DB/WP & set build, Exchanging +HP for Acc?


Capa_Devans

 

Posted

I respec'd my stalker earlier in the year. It was my first real attempt at set bonuses and while I'm pleased with some aspects, I'm less so with others.

Good things (for me)
* regen
* recovery
* recharge
* def

Things I'm not satisfied with
* accuracy (I don't know if the acc is ok but I seem to be missing a lot, I'd usually run 2 acc IOs)
* I'm well over the HP cap (didn't realize this before) and think the +HP sets could be jiggled to provide other benefits

I don't PvP. I kept the Dark Blast as a pull and finish off a runner power. I do like having all my primary; I use every combo.

If anyone has any thoughts on how to improve the 'bad', I'd appreciate it. I'm not uber wealthy but do have two Armageddons knocking around.

Many thanks in advance.

| Copy & Paste this data into Mids' Hero Designer to view the build |
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Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Capa Devans: Level 50 Natural Stalker
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
------------
Level 1: Nimble Slash
(A) Kinetic Combat - Accuracy/Damage: Level 35
(3) Kinetic Combat - Damage/Endurance: Level 35
(11) Kinetic Combat - Damage/Recharge: Level 35
(13) Kinetic Combat - Damage/Endurance/Recharge: Level 35
(17) Accuracy IO: Level 50


Level 1: Hide
(A) Defense Buff IO: Level 30


Level 2: Ablating Strike
(A) Shield Breaker - Defense Debuff: Level 30
(3) Shield Breaker - Accuracy/Defense Debuff: Level 30
(5) Shield Breaker - Accuracy/Recharge: Level 30
(13) Shield Breaker - Defense Debuff/Endurance/Recharge: Level 30
(15) Shield Breaker - Accuracy/Endurance/Recharge: Level 30
(17) Shield Breaker - Chance for Lethal Damage: Level 30


Level 4: Power Slice
(A) Crushing Impact - Accuracy/Damage: Level 40
(5) Crushing Impact - Accuracy/Damage/Recharge: Level 40
(11) Crushing Impact - Damage/Endurance: Level 40
(15) Crushing Impact - Damage/Endurance/Recharge: Level 40
(21) Crushing Impact - Accuracy/Damage/Endurance: Level 40
(42) Damage Increase IO: Level 40


Level 6: Assassin's Blades
(A) Touch of Death - Accuracy/Damage: Level 40
(7) Touch of Death - Damage/Endurance: Level 40
(7) Touch of Death - Damage/Recharge: Level 40
(29) Touch of Death - Accuracy/Damage/Endurance: Level 40
(34) Touch of Death - Damage/Endurance/Recharge: Level 40
(48) Touch of Death - Chance of Damage(Negative): Level 40


Level 8: Build Up
(A) Adjusted Targeting - To Hit Buff/Endurance: Level 50
(9) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
(9) Adjusted Targeting - Recharge: Level 50
(40) Adjusted Targeting - Endurance/Recharge: Level 50
(46) Adjusted Targeting - To Hit Buff/Recharge: Level 50


Level 10: Swift
(A) Run Speed IO: Level 50


Level 12: Recall Friend
(A) Recharge Reduction IO: Level 50


Level 14: Hasten
(A) Recharge Reduction IO: Level 50
(23) Recharge Reduction IO: Level 50
(29) Recharge Reduction IO: Level 50


Level 16: Health
(A) Doctored Wounds - Heal/Recharge: Level 50
(25) Doctored Wounds - Heal: Level 50
(27) Doctored Wounds - Heal/Endurance: Level 50
(37) Doctored Wounds - Heal/Endurance/Recharge: Level 50
(37) Doctored Wounds - Endurance/Recharge: Level 50


