Complete newb trying a Stone/Stone Build


Cainus

 

Posted

Ok, I'm looking to make a Stone-Stone build. He's at 29 now.

I plan to have Granite, but only use it sparingly. (i.e. when taking alphas for 8 man TFs, etc.)

I'm not looking for a super awesome build, with a ton of purples, but l'd like to be able to be the main tank for a TF, and still be smashy enough to be fun solo. (Is Defense softcap outside of granite a reasonable goal, or is that going to take billions of infamy?)

If you have any good suggestions for alternate power picks, slotting, or IO sets that would be reasonable to pickup for the set bonuses, I'd appreciate it.

I'm coming from the defender world, where generally IO set bonuses don't matter that much in terms of performance, but from what I can tell, especially for the defense softcap, the difference can be immense.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Stone Melee
Secondary Power Set: Stone Armor
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting

Villain Profile:
Level 1: Stone Mallet -- Acc-I(A), EndRdx-I(5), EndRdx-I(11), RechRdx-I(37), Dmg-I(40), Dmg-I(48)
Level 1: Rock Armor -- EndRdx-I(A), DefBuff-I(3), DefBuff-I(3), DefBuff-I(5)
Level 2: Heavy Mallet -- Acc-I(A), EndRdx-I(9), EndRdx-I(9), Dmg-I(19), Dmg-I(31), Dmg-I(37)
Level 4: Earth's Embrace -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(15), Heal-I(15), Heal-I(46), Heal-I(46)
Level 6: Swift -- Run-I(A), Run-I(7), Run-I(7)
Level 8: Fault -- Acc-I(A), Acc-I(11), Dsrnt-I(45), Dsrnt-I(45)
Level 10: Recall Friend -- EndRdx-I(A)
Level 12: Boxing -- Acc-I(A), EndRdx-I(13), EndRdx-I(19), RechRdx-I(37), Dmg-I(40), Dmg-I(46)
Level 14: Teleport -- TSM'n-EndRdx(A)
Level 16: Rooted -- EndRdx-I(A), Heal-I(17), Heal-I(17), Heal-I(40)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Seismic Smash -- Acc-I(A), EndRdx-I(23), EndRdx-I(23), Dmg-I(27), Dmg-I(31), Dmg-I(34)
Level 24: Mud Pots -- EndRdx-I(A), EndRdx-I(25), Acc-I(25), Slow-I(27), Slow-I(45)
Level 26: Stone Skin -- ResDam-I(A)
Level 28: Crystal Armor -- EndRdx-I(A), DefBuff-I(29), DefBuff-I(29), DefBuff-I(31)
Level 30: Tough -- EndRdx-I(A), ResDam-I(43), ResDam-I(43), ResDam-I(43)
Level 32: Tremor -- Acc-I(A), EndRdx-I(33), EndRdx-I(33), Dmg-I(33), Dmg-I(34), Dmg-I(34)
Level 35: Minerals -- EndRdx-I(A), DefBuff-I(36), DefBuff-I(36), DefBuff-I(36)
Level 38: Granite Armor -- EndRdx-I(A), DefBuff-I(39), DefBuff-I(39), DefBuff-I(39)
Level 41: Weave -- EndRdx-I(A), DefBuff-I(42), DefBuff-I(42), DefBuff-I(42)
Level 44: Taunt -- RechRdx-I(A)
Level 47: Build Up -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Hurl Boulder -- Acc-I(A), Dmg-I(50), Dmg-I(50), Dmg-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury


 

Posted

Quote:
Originally Posted by Reverend View Post
Ok, I'm looking to make a Stone-Stone build. He's at 29 now.

I plan to have Granite, but only use it sparingly. (i.e. when taking alphas for 8 man TFs, etc.)
I consider my mace/stone brute a mace/granite brute because that's what it is. If you can deal with the penalties, it's easier to design a build to work in granite than to design a build flexible enough to work in the other modes.

Quote:
I'm not looking for a super awesome build, with a ton of purples, but l'd like to be able to be the main tank for a TF, and still be smashy enough to be fun solo. (Is Defense softcap outside of granite a reasonable goal, or is that going to take billions of infamy?)
Granite offers both a high amount of typed defense and resistance. Without that base amount, I would think it impossible to get the defense cap to S/L without gimping yourself.

Quote:
If you have any good suggestions for alternate power picks, slotting, or IO sets that would be reasonable to pickup for the set bonuses, I'd appreciate it.

I'm coming from the defender world, where generally IO set bonuses don't matter that much in terms of performance, but from what I can tell, especially for the defense softcap, the difference can be immense.
I don't have mid's with me right now on this machine, but here's what I see:

1) Generic IO's are awful. For the best bang for the buck, you want to do something called frankenslotting. That means buying very cheap recipes that modify multiple attributes, which will save you slots and make you more effective. Also if you're careful with what you buy on the market, you'll spend about the same as you will with those level 50 Generic IOs. You just won't be buying obliteration, or numinas or LOTG 7.5's. You can use recipes on the cheap. Also - don't forget recipes that don't require rare salvage are always a better option for saving inf.
2) Earth's Embrace: 5 slot it with doctored wounds, skipping the Heal/End one. It isn't that expensive and well worth it for the recharge and to get Earth's Embrace available more often.
3) You can get away with 2 slotting swift.
4) You overslotted boxing. It's not worth the slots.
5) Slot fault with a cheap stun set or Acc/Rech. Not Stun duration.
6) Granite is not six slotted. It's actually a rule. You have to six slot it. It covers both defense and resistance, and you'll want to get to the ED cap on both.

The best thing you could do right now is get familiar with the market. Learn what is dirt cheap because nobody wants them - that's what you want to buy. Then start putting those in your virtual build and see how it turns out. You'll be amazed at the slots that you'll save in the long run.


 

Posted

Ok, revamped build with some frankenslotting, and some sets... Mots of the sets are Kinetic Combat sets in my single target attacks.

Anything major I'm doing wrong here? I'm not sure about the price of some of the IOs, but I was trying to stay clear of the obviously expensive ones.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Stone Melee
Secondary Power Set: Stone Armor
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting

Villain Profile:
Level 1: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), Acc-I(7), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(37), KntkC'bat-Knock%(40)
Level 1: Rock Armor -- S'dpty-Def/EndRdx(A), GftotA-Def/EndRdx(3), GftotA-Def(3), RedFtn-Def/EndRdx(5)
Level 2: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(19), KntkC'bat-Knock%(31), Acc-I(37)
Level 4: Earth's Embrace -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15), Dct'dW-Rchg(46)
Level 6: Swift -- Run-I(A), Run-I(7)
Level 8: Fault -- Rope-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(11), Stpfy-Acc/Stun/Rchg(37), Rope-Acc/Rchg(45)
Level 10: Recall Friend -- EndRdx-I(A)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46), KntkC'bat-Knock%(48)
Level 14: Teleport -- TSM'n-EndRdx(A), TSM'n-Rng(19)
Level 16: Rooted -- H'zdH-Heal/EndRdx(A), Dct'dW-Heal/EndRdx(17), H'zdH-Heal/EndRdx/Rchg(17), H'zdH-Heal(40)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(27), KntkC'bat-Knock%(31), Acc-I(34)
Level 24: Mud Pots -- M'Strk-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(25), Slow-I(25), EndRdx-I(27), Slow-I(45)
Level 26: Stone Skin -- ResDam-I(A)
Level 28: Crystal Armor -- S'dpty-Def/EndRdx(A), GftotA-Def(29), GftotA-Def/EndRdx(29), RedFtn-Def/EndRdx(31)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx(43), TtmC'tng-ResDam/EndRdx(43), ImpArm-ResDam(43)
Level 32: Tremor -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 35: Minerals -- S'dpty-Def/EndRdx(A), GftotA-Def/EndRdx(36), GftotA-Def(36), RedFtn-Def/EndRdx(36)
Level 38: Granite Armor -- DefBuff-I(A), ResDam-I(39), S'dpty-Def(39), S'dpty-Def/EndRdx(39), RctvArm-ResDam(40), RctvArm-ResDam/EndRdx(45)
Level 41: Weave -- S'dpty-Def/EndRdx(A), GftotA-Def/EndRdx(42), GftotA-Def(42), RedFtn-Def/EndRdx(42)
Level 44: Taunt -- RechRdx-I(A)
Level 47: Build Up -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Hurl Boulder -- Acc-I(A), Dmg-I(50), Dmg-I(50), Dmg-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonuses:
Kinetic Combat
(Stone Mallet)

  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
  • 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
Gift of the Ancients
(Rock Armor)
  • 2% (0.03 End/sec) Recovery
Kinetic Combat
(Heavy Mallet)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
  • 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
Doctored Wounds
(Earth's Embrace)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Rope A Dope
(Fault)
  • 6% (0.38 HP/sec) Regeneration
Stupefy
(Fault)
  • 2.5% (0.04 End/sec) Recovery
Kinetic Combat
(Boxing)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
  • 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
Time & Space Manipulation
(Teleport)
  • 8% (0.5 HP/sec) Regeneration
Harmonized Healing
(Rooted)
  • 1.5% (0.03 End/sec) Recovery
  • MezResist(Confused) 1.65%
Kinetic Combat
(Seismic Smash)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
  • 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
Gift of the Ancients
(Crystal Armor)
  • 2% (0.03 End/sec) Recovery
Impervium Armor
(Tough)
  • 2.5% (0.04 End/sec) Recovery
Multi Strike
(Tremor)
  • MezResist(Sleep) 1.65%
  • 0.95% Resistance(Fire,Cold)
  • MezResist(Stun) 1.65%
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Gift of the Ancients
(Minerals)
  • 2% (0.03 End/sec) Recovery
Serendipity
(Granite Armor)
  • 4% (0.25 HP/sec) Regeneration
Reactive Armor
(Granite Armor)
  • MezResist(Immobilize) 1.1%
Gift of the Ancients
(Weave)
  • 2% (0.03 End/sec) Recovery


 

Posted

Kinetic Combat is one of the expensive ones.


 

Posted

Quote:
Originally Posted by Tonality View Post
4)
You overslotted boxing. It's not worth the slots.
Is the Fighting pool even needed for a /stone build? It seems like overkill to me, and those power choices could be used patron powers.

Also, I tend to slot "%chance to do x damage" IOs from the stun/knockback sets in Fault, to at least give it some damage potential, but that mainly applies to builds that arent trying to overcome the -rech/-dam/-speed of Granite.