Mini-Kin

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  1. Hey, on Justice I had a Fire/Kin/Stone and had him softcapped, i loved that toon, but I didnt have a good Map for him. Im currently working on a Plant/Kin/Stone, but having trouble soft capping WITHOUT going wayyy tooo expensive...Any ideas/Builds?

    Here's My Build

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    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Level 50 Magic Controller
    Primary Power Set: Plant Control
    Secondary Power Set: Kinetics
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Stone Mastery

    Hero Profile:
    ------------
    Level 1: Strangler BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(40), BasGaze-Rchg/Hold(43), BasGaze-Acc/EndRdx/Rchg/Hold(46)
    Level 1: Transfusion Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(23), Nictus-Acc/Heal(23), Nictus-Acc/EndRdx/Heal/HP/Regen(37), Nictus-Acc/EndRdx/Rchg(39)
    Level 2: Roots Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(3), Enf'dOp-Acc/EndRdx(3), Enf'dOp-Immob/Rng(5), Enf'dOp-Acc/Immob/Rchg(5), Enf'dOp-Acc/Immob(17)
    Level 4: Siphon Power Acc-I(A)
    Level 6: Spore Burst FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(7), FtnHyp-Acc/Sleep/Rchg(7), FtnHyp-Acc/Rchg(15), FtnHyp-Sleep/EndRdx(17)
    Level 8: Seeds of Confusion CoPers-Conf(A), CoPers-Conf/Rchg(9), CoPers-Acc/Conf/Rchg(9), CoPers-Acc/Rchg(13), CoPers-Conf/EndRdx(15)
    Level 10: Siphon Speed RechRdx-I(A), RechRdx-I(11), Acc-I(11)
    Level 12: Combat Jumping LkGmblr-Def(A), LkGmblr-Def/EndRdx(13)
    Level 14: Hurdle Empty(A)
    Level 16: Health Numna-Regen/Rcvry+(A)
    Level 18: Vines Lock-Acc/Hold(A), Lock-Acc/Rchg(19), Lock-Rchg/Hold(19), Lock-EndRdx/Rchg/Hold(25), Lock-Acc/EndRdx/Rchg/Hold(25), Lock-%Hold(43)
    Level 20: Stamina Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21)
    Level 22: Speed Boost EndMod-I(A)
    Level 24: Boxing Empty(A)
    Level 26: Tough RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam/Rchg(27), RctvArm-ResDam(34)
    Level 28: Weave LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(34)
    Level 30: Carrion Creepers Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(31), Enf'dOp-Acc/EndRdx(31), Enf'dOp-Immob/Rng(31), Enf'dOp-Acc/Immob/Rchg(34), Enf'dOp-Acc/Immob(40)
    Level 32: Fly Trap C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(33), C'Arms-Dmg/EndRdx(33), C'Arms-Acc/Dmg/Rchg(33)
    Level 35: Transference Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
    Level 38: Fulcrum Shift RechRdx-I(A), RechRdx-I(39), Acc-I(39), Acc-I(40)
    Level 41: Fissure Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Dam%(43)
    Level 44: Seismic Smash T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(45), T'Death-Dmg/Rchg(45), T'Death-Acc/Dmg/EndRdx(45), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(46)
    Level 47: Rock Armor RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(50), RedFtn-EndRdx(50)
    Level 49: Hasten RechRdx-I(A), RechRdx-I(50)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 1: Containment





    50's:
    Hells Arrow-Arc/MM Blaster
    Mini-Kin-Fire/Kin Controller
    Furry Swipe-Broadsword/Reg Scrapper
    Not So Mini-Shield/SS Tanker
    Mini-Heal-Emp/Nrg Defender
    Mini's Lightning-Elec/SD Brute
    Phoenix's Strength-Fire/SS Tank
  2. Mini-Kin

    Fire/Kin/Stone

    No, check "Hero Accolades" I think i have it set where "Geas of the Kind Ones" is on, so that will lower my Defense.
  3. Mini-Kin

    Fire/Kin/Stone

    It's not a bad build, not at all. But I prefer the way I'm slotted because I really like having Cinders. Also, you slotted Numina Regen/Recov in Earths Embrace which wouldnt be a bad idea if it was perma. But the +Regen/Recov only activates when the power is used, there for health would be the better option.
  4. Mini-Kin

    Fire/Kin/Stone

    I've recently been looking into Respecing out my Fire/Kin/Fire into Fire/Kin/Stone. Now i'm not a money bag so I'm trying to keep it semi-cheap yet soft capped. The build I made on mids is affordable, and its soft capped. Total S/L defense is 46.2... I know thats soft capped but i don't know if it will be good enough because it is only one Defense point over soft capping. Well gimmie any ideas, and here is my current build:




    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Mini?: Level 50 Technology Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Stone Mastery

    Hero Profile:
    ------------
    Level 1: Ring of Fire
    (A) Enfeebled Operation - Accuracy/Recharge
    (3) Enfeebled Operation - Endurance/Immobilize
    (3) Enfeebled Operation - Accuracy/Endurance
    (5) Enfeebled Operation - Immobilize/Range
    (5) Enfeebled Operation - Accuracy/Immobilize/Recharge
    (7) Enfeebled Operation - Accuracy/Immobilize


    Level 1: Transfusion
    (A) Doctored Wounds - Heal
    (7) Doctored Wounds - Recharge
    (9) Doctored Wounds - Heal/Recharge
    (9) Doctored Wounds - Heal/Endurance/Recharge
    (11) Doctored Wounds - Heal/Endurance
    (11) Accuracy IO


    Level 2: Char
    (A) Basilisk's Gaze - Accuracy/Hold
    (13) Basilisk's Gaze - Accuracy/Recharge
    (13) Basilisk's Gaze - Recharge/Hold
    (15) Basilisk's Gaze - Endurance/Recharge/Hold


    Level 4: Fire Cages
    (A) Enfeebled Operation - Accuracy/Recharge
    (15) Enfeebled Operation - Endurance/Immobilize
    (17) Enfeebled Operation - Accuracy/Endurance
    (17) Enfeebled Operation - Immobilize/Range
    (19) Enfeebled Operation - Accuracy/Immobilize/Recharge
    (19) Enfeebled Operation - Accuracy/Immobilize


    Level 6: Combat Jumping
    (A) Luck of the Gambler - Defense
    (34) Luck of the Gambler - Recharge Speed


    Level 8: Hot Feet
    (A) Curtail Speed - Accuracy/Slow
    (21) Curtail Speed - Endurance/Recharge/Slow
    (21) Curtail Speed - Accuracy/Endurance
    (23) Curtail Speed - Range/Slow
    (23) Curtail Speed - Damage/Slow


    Level 10: Siphon Speed
    (A) Accuracy IO
    (34) Recharge Reduction IO
    (43) Recharge Reduction IO


    Level 12: Flashfire
    (A) Stupefy - Accuracy/Recharge
    (25) Stupefy - Endurance/Stun
    (25) Stupefy - Accuracy/Endurance
    (27) Stupefy - Stun/Range
    (27) Stupefy - Accuracy/Stun/Recharge


    Level 14: Super Jump
    (A) Endurance Reduction IO


    Level 16: Hurdle
    (A) Jumping IO


    Level 18: Health
    (A) Healing IO


    Level 20: Stamina
    (A) Endurance Modification IO
    (34) Endurance Modification IO
    (43) Endurance Modification IO


    Level 22: Speed Boost
    (A) Endurance Modification IO


    Level 24: Boxing
    (A) Empty


    Level 26: Tough
    (A) Steadfast Protection - Resistance/+Def 3%
    (36) Reactive Armor - Resistance/Endurance
    (36) Reactive Armor - Resistance
    (37) Reactive Armor - Endurance
    (37) Reactive Armor - Resistance/Endurance/Recharge
    (46) Steadfast Protection - Knockback Protection


    Level 28: Weave
    (A) Red Fortune - Defense/Endurance
    (29) Red Fortune - Defense/Recharge
    (29) Red Fortune - Endurance
    (31) Red Fortune - Defense/Endurance/Recharge
    (31) Red Fortune - Defense


    Level 30: Hasten
    (A) Recharge Reduction IO
    (31) Recharge Reduction IO
    (46) Recharge Reduction IO


    Level 32: Fire Imps
    (A) Expedient Reinforcement - Accuracy/Recharge
    (33) Expedient Reinforcement - Damage/Endurance
    (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    (33) Expedient Reinforcement - Accuracy/Damage


    Level 35: Transference
    (A) Efficacy Adaptor - EndMod
    (36) Efficacy Adaptor - EndMod/Recharge
    (37) Efficacy Adaptor - EndMod/Accuracy/Recharge
    (40) Efficacy Adaptor - Accuracy/Recharge
    (40) Efficacy Adaptor - EndMod/Accuracy
    (40) Efficacy Adaptor - EndMod/Endurance


    Level 38: Fulcrum Shift
    (A) Accuracy IO
    (39) Accuracy IO
    (39) Recharge Reduction IO
    (39) Recharge Reduction IO


    Level 41: Fissure
    (A) Stupefy - Accuracy/Recharge
    (42) Stupefy - Endurance/Stun
    (42) Stupefy - Accuracy/Endurance
    (42) Stupefy - Stun/Range
    (43) Stupefy - Accuracy/Stun/Recharge


    Level 44: Cinders
    (A) Basilisk's Gaze - Accuracy/Hold
    (45) Basilisk's Gaze - Accuracy/Recharge
    (45) Basilisk's Gaze - Recharge/Hold
    (45) Basilisk's Gaze - Endurance/Recharge/Hold
    (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold


    Level 47: Rock Armor
    (A) Red Fortune - Defense/Endurance
    (48) Red Fortune - Defense
    (48) Red Fortune - Defense/Recharge
    (48) Red Fortune - Endurance
    (50) Red Fortune - Defense/Endurance/Recharge


    Level 49: Earth's Embrace
    (A) Numina's Convalescence - Endurance/Recharge
    (50) Numina's Convalescence - Heal/Recharge
    (50) Numina's Convalescence - Heal/Endurance/Recharge


    ------------
    Level 1: Brawl
    (A) Empty


    Level 1: Sprint
    (A) Empty


    Level 2: Rest
    (A) Empty


    Level 1: Containment



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  5. Fire/Kin/Stone builds -- Soft Cap for farming -- Post em!