Level 18: Vengeful Slice
(A) Touch of Death - Accuracy/Damage: Level 40
(19) Touch of Death - Damage/Endurance: Level 40
(19) Touch of Death - Damage/Recharge: Level 40
(46) Touch of Death - Chance of Damage(Negative): Level 40
(48) Touch of Death - Accuracy/Damage/Endurance: Level 40
(50) Touch of Death - Damage/Endurance/Recharge: Level 40


Level 20: Stamina
(A) Performance Shifter - EndMod: Level 50
(21) Performance Shifter - EndMod/Recharge: Level 50
(43) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
(43) Performance Shifter - Accuracy/Recharge: Level 50
(43) Performance Shifter - EndMod/Accuracy: Level 50
(45) Performance Shifter - Chance for +End: Level 50


Level 22: Mind Over Body
(A) Resist Damage IO: Level 50
(23) Resist Damage IO: Level 50


Level 24: Indomitable Will
(A) Serendipity - Defense: Level 40
(25) Serendipity - Defense/Endurance: Level 40


Level 26: Sweeping Strike
(A) Scirocco's Dervish - Accuracy/Damage: Level 50
(27) Scirocco's Dervish - Damage/Endurance: Level 50
(31) Scirocco's Dervish - Damage/Recharge: Level 50
(31) Scirocco's Dervish - Accuracy/Recharge: Level 50
(42) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50


Level 28: Placate
(A) Recharge Reduction IO: Level 50
(34) Recharge Reduction IO: Level 50


Level 30: Fast Healing
(A) Numina's Convalescence - Heal/Endurance: Level 50
(31) Numina's Convalescence - Endurance/Recharge: Level 50
(37) Numina's Convalescence - Heal/Recharge: Level 50
(39) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
(40) Numina's Convalescence - Heal: Level 50
(40) Numina's Convalescence - +Regeneration/+Recovery: Level 50


Level 32: One Thousand Cuts
(A) Obliteration - Accuracy/Damage/Recharge: Level 50
(33) Obliteration - Accuracy/Recharge: Level 50
(33) Obliteration - Damage/Recharge: Level 50
(33) Obliteration - Damage: Level 50
(34) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(46) Obliteration - Chance for Smashing Damage: Level 50


Level 35: Reconstruction
(A) Harmonized Healing - Heal: Level 40
(36) Harmonized Healing - Heal/Recharge: Level 40
(36) Miracle - Heal/Recharge: Level 40
(36) Miracle - Heal: Level 40
(48) Recharge Reduction IO: Level 50


Level 38: High Pain Tolerance
(A) Miracle - Heal/Recharge: Level 40
(39) Miracle - Heal/Endurance/Recharge: Level 40
(39) Miracle - +Recovery: Level 40
(50) Miracle - Heal: Level 40


Level 41: Strength of Will
(A) Resist Damage IO: Level 50
(42) Resist Damage IO: Level 50


Level 44: Teleport
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
(45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
(45) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50


Level 47: Heightened Senses
(A) Serendipity - Defense: Level 40
(50) Serendipity - Defense/Endurance/Recharge: Level 40


Level 49: Dark Blast
(A) Accuracy IO: Level 50


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Run Speed IO: Level 50


Level 2: Rest
(A) Recharge Reduction IO: Level 50


Level 1: Assassination
------------
Set Bonus Totals:
12.5% DamageBuff(Smashing)
12.5% DamageBuff(Lethal)
12.5% DamageBuff(Fire)
12.5% DamageBuff(Cold)
12.5% DamageBuff(Energy)
12.5% DamageBuff(Negative)
12.5% DamageBuff(Toxic)
12.5% DamageBuff(Psionic)
10.9% Defense(Smashing)
10.9% Defense(Lethal)
5.94% Defense(Fire)
5.94% Defense(Cold)
3.44% Defense(Energy)
3.44% Defense(Negative)
16.3% Defense(Melee)
6.88% Defense(Ranged)
11.9% Defense(AoE)
45% Enhancement(Accuracy)
20% Enhancement(RechargeTime)
15% Enhancement(Heal)
5% FlySpeed
135.5 HP (11.3%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Confused) 2.5%
MezResist(Held) 11.3%
MezResist(Immobilize) 13%
MezResist(Sleep) 2.5%
MezResist(Stun) 4.7%
MezResist(Terrorized) 4.7%
11.5% (0.19 End/sec) Recovery
30% (1.51 HP/sec) Regeneration
1.26% Resistance(Fire)
1.26% Resistance(Cold)
1.26% Resistance(Energy)
4.39% Resistance(Negative)
5% RunSpeed



------------
Set Bonuses:
Kinetic Combat
(Nimble Slash)
MezResist(Immobilize) 2.75%
18.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Shield Breaker
(Ablating Strike)
2.5% (0.04 End/sec) Recovery
Status Resistance 2.5%
2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
11% Enhancement(Accuracy)
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


Crushing Impact
(Power Slice)
MezResist(Immobilize) 2.2%
13.6 HP (1.13%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)


Touch of Death
(Assassin's Blades)
MezResist(Immobilize) 2.75%
18.1 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Adjusted Targeting
(Build Up)
2% DamageBuff(All)
1.26% Resistance(Energy,Negative)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)


Doctored Wounds
(Health)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)


Touch of Death
(Vengeful Slice)
MezResist(Immobilize) 2.75%
18.1 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
22.6 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)


Serendipity
(Indomitable Will)
4% (0.2 HP/sec) Regeneration


Scirocco's Dervish
(Sweeping Strike)
10% (0.5 HP/sec) Regeneration
3.13% Resistance(Negative)
9% Enhancement(Accuracy)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)


Numina's Convalescence
(Fast Healing)
12% (0.6 HP/sec) Regeneration
22.6 HP (1.88%) HitPoints
6% Enhancement(Heal)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)


Obliteration
(One Thousand Cuts)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Harmonized Healing
(Reconstruction)
1.5% (0.03 End/sec) Recovery


Miracle
(Reconstruction)
2.5% (0.04 End/sec) Recovery


Miracle
(High Pain Tolerance)
2.5% (0.04 End/sec) Recovery
22.6 HP (1.88%) HitPoints
5% Enhancement(Heal)


Blessing of the Zephyr
(Teleport)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)


Serendipity
(Heightened Senses)
4% (0.2 HP/sec) Regeneration





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Posted

I'll lead in with the "bad" as I see it... in no particular order.

For your problem with the HP cap: first off, a LOT of sets have some form of +HP component and stalkers are fairly easy to hit their HP cap. You have the High Pain Threshold and Invader accolades selected in your build, and i'd advise not to even waste your time getting them unless A) you already have them, or B) you want the badge. Nearly every decent set you can slot on this build is going to have some sort of +HP set bonus, so spending time to get those accolades will be a waste of time as far as utility purposes are concerned.

Regarding Accuracy: I think the Dual Blades set gives a sort of illusion that it misses more often than other sets. The reason for this is that you notice a lot more when you miss a combo due to the orange circle. it's not necessarily that you ARE missing more often, but you actually see it with the combo indicator, as opposed to an attack from some other set where the damage numbers could have just been blocked by the on-screen power effects. I have a number of DB characters and when i play them, i "feel" the misses on them much more than any other powerset, even though i know they're slotted just as well for Accuracy, if not better.

Getting into set bonuses, you'll likely end up with less accuracy across a set than you'd have if you slotted 2 generic accuracy IO's, in fact i'd say it's almost a given as far as the enhancement values go. However, with the set bonuses you can probably have about the equivalent depending on your priorities. Personally, I haven't used more than 1 accuracy IO post level 22 since IO's were introduced (or the approximate equivalent in a set) and i haven't had many (if any) problems with accuracy.

Your Power Selection and Slotting: My personal opinion here, ... you have a lot of extra slots in health, stamina, fast healing and High Pain Tolerance. I'll usually 3-slot each myself,(for a stalker at least) generally not more than that unless i have some free slots or am working toward a particular bonus i can't get somewhere else (or have a much higher HP).

On the flip side, there aren't enough slots in some of your key survivability powers like Mind Over Body, Indomitable Will and Heightened Senses... which brings me to when these powers were selected, IMO, these 3 powers (and also High Pain Tolerance and Reconstruction) should all be taken by level 30 at the latest, and in particular MoB, HPT and Recon, at least, should be taken before level 20. Of course, if you're already past these levels and never plan on exemping, i suppose it probably won't matter much.


Just a bit to chew on, i hope it helps some. I did go over your build and made some enhancement and slotting changes, though i didn't change any powers or when they were taken, and while i realize you stated that you're not uber wealthy, you could probably sell those two Armageddons to help you finance some changes, and of course you can always try merit rolls, ticket rolls and just good old fashioned playing to get inf and drops. in any case, it can be something to work towards. you could always keep your main build the way it is and slot stuff in a 2nd build as you get it too.

here's a demo of some changes i made, mainly to increase your survivability a bit and kept everything else somewhat close to where it is. Hopefully it will give you some ideas on where to go with your build.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Capa Devans Sept09: Level 50 Natural Stalker
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), Hectmb-Acc/Dmg/Rchg(17)
Level 1: Hide -- LkGmblr-Rchg+(A)
Level 2: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(13), AnWeak-Acc/DefDeb(15), Achilles-ResDeb%(17)
Level 4: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(15), C'ngImp-Acc/Dmg/Rchg(21), Hectmb-Dam%(42)
Level 6: Assassin's Blades -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(29), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(9), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(40), GSFC-Build%(46)
Level 10: Swift -- Run-I(A)
Level 12: Recall Friend -- Winter-ResSlow(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(29)
Level 16: Health -- Numna-Heal(A), Numna-Heal/Rchg(25), Mrcl-Rcvry+(27)
Level 18: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(46), Hectmb-Acc/Rchg(48), C'ngImp-Acc/Dmg/Rchg(48)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(43), P'Shift-End%(43)
Level 22: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(23), Aegis-ResDam(37), S'fstPrt-ResDam/Def+(45)
Level 24: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(25), LkGmblr-Rchg+(31), LkGmblr-Def/EndRdx/Rchg(37)
Level 26: Sweeping Strike -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(27), Erad-Dmg/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31), Sciroc-Dmg/EndRdx(42), Sciroc-Acc/Rchg(48)
Level 28: Placate -- RechRdx-I(A), RechRdx-I(34)
Level 30: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal(37), RgnTis-Regen+(39), Numna-Regen/Rcvry+(40)
Level 32: One Thousand Cuts -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Dmg/Rchg(33), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Dmg/EndRdx(34), Sciroc-Acc/Rchg(46)
Level 35: Reconstruction -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(36), Numna-Heal/Rchg(36), Numna-Heal/EndRdx/Rchg(36), ResDam-I(43)
Level 38: High Pain Tolerance -- Aegis-ResDam(A), Aegis-ResDam/Rchg(39), Aegis-ResDam/EndRdx(39)
Level 41: Strength of Will -- ImpArm-ResDam(A), ImpArm-ResPsi(42)
Level 44: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45), Zephyr-ResKB(45)
Level 47: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Rchg+(50), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
Level 49: Dark Blast -- Acc-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Assassination
------------

Set Bonus Totals:

  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 23% Defense(Smashing)
  • 23% Defense(Lethal)
  • 12.1% Defense(Fire)
  • 12.1% Defense(Cold)
  • 12.1% Defense(Energy)
  • 12.1% Defense(Negative)
  • 3% Defense(Psionic)
  • 14.9% Defense(Melee)
  • 11.8% Defense(Ranged)
  • 11.8% Defense(AoE)
  • 3.6% Max End
  • 18% Enhancement(Accuracy)
  • 22.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 185.2 HP (15.4%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 13.8%
  • MezResist(Terrorized) 2.2%
  • 7.5% (0.13 End/sec) Recovery
  • 76% (3.82 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 6.25% Resistance(Negative)
  • 3% Resistance(Psionic)
  • 20% RunSpeed


 

Posted

Thanks for the reply. I'll have a look at that build (would you happen to have the mids export available, please the datalink doesn't work for me?).

