Plant/Kin/Stone Soft Cap?
Hey, on Justice I had a Fire/Kin/Stone and had him softcapped, i loved that toon, but I didnt have a good Map for him. Im currently working on a Plant/Kin/Stone, but having trouble soft capping WITHOUT going wayyy tooo expensive...Any ideas/Builds?
50's: Hells Arrow-Arc/MM Blaster Mini-Kin-Fire/Kin Controller Furry Swipe-Broadsword/Reg Scrapper Not So Mini-Shield/SS Tanker Mini-Heal-Emp/Nrg Defender Mini's Lightning-Elec/SD Brute Phoenix's Strength-Fire/SS Tank |
Until you get a solid build, I'd suggest the combat armor from the pvp/arena day job accolade. It offers a nice bit of smashing/lethal and energy defense. I'd have to check in game, but I think it's around 12%.
I didn't catch your edit until just now. You're only one IO away from the softcap for smashing/lethal. Replace the Reactive Armor: Resistance (it's already biting deep into diminishing returns) with Steadfast Protection: Resistance/+Def and you're there. It's relatively cheap for the returns your get.
Overall, there are some things I would change. Hasten comes very, very late. I would strongly suggest throwing it in earlier unless you've completely ruled out exemplaring. With FS capping your damage, you could easily slot Fissure with the Stupefy set for a better accuracy bonus and toss an extra slot from Rock Armor into it for the +recharge proc. Siphon Power can be tossed aside once you have FS and you may find Entangle more useful to quickly immobilize a boss or AV. I would also recommend the Placate proc in place of the Sleep from the Fortunata set. You only lose 3 secs of duration, but it makes it easier to shed aggro if things turn ugly.
Personally, I'm a big fan of Earth's Embrace and would probably work that in somewhere too.
Hey, on Justice I had a Fire/Kin/Stone and had him softcapped, i loved that toon, but I didnt have a good Map for him. Im currently working on a Plant/Kin/Stone, but having trouble soft capping WITHOUT going wayyy tooo expensive...Any ideas/Builds?
Here's My Build
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Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
------------
Level 1: Strangler BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(40), BasGaze-Rchg/Hold(43), BasGaze-Acc/EndRdx/Rchg/Hold(46)
Level 1: Transfusion Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(23), Nictus-Acc/Heal(23), Nictus-Acc/EndRdx/Heal/HP/Regen(37), Nictus-Acc/EndRdx/Rchg(39)
Level 2: Roots Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(3), Enf'dOp-Acc/EndRdx(3), Enf'dOp-Immob/Rng(5), Enf'dOp-Acc/Immob/Rchg(5), Enf'dOp-Acc/Immob(17)
Level 4: Siphon Power Acc-I(A)
Level 6: Spore Burst FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(7), FtnHyp-Acc/Sleep/Rchg(7), FtnHyp-Acc/Rchg(15), FtnHyp-Sleep/EndRdx(17)
Level 8: Seeds of Confusion CoPers-Conf(A), CoPers-Conf/Rchg(9), CoPers-Acc/Conf/Rchg(9), CoPers-Acc/Rchg(13), CoPers-Conf/EndRdx(15)
Level 10: Siphon Speed RechRdx-I(A), RechRdx-I(11), Acc-I(11)
Level 12: Combat Jumping LkGmblr-Def(A), LkGmblr-Def/EndRdx(13)
Level 14: Hurdle Empty(A)
Level 16: Health Numna-Regen/Rcvry+(A)
Level 18: Vines Lock-Acc/Hold(A), Lock-Acc/Rchg(19), Lock-Rchg/Hold(19), Lock-EndRdx/Rchg/Hold(25), Lock-Acc/EndRdx/Rchg/Hold(25), Lock-%Hold(43)
Level 20: Stamina Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21)
Level 22: Speed Boost EndMod-I(A)
Level 24: Boxing Empty(A)
Level 26: Tough RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam/Rchg(27), RctvArm-ResDam(34)
Level 28: Weave LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(34)
Level 30: Carrion Creepers Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(31), Enf'dOp-Acc/EndRdx(31), Enf'dOp-Immob/Rng(31), Enf'dOp-Acc/Immob/Rchg(34), Enf'dOp-Acc/Immob(40)
Level 32: Fly Trap C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(33), C'Arms-Dmg/EndRdx(33), C'Arms-Acc/Dmg/Rchg(33)
Level 35: Transference Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift RechRdx-I(A), RechRdx-I(39), Acc-I(39), Acc-I(40)
Level 41: Fissure Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Dam%(43)
Level 44: Seismic Smash T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(45), T'Death-Dmg/Rchg(45), T'Death-Acc/Dmg/EndRdx(45), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(46)
Level 47: Rock Armor RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(50), RedFtn-EndRdx(50)
Level 49: Hasten RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Containment
50's:
Hells Arrow-Arc/MM Blaster
Mini-Kin-Fire/Kin Controller
Furry Swipe-Broadsword/Reg Scrapper
Not So Mini-Shield/SS Tanker
Mini-Heal-Emp/Nrg Defender
Mini's Lightning-Elec/SD Brute
Phoenix's Strength-Fire/SS Tank