Shield/Axe Hami build


Ideon

 

Posted

Someone was recently looking for a better build for their Shield/Axe tanker for Hamidon Raids. I spent an hour or two with this one. There may be better ones out there, but I think 3212 hp and 60 hp/sec might work well.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Protocol 9: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Battle Axe
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection

  • (A) Steadfast Protection - Resistance/Endurance: Level 30
  • (3) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (5) Steadfast Protection - Knockback Protection: Level 30
  • (5) Impervious Skin - Status Resistance: Level 30
  • (7) Impervious Skin - Resistance/Recharge: Level 30
  • (7) Impervious Skin - Resistance/Endurance: Level 30
Level 1: Beheader
  • (A) Bruising Blow - Damage/Recharge: Level 30
  • (40) Bruising Blow - Damage/Endurance: Level 30
  • (40) Bruising Blow - Accuracy/Damage: Level 30
  • (43) Perfect Zinger - Taunt/Range: Level 50
  • (43) Perfect Zinger - Taunt: Level 50
  • (46) Perfect Zinger - Taunt/Recharge/Range: Level 50
Level 2: True Grit
  • (A) Numina's Convalescence - Heal: Level 50
  • (43) Numina's Convalescence - Heal/Recharge: Level 50
  • (46) Regenerative Tissue - +Regeneration: Level 30
Level 4: Gash
  • (A) Smashing Haymaker - Accuracy/Damage: Level 35
  • (39) Smashing Haymaker - Damage/Recharge: Level 35
  • (39) Smashing Haymaker - Damage/Endurance: Level 35
  • (50) Pounding Slugfest - Damage/Recharge: Level 30
  • (50) Pounding Slugfest - Damage/Endurance: Level 30
Level 6: Chop
  • (A) Smashing Haymaker - Damage/Endurance: Level 35
  • (11) Smashing Haymaker - Damage/Recharge: Level 35
  • (11) Smashing Haymaker - Accuracy/Damage: Level 35
Level 8: Combat Jumping
  • (A) Serendipity - Endurance: Level 40
  • (9) Serendipity - Defense: Level 40
  • (9) Serendipity - Defense/Endurance: Level 40
Level 10: Hurdle
  • (A) Jumping IO: Level 50
Level 12: Phalanx Fighting
  • (A) Serendipity - Endurance: Level 40
  • (13) Serendipity - Defense/Endurance: Level 40
  • (13) Serendipity - Defense/Endurance/Recharge: Level 40
Level 14: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (15) Numina's Convalescence - Heal: Level 50
  • (15) Numina's Convalescence - Heal/Recharge: Level 50
  • (17) Miracle - Heal/Endurance: Level 40
  • (17) Miracle - +Recovery: Level 40
  • (19) Miracle - Heal/Endurance/Recharge: Level 40
Level 16: Taunt
  • (A) Perfect Zinger - Taunt/Range: Level 50
  • (19) Perfect Zinger - Accuracy/Recharge: Level 50
  • (23) Perfect Zinger - Taunt/Recharge/Range: Level 50
Level 18: Kick
  • (A) Pounding Slugfest - Damage/Recharge: Level 30
  • (21) Pounding Slugfest - Damage/Endurance: Level 30
  • (34) Crushing Impact - Damage/Endurance/Recharge: Level 50
  • (37) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (37) Crushing Impact - Accuracy/Damage/Recharge: Level 50
Level 20: Stamina
  • (A) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (21) Efficacy Adaptor - EndMod: Level 50
Level 22: Swoop
  • (A) Pounding Slugfest - Damage/Endurance: Level 30
  • (23) Pounding Slugfest - Accuracy/Damage: Level 30
  • (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (34) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (34) Mako's Bite - Damage/Endurance: Level 50
Level 24: Tough
  • (A) Titanium Coating - Endurance: Level 50
  • (25) Titanium Coating - Resistance: Level 50
  • (25) Titanium Coating - Resistance/Endurance: Level 50
Level 26: Shield Charge
  • (A) Perfect Zinger - Accuracy/Recharge: Level 50
  • (27) Perfect Zinger - Taunt/Recharge/Range: Level 50
  • (27) Perfect Zinger - Taunt/Recharge: Level 50
Level 28: Boxing
  • (A) Mako's Bite - Damage/Endurance: Level 50
  • (29) Mako's Bite - Accuracy/Damage: Level 50
  • (29) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (31) Pounding Slugfest - Damage/Endurance: Level 30
  • (31) Pounding Slugfest - Damage/Recharge: Level 30
Level 30: Maneuvers
  • (A) Serendipity - Defense/Endurance: Level 40
  • (31) Serendipity - Endurance: Level 40
  • (37) Serendipity - Defense: Level 40
Level 32: Tactics
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
Level 35: One with the Shield
  • (A) Numina's Convalescence - Heal: Level 50
  • (36) Numina's Convalescence - Heal/Recharge: Level 50
  • (36) Numina's Convalescence - Heal/Endurance: Level 50
  • (36) Numina's Convalescence - Endurance/Recharge: Level 50
Level 38: Cleave
  • (A) Annoyance - Taunt/Recharge: Level 20
  • (39) Annoyance - Taunt: Level 20
  • (40) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
  • (42) Eradication - Accuracy/Damage/Recharge: Level 30
  • (42) Eradication - Damage/Recharge: Level 30
  • (42) Eradication - Accuracy/Recharge: Level 30
Level 41: Conserve Power
  • (A) Recharge Reduction IO: Level 50
Level 44: Physical Perfection
  • (A) Numina's Convalescence - Heal: Level 50
  • (45) Numina's Convalescence - Heal/Endurance: Level 50
  • (45) Numina's Convalescence - Heal/Recharge: Level 50
  • (45) Efficacy Adaptor - EndMod/Endurance: Level 50
  • (46) Efficacy Adaptor - EndMod: Level 50
Level 47: Weave
  • (A) Serendipity - Endurance: Level 40
  • (48) Serendipity - Defense: Level 40
  • (48) Luck of the Gambler - Recharge Speed: Level 50
  • (48) Luck of the Gambler - Defense/Endurance: Level 50
  • (50) Serendipity - Defense/Endurance: Level 40
Level 49: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
------------
Level 1: Brawl
  • (A) Pounding Slugfest - Damage/Recharge: Level 30
  • (3) Pounding Slugfest - Damage/Endurance: Level 30
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet


 

Posted

You're waaaaaaaay over the HP cap. If you pick up the +health accolades (and every serious IO player should) the build has 3813 health which is more than 600 over the cap. You've sacrified shield's strengths, which are its defenses - granted not useful during hami raids, but surely most players would use a level 50 IO'd tank for more than just hami raids.

It shouldn't be difficult to work a shield/axe build into something that's useful for hami raids AND normal teaming.


 

Posted

Quote:
Originally Posted by Igor_The_Mad View Post
You're waaaaaaaay over the HP cap. If you pick up the +health accolades (and every serious IO player should) the build has 3813 health which is more than 600 over the cap. You've sacrified shield's strengths, which are its defenses - granted not useful during hami raids, but surely most players would use a level 50 IO'd tank for more than just hami raids.

It shouldn't be difficult to work a shield/axe build into something that's useful for hami raids AND normal teaming.
Well, on one hand, this Hami build might be a good idea to label as such, and use advantage of multibuilds to have a normal build on the other one.


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