I take the point about feeling like it's missing. I'd usually run with two IOs.

My extra slots were generally to accommodate sets; perhaps different sets/focuses would change the slotting.

This girl is my main badger so she has the accolades for the badges anyway.*

Many thanks for your time.





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Posted

Quote:
Originally Posted by Capa_Devans View Post
Thanks for the reply. I'll have a look at that build (would you happen to have the mids export available, please the datalink doesn't work for me?).

I take the point about feeling like it's missing. I'd usually run with two IOs.

My extra slots were generally to accommodate sets; perhaps different sets/focuses would change the slotting.

This girl is my main badger so she has the accolades for the badges anyway.*

Many thanks for your time.
Sorry, for some reason the link to open the build didn't post correctly. I'm guessing you want the mids data chunk to copy and paste into mids, so here's that:

Code:
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|4AD294522FEE1A66E5B4696C48FBE04B516E4ACB96FA5AD534EBB53DD9E85EB0B66|
|5435A8EDE1A04966A35533F5B752C69DB117A598178F55AC3319C6ACDEAA0A9725D|
|CA8DA0926E6D3B556B2B76A65E5DD75B99CAB55DB352326C4736F607A0B80CFCEF6|
|8423D4DAF58021A13EE65A28E0B4481325138ED16A2203651EE22B910BD301812F7|
|3435239A3ED7A108DE4311BABE5084F067A0A8B80B2E8F7279D8E53D94B78B5D3DE|
|B025D992C99EF83CBA7AAF5B1AB8D5D6DEC1A64D7A824D70390FB5512FF6B8AD0FE|
|86E92DD1C43BA2D47BA2DC07221F5834B5462D47812661AA930389CE8407A7C6602|
|AC82A77304BAA3EA641263F08424A105A75E1D44099287E0E28251E4175DDAABA6E|
|5E4C841713E1C5E47831B3192AABC09D6887B0510EEB893EA32F3DCF89A65F30BD2|
|4AA6ABC41A8EBCD53DEBE234413478952FDB47DD741D7AF74FD3D5C669805BD44D3|
|51A2C7A08BA96A63BFDD688DFF221AFEC9748B776A8F68669FE821B812EC7225B82|
|FA34C267C195279879629C5307769E22415367591DE9E806E44E51DE1BC49CE9BE4|
|BC49CE3BCA79739C775BC3CEF141192B51A0F14526DE83F115A2D919926F817C52E|
|DD524B767AAC0C4ADB3409066812B9DA6EDCB648852B01F59CEE4CE7EA5D6CF7C63|
|FA4EB403565D2D54E706CF72670BDCE70237F8071CABBC3A63F9389F24EFC1E5841|
|F3CE2FCBF337C3697BC07F74FB8B8B789BFAAFF7A3E065AB75D5BEE80511940AC22|
|ACE1EB251C5DC6D1151C5DC5D1351C55109A9F02AD2A42C7B0A03984E30827109EA|
|2C88FB7AA1321801044E84208218411A2087D0871845708CD3F2D55F9C0|
|-------------------------------------------------------------------|
Keep in mind this isn't an "optimal" build for anything specific, but slotting along these lines should be very solid whether you want to solo, do some SF's or whatever else have you. You'll notice there are 3 Hecatomb IO's all slotted in different powers, which was to make up for the enhancement deficiencies in the slotted sets in those powers, to promote maximum effectiveness. They shouldn't be necessary, but would be a nice bonus if you can get them. you could always sub in some Crushing Impacts or the like in their place, they're relatively cheap.