ANY WAY from training them eairly. So why bother?
So that you can altogether skip either one of the first two powers in your primary or the first power in your secondary, which currently are mandatory picks. Exemping doesn't factor in.

I'd be on board with the suggestion, personally.


Victory: @Brimstone Bruce
Brimstone Bruce (lvl50 Stone/Fire Tanker) Broadside Bruce (lvl50 Shield/WM Tanker)
Ultionis (lvl50 Dark/Dark Defender) Cortex Crusher (lvl50 Mind/Kin Controller)
Patronox (lvl50 Kat/Dark Scrapper) Harbinger Mk.7 (lvl50 Bots/FF MM)
NightShift for Life.

 

Posted

Quote:
Originally Posted by Brimstone Bruce View Post
So that you can altogether skip either one of the first two powers in your primary or the first power in your secondary, which currently are mandatory picks. Exemping doesn't factor in.

I'd be on board with the suggestion, personally.
There mandatory picks for a reason. I'd imagain it works towards game balance. I'd like to skip some of the sucky tier one secondary powers too, but i'm not sure the dev's want to let us off the hook that easily. And before you ask, i don't know why they designed it this way, and i don't know what changing it would brake, if it'd brake anything at all.

I'd be on board if they changed it. But i doubt they will. It's a core game mechanic, being around and constent since live. Like i said, it prolly has something to do with game balance, and the dev' would need more of a reason to change it then "we don't like it this way." Lots of people haven't liked it for years, and it's still working the way it was designed.


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Posted

Quote:
Originally Posted by KingSnake View Post
There mandatory picks for a reason. I'd imagain it works towards game balance. I'd like to skip some of the sucky tier one secondary powers too, but i'm not sure the dev's want to let us off the hook that easily. And before you ask, i don't know why they designed it this way, and i don't know what changing it would brake, if it'd brake anything at all.

I'd be on board if they changed it. But i doubt they will. It's a core game mechanic, being around and constent since live. Like i said, it prolly has something to do with game balance, and the dev' would need more of a reason to change it then "we don't like it this way." Lots of people haven't liked it for years, and it's still working the way it was designed.
Yar, of all the reasons not to change it, I'd agree that game balance would probably be the best. It's just too bad some sets get great initial choices, while others are pretty dang "meh."


Victory: @Brimstone Bruce
Brimstone Bruce (lvl50 Stone/Fire Tanker) Broadside Bruce (lvl50 Shield/WM Tanker)
Ultionis (lvl50 Dark/Dark Defender) Cortex Crusher (lvl50 Mind/Kin Controller)
Patronox (lvl50 Kat/Dark Scrapper) Harbinger Mk.7 (lvl50 Bots/FF MM)
NightShift for Life.

 

Posted

Yeah, at first I thought game balance might be a reason this option hasn't occurred yet. However, as I though further I realized that it would mean that the dev's intentionally built in certain powers into some sets you would have to take and rarely use in the overall scheme of set balance. Other sets with suck powers occurring post level 6, however, would have the option of not taking that power. After thinking more I had a hard time buying into that logic.