Fired/SD build critique(brute)


Enots

 

Posted

Sorry ahead of time for another Fire/SD thread.

I figured I would post this in the scrapper section being this is where most of the DPS pro's hang out. lol

I want this build to do everything. Solo av's(without aid self if possible cause I hate taking it), farms, RWZ challenge, pylons, sf's, pugs... u get the idea.

I read through all the fire/sd threads and think I came up with a build that will accomplish what i'm looking for just need some number crucher people to take a look at it.

There is no epic power pool selections since I have to have swift and hurdle on my melees and I wanted grant cover and taunt for pug's and sf's.

My feeling is the build may need more Acc but i'm not sure where to get it.

I also realize this is expensive but I already have all the uniques, 5 lotgs and most of the purples. The pvp io is the ridiculous one but I will get it.

Here ya go:

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting

Villain Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(23), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(50)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-Def/EndRdx/Rchg(3), RedFtn-Def(5), RedFtn-EndRdx(5)
Level 2: Cremate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(29), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(43)
Level 4: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-Def/EndRdx/Rchg(7), RedFtn-Def(9), RedFtn-EndRdx(9), LkGmblr-Rchg+(33)
Level 6: Combat Jumping -- Ksmt-ToHit+(A), Zephyr-Travel(11), Zephyr-Travel/EndRdx(11), LkGmblr-Def(45), LkGmblr-Rchg+(46)
Level 8: Incinerate -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg(13), Hectmb-Dam%(13), Hectmb-Acc/Dmg/Rchg(15), Hectmb-Acc/Rchg(34)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(21)
Level 16: Health -- RgnTis-Regen+(A), Numna-Heal(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx(19)
Level 18: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Numna-Heal/EndRdx(21), Mrcl-Heal(23), Mrcl-Rcvry+(33), Mrcl-Heal/EndRdx(45)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(34), P'Shift-EndMod/Acc(48), P'Shift-End%(48), P'Shift-Acc/Rchg(50)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(39)
Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(27), GSFC-Build%(46)
Level 26: Fire Sword Circle -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(29), Armgdn-Acc/Dmg/Rchg(31), Armgdn-Acc/Rchg(31), Armgdn-Dmg/EndRdx(31), Oblit-Acc/Dmg/EndRdx/Rchg(45)
Level 28: Against All Odds -- EndRdx-I(A)
Level 30: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 32: Boxing -- Acc-I(A)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(39), HO:Ribo(39), HO:Ribo(40)
Level 41: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(42), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-EndRdx(43), LkGmblr-Rchg+(48)
Level 44: Swift -- Run-I(A)
Level 47: Grant Cover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
Level 49: Taunt -- Zinger-Dam%(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury


 

Posted

What attack chain do you plan on running? If you want the same relative build I would swap scorch for fire sword and put the purple set in scorch, you could then run the scorch, cremate, scorch, incinerate even with hasten down.

This IMO is a better build with more single target damage (work gloom into your attack chain until you lose too much endu then run s,c,s,i again.), more aoe damage, more regen and more hp. The .3% defense you are away from softcap will be taken care of by the -tohit in dark obliteration. You will burn through endurance extremly fast when launching all your AOES but you can use blues from the immense amount of inspirations that drop during farming. I note that you like to have swift and hurdle, put a Microfilament hami in sprint and call it a day, you will run faster. With this set up there is no need for a travel power, especially redside, I still typically beat fliers and some ss'ers to missions without one.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Scorch -- Hectmb-Dam%(A), EndRdx-I(46), Hectmb-Dmg/EndRdx(48), Hectmb-Dmg/Rchg(48), Hectmb-Acc/Dmg/Rchg(48), Hectmb-Acc/Rchg(50)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), Ksmt-ToHit+(3), HO:Cyto(37)
Level 2: Cremate -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(29), T'Death-Acc/Dmg(40), T'Death-Dmg/EndRdx(43), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(46)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(37)
Level 6: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(7), S'fstPrt-ResDam/Def+(37)
Level 8: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(9), GSFC-ToHit(9), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(34)
Level 10: Incinerate -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg(11), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(50)
Level 12: Active Defense -- HO:Membr(A), HO:Membr(13), HO:Membr(13)
Level 14: Hurdle -- Jump-I(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Numna-Heal/EndRdx(19), Mrcl-Rcvry+(23), Mrcl-Heal(34), RgnTis-Regen+(34)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(50)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25), Zephyr-Travel(25), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(33)
Level 26: Fire Sword Circle -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(27), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(31), Armgdn-Acc/Rchg(31)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- HO:Ribo(A), HO:Ribo(33), GA-3defTpProc(33)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), HO:Cyto(36)
Level 38: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Dmg(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40)
Level 41: Gloom -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(42), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(43)
Level 44: Dark Obliteration -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(45), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(46)
Level 47: Taunt -- Taunt-I(A)
Level 49: Grant Cover -- HO:Cyto(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury





I run a scrapper build that is extremly similar, swap taunt for char, gloom for fireblast and dark oblit for fireball. With this build you will be able to team well, farm, solo AVs, pylons, rwz challenge.


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