Hello fellow Heroes/Villans!!
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In addition, if the guy who knocks out the enemy also happens to be on your team, don't worry about it.
Don't sweat kill-stealing. For one thing, rewards are disbursed proportionately, so if someone comes in and mops up that last sliver of health on an enemy, you still get almost full credit for the defeat. Some people may not realize you're fighting that enemy, or it might be a new player who's not familiar with the concept of kill-stealing, or it might be someone who genuinely thinks that you're having trouble and is genuinely trying to be nice. It's no biggie, and there are tons more enemies where that one came from.
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I couldn't tell from your original statement above whether or not the people you were talking about were teamed with you. :3
61866 - A Series of Unfortunate Kidnappings - More than a coincidence?
2260 - The Burning of Hearts - A green-eyed monster holds the match.
379248 - The Spider Without Fangs - NEW - Some lessons learned (more or less.)
Welcome! Enjoy
Thelonious Monk
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Not true.
The editors in the game have always been a bit on the borked side, though I've never had it act that badly. Still, I typically edit any text longer than a sentence in Notepad, then alt-tab to the game and paste it in. The standard Ctrl-C/Ctrl-V hotkeys work in-game.
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The Editors 'broke' around about I14, when AE hit. The AE text boxes in the Architecht itself were pretty bad. They even managed to ACTUALLY break the ID boxes. Remember when we had that month or so of no paragraphs in IDs? That was bad.
The point and click is still woefully buggy. I guess its just not very high on the 'Fixit list'. I dont know how easy/hard it would be, so I wont insult anyones intelligence by saying 'It should be an easy fix!'
Still annoying.
Oh, and welcome to the boards =]
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Actually, the ID editor has been bugged for as long as I've been with the game, and continues to be bugged to this day, though the bugs it has seen have been as diverse as life in the sea.
Not true.
The Editors 'broke' around about I14, when AE hit. |
All the way back when, the editor had a serious problem with text wrapping, randomly failing to wrap words to the next line properly, leaving them hanging out of the text box. If you then tried to backspace or delete over text after places this occurred, the word would alternate between being on the previous line and on the next line, shifting the text you're erasing left and right but NOT moving your cursor. So, for instance, you wanted to delete the word "go" in "Elizabeth then had to |go and speak with God." with the cursor placed at the vertical line. As soon as you deleted "g," "Elizabeth would shift to the previous line and you'd end up with "the|n had to o and speak with God." With the cursor placed at the vertical line, so actually hitting Delete twice would mess up your text in a big way. This seems to have been fixed for some time, but I still see it occasionally.
For a while, the text box allowed 1024 symbols, but coded line breaks as four letters, so if you had a lot of line breaks that pushed your bio size over the limit, the text box would truncate your bio every time you zoned. I had a character for whom I wrote in "the last great war." over thirty times before I gave up, and it took her at least three years before that actually took.
The text box has always had trouble with text manipulation at the edge of the text box. If you manage to string text such that your line before the space goes right to the text box border, you will be unable to backspace over the space and the game will decide it wants an artificial line break right there, causing you to have to literally delete entire words before it will actually take. For instance, if you had "take| that" wrapped at the horizontal line, then you can kill the space and it still won't wrap down as a single word. It'll stay separate. In fact, you can stand your cursor on the bottom line and Backspace, and it WILL kill symbols from the upper line, but will not bring the lower word up. At all. You can end up with "t|at" and it will still be wrapped despite there being plenty of room for it to shift back to the previous line. To the best of my knowledge, this has never been fixed.
There used to be a time when the bio field would randomly kill your line breaks, and that happened long before the Architect, as well. It didn't do it right as you typed, it just randomly ate your line breaks upon logging in or zoning or something like that. I don't check my own bio all the time, so I don't know when it happens. I haven't seen it in years, not counting the latest Architect oops.
And then there was the ever fun bug where the text box put artificial line
breaks at the end of each
line where the text box ended, which caused your text to come off in
line-and-a-half blocks in
the actual bio window, because the window is narrower than the text box
itself. That was fixed fairly
early on, but it was pretty ugly, don't you agree?
And then there's the problem of mouse-selecting... Pretty much anything in a text box that you can actually type in. Click-placing your cursor is out of the question, as it simply does not go where you point, just "somewhere" within the text box. Drag-selecting text has the nasty tendency to either select nothing, or select something which has nothing in the slightest to do with where you actually pointed. And even today, auto-scrolling windows with scroll bars as you highlight text in them causes the scroll bars to rocket at the speed of light regardless of your scroll bar speed settings, so you can either highlight what's visible in the window, EVERYTHING above or EVERYTHING below, unless you have reflexes to rival the Flash. That has never been fixed, to the point of making the mouse useless for anything above putting focus on the text box.
And then there's the problem of basic keyboard shortcuts working. Or rather not working. Sometimes. It's hard to tell, because it's so hard to predict. Page Up, Page Down, Home and End typically work, but Ctrl + End works sometimes and just reads as "end" at other times. Ctrl + C trends to work, but Ctrl + A doesn't always. Ctrl + Z doesn't even register. And with the way the bio field is set up, you can't even cancel your changes. If you delete a paragraph of text and change your mind... Well, too bad! Can't undo, can't cancel, it's gone. Either write it all from scratch (and from memory) or suck it!
The text boxes in this game have been a frikkin' mess from day one, to the point where I'm dumbfounded as to why they decided to apparently re-write existing software and code their own crappy, buggy text editor from scratch. Even something as completely basic as... Err... Word 5, really, which I've actually used back in the day. It didn't have any of the completely unnecessary features of Word 2007, but at least it didn't have any of the completely unnecessary bugs, eccentricities and oddities of the City of Heroes text editor, and it dealt with raw text. Hell, Note Pad is superior right now, and it has all the features I complained about. Why did Cryptic (yes, Cryptic) have to go and reinvent the wheel? All they ended up doing is putting lots of edges on it so it doesn't roll as smoothly.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Well yeah. Training enhancements are not the most powerful. So i was saying that Training enhancments are weaker then Single Origin or Dual Origin enhancements. Of course IO's are the most powerful