Been gone a long time


Aett_Thorn

 

Posted

Hey all I just recently started playing after a 3 year break. Lots of changes have been made. I have been doin some research on the forums and think I came up with a build for my invuln tank. But i wanted to make sure that it looks good to those of you who know. I don't have any invention or Hami enhancements they will all be SO level.

Thank everyone,

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Iron-Golem: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- ResDam(A), ResDam(3), ResDam(3), EndRdx(11)
Level 1: Jab -- Acc(A), Dmg(36), Dmg(37), Dmg(43), EndRdx(46), RechRdx(48)
Level 2: Dull Pain -- RechRdx(A), RechRdx(5), RechRdx(5), Heal(13), Heal(13), Heal(27)
Level 4: Haymaker -- Acc(A), Dmg(7), Dmg(7), Dmg(15), EndRdx(15), RechRdx(42)
Level 6: Boxing -- Acc(A), Dmg(37), Dmg(37), Dmg(43), EndRdx(43), RechRdx(50)
Level 8: Unyielding -- ResDam(A), ResDam(9), ResDam(9), EndRdx(11)
Level 10: Hurdle -- Jump(A)
Level 12: Combat Jumping -- DefBuff(A)
Level 14: Super Jump -- Jump(A)
Level 16: Health -- Heal(A), Heal(17), Heal(17)
Level 18: Invincibility -- DefBuff(A), DefBuff(19), DefBuff(19), EndRdx(36), Taunt(36)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Knockout Blow -- Acc(A), Dmg(23), Dmg(23), Dmg(25), EndRdx(25), RechRdx(40)
Level 24: Taunt -- Taunt(A)
Level 26: Tough Hide -- DefBuff(A), DefBuff(27), DefBuff(34)
Level 28: Rage -- RechRdx(A), RechRdx(29), RechRdx(29)
Level 30: Tough -- ResDam(A), ResDam(31), ResDam(31), EndRdx(31), EndRdx(34)
Level 32: Weave -- DefBuff(A), DefBuff(33), DefBuff(33), EndRdx(33), EndRdx(34)
Level 35: Resist Physical Damage -- ResDam(A)
Level 38: Foot Stomp -- Acc(A), Dmg(39), Dmg(39), Dmg(39), EndRdx(40), RechRdx(40)
Level 41: Conserve Power -- RechRdx(A), RechRdx(42), RechRdx(42)
Level 44: Physical Perfection -- EndMod(A), EndMod(45), EndMod(45), Heal(45), Heal(46), Heal(46)
Level 47: Resist Energies -- ResDam(A), ResDam(48), ResDam(48)
Level 49: Resist Elements -- ResDam(A), ResDam(50), ResDam(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet


 

Posted

That looks like a pretty solid build to me. Well done! And welcome back!


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by myname72004 View Post
Hey all I just recently started playing after a 3 year break. Lots of changes have been made. I have been doin some research on the forums and think I came up with a build for my invuln tank. But i wanted to make sure that it looks good to those of you who know. I don't have any invention or Hami enhancements they will all be SO level.
Looks very close to how I'd make it. I'd probably pull 3 or 4 slots from the late passives and put them into Taunt, in anticipation of easy set bonuses. Mocking Beratement and Perfect Zinger are good. And since only Tankers slaunt Tot sets often, they're not expensive at all.

The passives no longer bring large benefits from being slotted. The main point in having them now is the debuff protection they offer, and you get that just from having the power, and it is not improved by adding more resistance.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

Quote:
Originally Posted by Heraclea View Post
And since only Tankers slaunt Tot sets often
Heh.


If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog