Kin / Sonic Defence build


Deacon_NA

 

Posted

Just hit 24 with this new defender and trying to decide what I should do future wise with him.
I'm not sure if its true but, I read somewhere on the forums that holds and mezzes where a ranged attack and if I maxed ranged defense it would help a lot.
I just through this together in mid's and I would like some opinions on this an possibly some polishing if this is deemed a good idea.
Any opinions you can give would be greatly appreciated.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Sonic Attack
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Transfusion -- Nictus-Acc/EndRdx/Heal/HP/Regen(A), Nictus-Acc/Heal(7), Nictus-Heal/HP/Regen/Rchg(9), Nictus-Heal(9), Nictus-Acc/EndRdx/Rchg(11)
Level 1: Shriek -- Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/Rchg(3), Thundr-Dmg/EndRdx(3), Thundr-Acc/Dmg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 2: Siphon Power -- Acc-I(A), Acc-I(11)
Level 4: Howl -- Ragnrk-Acc/Rchg(A), Ragnrk-Acc/Dmg/Rchg(13), Ragnrk-Dmg/Rchg(13), Ragnrk-Dmg/EndRdx(15), Ragnrk-Knock%(17)
Level 6: Siphon Speed -- Acc-I(A), RechRdx-I(43), RechRdx-I(46)
Level 8: Increase Density -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam(48)
Level 10: Hurdle -- Jump-I(A)
Level 12: Speed Boost -- EndMod-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
Level 16: Boxing -- Acc-I(A)
Level 18: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(19), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(34), RctvArm-EndRdx(48)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-End%(21)
Level 22: Weave -- HO:Cyto(A), HO:Cyto(23), HO:Cyto(23)
Level 24: Combat Jumping -- Krma-Def/EndRdx(A), Krma-ResKB(25), DefBuff-I(25), DefBuff-I(27)
Level 26: Transference -- Acc-I(A), Acc-I(27), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc/Rchg(48)
Level 28: Maneuvers -- HO:Cyto(A), HO:Cyto(29), HO:Cyto(29)
Level 30: Tactics -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(31), GSFC-ToHit/Rchg(31), GSFC-ToHit(31), GSFC-ToHit/EndRdx(33), GSFC-Build%(33)
Level 32: Fulcrum Shift -- Acc-I(A), Acc-I(34), RechRdx-I(34), RechRdx-I(36), RechRdx-I(50)
Level 35: Scream -- Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/Rchg(36), Thundr-Dmg/EndRdx(36), Thundr-Acc/Dmg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
Level 38: Shout -- Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/Rchg(39), Thundr-Dmg/EndRdx(39), Thundr-Acc/Dmg(40), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
Level 41: Dominate -- Lock-EndRdx/Rchg/Hold(A), Lock-Rchg/Hold(42), Lock-Acc/Rchg(42), Lock-Acc/Hold(42), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-%Hold(43)
Level 44: World of Confusion -- Mlais-Conf/Rng(A), Mlais-Acc/EndRdx(45), Mlais-EndRdx/Conf(45), Mlais-Acc/Rchg(45), Mlais-Acc/Conf/Rchg(46), Mlais-Dam%(46)
Level 47: Assault -- EndRdx-I(A)
Level 49: Mind Over Body -- HO:Ribo(A), HO:Ribo(50), HO:Ribo(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance



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My concerns with this build our as follows:

1. I have alot of toggles but, with Transference do I need the stamina pool?
2. Although ranged is maxed my melee and AoE are only in the 20'S and my only defense is World of confusion for close encounters as I couldn't find room for Screech,Shockwave,Sirens song, or Mass hynosis.

This build will be for teams (NOT PvP) and if I solo its only for a couple missions as I can't stand playing by myself.

Anyway that's about all I can think of.
Thanks for taking the time to read this,
Mal


 

Posted

a lot of mezzes are area types, most notably the stun grenades from malta. An easy way to boost your area defense is to use Aegis in your tough and mind over body.

Have you used defender world of confusion before? I tried it and found it completely useless, though I did find ONE person who found it useful.

As for stamina, you can safely go without it once you have transfusion, but I suggest you keep it for those times when you exemplar below the levels where you have transfusion, and to reduce how often you need to use it.


 

Posted

Thanks Garent for the input.

I got rid of World of Confusion.
(I have never used it, I only had it because as a Kin I would be up in melee alot and I don't have capped Melee Defense.)

I also have Stamina, But to make room I had to get rid of Increase Density(which is a cool buff) and Siphon Power.(Not such a big thing after Fulcrum, but will suck if I go lower)

This account has a high enough Vet reward so I can pick a travel by lvl 6 so don't be to freaked out by that slotting.
Since some of the mezzes you said are AoE I did what I could to max that as well.

with this build I have:
Melee : 29.8% Defense
Ranged: 45.5% Defense
AoE : 46.1% Defense

again I don't know if this is even a good thing to attempt so if anybody else has any thought about this please feel free to post.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Sonic Attack
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Transfusion

  • (A) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (7) Touch of the Nictus - Accuracy/Healing
  • (9) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (9) Touch of the Nictus - Healing
Level 1: Shriek
  • (A) Thunderstrike - Accuracy/Damage/Recharge
  • (3) Thunderstrike - Damage/Recharge
  • (3) Thunderstrike - Damage/Endurance
  • (5) Thunderstrike - Accuracy/Damage
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge
Level 2: Scream
  • (A) Thunderstrike - Accuracy/Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Endurance
  • (11) Thunderstrike - Damage/Endurance/Recharge
  • (15) Thunderstrike - Damage/Recharge
  • (17) Thunderstrike - Damage/Endurance
  • (21) Thunderstrike - Accuracy/Damage
Level 4: Howl
  • (A) Ragnarok - Accuracy/Recharge
  • (13) Ragnarok - Accuracy/Damage/Recharge
  • (13) Ragnarok - Damage/Recharge
  • (15) Ragnarok - Damage/Endurance
  • (17) Ragnarok - Chance for Knockdown
Level 6: Siphon Speed
  • (A) Accuracy IO
Level 8: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (36) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 10: Swift
  • (A) Run Speed IO
Level 12: Speed Boost
  • (A) Endurance Modification IO
Level 14: Health
  • (A) Miracle - +Recovery
  • (37) Numina's Convalescence - +Regeneration/+Recovery
Level 16: Shout
  • (A) Thunderstrike - Accuracy/Damage/Recharge
  • (19) Thunderstrike - Accuracy/Damage
  • (19) Thunderstrike - Damage/Endurance
  • (25) Thunderstrike - Damage/Recharge
  • (25) Thunderstrike - Accuracy/Damage/Endurance
  • (27) Thunderstrike - Damage/Endurance/Recharge
Level 18: Boxing
  • (A) Accuracy IO
Level 20: Stamina
  • (A) Endurance Modification IO
  • (43) Performance Shifter - EndMod
  • (43) Performance Shifter - Chance for +End
Level 22: Tough
  • (A) Aegis - Resistance/Endurance/Recharge
  • (23) Aegis - Endurance/Recharge
  • (23) Aegis - Resistance/Recharge
  • (33) Aegis - Resistance/Endurance
  • (37) Aegis - Resistance
  • (37) Steadfast Protection - Resistance/+Def 3%
Level 24: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Defense/Endurance/Recharge
  • (39) Luck of the Gambler - Defense
Level 26: Transference
  • (A) Performance Shifter - EndMod/Accuracy/Recharge
  • (27) Efficacy Adaptor - EndMod/Accuracy/Recharge
Level 28: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (34) HamiO:Cytoskeleton Exposure
  • (36) HamiO:Cytoskeleton Exposure
  • (40) HamiO:Cytoskeleton Exposure
Level 30: Tactics
  • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 32: Fulcrum Shift
  • (A) Accuracy IO
  • (34) Accuracy IO
  • (34) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 35: Screech
  • (A) Razzle Dazzle - Accuracy/Recharge
  • (40) Razzle Dazzle - Accuracy/Stun/Recharge
  • (40) Razzle Dazzle - Stun/Range
  • (43) Razzle Dazzle - Endurance/Stun
  • (46) Razzle Dazzle - Accuracy/Endurance
  • (46) Razzle Dazzle - Chance of Immobilize
Level 38: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (39) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (48) Luck of the Gambler - Recharge Speed
Level 41: Dominate
  • (A) Neuronic Shutdown - Accuracy/Recharge
  • (42) Neuronic Shutdown - Endurance/Hold
  • (42) Neuronic Shutdown - Accuracy/Endurance
  • (42) Neuronic Shutdown - Hold/Range
  • (48) Neuronic Shutdown - Accuracy/Hold/Recharge
  • (48) Neuronic Shutdown - Chance of Damage(Psionic)
Level 44: Mind Over Body
  • (A) Aegis - Resistance/Endurance/Recharge
  • (45) Aegis - Endurance/Recharge
  • (45) Aegis - Resistance/Recharge
  • (45) Aegis - Resistance/Endurance
  • (46) Aegis - Resistance
  • (50) Gladiator's Armor - TP Protection +3% Def (All)
Level 47: Inertial Reduction
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (50) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Vigilance



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Thx again for looking at this and giving feedback.
Mal


 

Posted

The build's pretty tight. One thing you can definitely do though is take out the second accuracy from fulcrum shift. You could also copy the slotting you're using maneuvers and use that in weave too.

Oh, and are you okay with using the gladiator's armor proc? It's delicious, but last I heard it costs 1.5 billion.


 

Posted

Not to highjack your thread but can someone post a softcap build? Me and my wife are duoing Kin/Sonic. Also, do you think World of Confusion will work better for us since it will be stacked?

Edit: I forgot to say what I was looking to soft cap--Melee Defense or F/C/E/N if possible. Since we'll be running in and out of melee range.


 

Posted

With the Numi and Miracle uniques, my Kin/Sonic does not have Stamina in his build. With those IOs and various +Recovery bonuses, he doesn't even need to use Transference as a crutch.

Other than that, it's hard for me to comment since it's clear you and I have fundamental differences on how to build a kin/sonic, or probably any defender. You're building for the Def bonuses at the expense of powers, and I built mine making sure to take powers that were, for me, mandatory and built bonuses on top of that. Powers such as Siphon Power (key for AV/GM fights), ID (mez breaker and more) and Dreadful Wail were non-negotiable for me. Note, I'm not saying "I am philosophically right and you are wrong", we just have different objectives.

Philly I don't have a build for you, but if you and your wife both take Grant Invis and Stealth (SB will overcome the -speed) that's an easy way to add 5-8% Def there. Taking those 2 with Maneuvers (x2) and CJ will get you 14.5-22.5% Def (depending on slotting), a good start.


Global = Hedgefund (or some derivation thereof)

 

Posted

Quote:
Originally Posted by Philly_NA View Post
Not to highjack your thread but can someone post a softcap build? Me and my wife are duoing Kin/Sonic. Also, do you think World of Confusion will work better for us since it will be stacked?

Edit: I forgot to say what I was looking to soft cap--Melee Defense or F/C/E/N if possible. Since we'll be running in and out of melee range.
I don't think it'll be possible for you to cap melee defense. Ranged and area defense is pretty easy to get though.

As for stacked world of confusion, that has some potential. If you both get the contagious confusion proc in there, I think you'll definitely see good results.