Silghtly Different #9


Bionic_Flea

 

Posted

May I present the reason why I have so few billionaires in actual inf terms

Last night I slotted the final piece in Catwhoorgs build. (A Panacea +heal recipe bid went through so a HUGE thanks to the person who listed it)

Out of curiosity I went to Wents a priced out what these would sell for at todays pricing (based on last 5).

Approximately 13.5 Billion inf, though I know I paid much much less than that.

Every set bonus stays until level 22, and then I lose my 2 LoTG leaving me with only +65% at the Positron levels. All the others stay down to level 1.

Its not softcapped or anything fancy, but brings defeat to my foes very fast, and I rarely run into anything I need use insps for.

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Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Catwhoorg: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Darkness Mastery

Hero Profile:
Level 1: Strike

  • (A) Gladiator's Strike - Accuracy/Damage
  • (3) Gladiator's Strike - Damage/Recharge
  • (3) Gladiator's Strike - Damage/Endurance/Recharge
  • (5) Gladiator's Strike - Accuracy/Endurance/Recharge
  • (5) Gladiator's Strike - Accuracy/Damage/End/Rech
  • (7) Touch of Death - Chance of Damage(Negative)
Level 1: Fast Healing
  • (A) Healing IO
  • (7) Healing IO
Level 2: Slash
  • (A) Hecatomb - Damage
  • (9) Hecatomb - Damage/Recharge
  • (9) Hecatomb - Accuracy/Damage/Recharge
  • (11) Hecatomb - Damage/Endurance
  • (11) Hecatomb - Chance of Damage(Negative)
  • (13) Touch of Lady Grey - Chance for Negative Damage
Level 4: Reconstruction
  • (A) Panacea - Heal/Endurance
  • (13) Panacea - Endurance/Recharge
  • (15) Panacea - Hea/Recharge
  • (15) Panacea - Heal
  • (17) Panacea - Heal/Endurance/Recharge
  • (17) Recharge Reduction IO
Level 6: Quick Recovery
  • (A) Endurance Modification IO
  • (19) Endurance Modification IO
  • (19) Endurance Modification IO
Level 8: Follow Up
  • (A) HamiO:Nucleolus Exposure
  • (21) HamiO:Nucleolus Exposure
  • (21) HamiO:Nucleolus Exposure
  • (23) HamiO:Membrane Exposure
  • (23) HamiO:Cytoskeleton Exposure
  • (25) Mako's Bite - Chance of Damage(Lethal)
Level 10: Air Superiority
  • (A) Gladiator's Strike - Accuracy/Damage
  • (25) Gladiator's Strike - Damage/Recharge
  • (27) Gladiator's Strike - Damage/Endurance/Recharge
  • (27) Gladiator's Strike - Accuracy/Endurance/Recharge
  • (29) Gladiator's Strike - Accuracy/Damage/End/Rech
  • (29) Touch of Death - Chance of Damage(Negative)
Level 12: Dull Pain
  • (A) Panacea - Heal/Endurance
  • (31) Panacea - Endurance/Recharge
  • (31) Panacea - Hea/Recharge
  • (31) Panacea - Heal/Endurance/Recharge
  • (33) Panacea - Heal
  • (33) Recharge Reduction IO
Level 14: Fly
  • (A) Flight Speed IO
  • (33) Flight Speed IO
Level 16: Integration
  • (A) HamiO:Golgi Exposure
  • (34) HamiO:Golgi Exposure
  • (34) HamiO:Golgi Exposure
Level 18: Focus
  • (A) Apocalypse - Damage
  • (34) Apocalypse - Accuracy/Damage/Recharge
  • (36) Apocalypse - Damage/Recharge
  • (36) Apocalypse - Damage/Endurance
  • (36) Apocalypse - Chance of Damage(Negative)
  • (37) Explosive Strike - Chance for Smashing Damage
Level 20: Swift
  • (A) HamiO:Microfilament Exposure
  • (37) HamiO:Microfilament Exposure
  • (37) HamiO:Microfilament Exposure
Level 22: Health
  • (A) Healing IO
Level 24: Stamina
  • (A) Endurance Modification IO
  • (39) Endurance Modification IO
  • (39) Endurance Modification IO
Level 26: Eviscerate
  • (A) Armageddon - Damage
  • (39) Armageddon - Damage/Recharge
  • (40) Armageddon - Accuracy/Damage/Recharge
  • (40) Armageddon - Damage/Endurance
  • (40) Armageddon - Chance for Fire Damage
  • (42) Scirocco's Dervish - Chance of Damage(Lethal)
Level 28: Instant Healing
  • (A) Recharge Reduction IO
Level 30: Spin
  • (A) Fury of the Gladiator - Accuracy/Damage
  • (42) Fury of the Gladiator - Damage/Recharge
  • (42) Fury of the Gladiator - Damage/Endurance/Recharge
  • (43) Fury of the Gladiator - Accuracy/Endurance/Recharge
  • (43) Fury of the Gladiator - Accuracy/Damage/End/Rech
  • (43) Fury of the Gladiator - Chance for Res Debuff
Level 32: Shockwave
  • (A) Ragnarok - Damage
  • (45) Ragnarok - Damage/Recharge
  • (45) Ragnarok - Accuracy/Damage/Recharge
  • (45) Ragnarok - Damage/Endurance
  • (46) Ragnarok - Accuracy/Recharge
  • (46) Positron's Blast - Chance of Damage(Energy)
Level 35: Assault
  • (A) Endurance Reduction IO
  • (46) Endurance Reduction IO
Level 38: Moment of Glory
  • (A) Luck of the Gambler - Recharge Speed
Level 41: Tactics
  • (A) HamiO:Cytoskeleton Exposure
  • (48) HamiO:Cytoskeleton Exposure
  • (48) HamiO:Cytoskeleton Exposure
Level 44: Petrifying Gaze
  • (A) Unbreakable Constraint - Hold
  • (48) Unbreakable Constraint - Hold/Recharge
  • (50) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (50) Unbreakable Constraint - Accuracy/Recharge
  • (50) Unbreakable Constraint - Endurance/Hold
Level 47: Resilience
  • (A) Resist Damage IO
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Critical Hit



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@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

My god, it's so....beautiful...


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Personally I'd replace that Resist Damage IO in Resiliance with a Steadfast Protection: Res/Def. You'll end up with about 1% less Smashing, Lethal, and Toxic Resistance (depending on what level you get), but 3% Defense to all. Given that the usual balance is 2% Resistance per 1% Defense, the Steadfast Protection is six times better. Plus it makes your build more expensive. Maybe enough to round it up to 13.6 Billion Inf, if you're on the high end of 13.5. Conspicuous consumption FTW!

Personally I'd go with Maneuvers over Tactics. You've got +67% Accuracy from set bonuses. You've got Follow Up for +14% ToHit, and it has 99.9% Accuracy slotted. Some of your purple slotted attacks have low Accuracy, but I think you're at the cap of 95% to hit up to +4 mobs as long as Follow Up hits. The perception is nice, but a few Accuracy Inspirations will do unless you plan to fight masses of Arachnos. Granted it is handy if your teammates aren't as well slotted. But Maneuvers will give your entire team another 3.5% Defense to all. It adds up.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

Very nice!

But no Performance Shifters?


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

Quote:
Originally Posted by Bionic_Flea View Post
Very nice! But no Performance Shifters?
I was thinking that, but it really depends on level. This is a VERY toggle-light build. He's got Integration, Fly, Assault, and Tactics. At any level, he's only going to get low on END if he flies during combat or spams AoEs. The purple powers are lightly slotted for END Reduction, but 3 of those come after Stamina. In the 20s he'll lose his Leadership powers, but those End Mod IOs will be scaled down. A Performance Shifter proc is better than a third End Mod IO at higher levels, but it breaks even somewhere. It probably is worthwhile to put one into QR instead of that third END Mod. At very low levels the proc is better than a significantly scaled down End Mod IO. Of course if he had a few slots to throw around, then adding a 4th to QR and Stamina for the proc would be nice. Plus a Gladiator's Armor: +3% Def to bump up the price tag by 2 billion. (Or 3 billion if people start flipping them outside the Market.)


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

And that extra 10% run speed from slotting two procs and two end mods makes getting from mob to mob that much quicker.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

Endwise, I can happily run sprint + Ninja run at the high levels, and exemped down to 15 on Posi, Im fine as long as I dont leave a travel power on.

a 3% def is a maybe, the other idea I was toying with was a 10% slow resist IO, by grabbing CJ at 49 and dropping vengeance.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
Originally Posted by DumpleBerry View Post
My god, it's so....beautiful...
It's full of set bonuses!


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA