Complete newb trying a Stone/Stone Build
Ok, I'm looking to make a Stone-Stone build. He's at 29 now.
I plan to have Granite, but only use it sparingly. (i.e. when taking alphas for 8 man TFs, etc.) |
I'm not looking for a super awesome build, with a ton of purples, but l'd like to be able to be the main tank for a TF, and still be smashy enough to be fun solo. (Is Defense softcap outside of granite a reasonable goal, or is that going to take billions of infamy?) |
If you have any good suggestions for alternate power picks, slotting, or IO sets that would be reasonable to pickup for the set bonuses, I'd appreciate it. I'm coming from the defender world, where generally IO set bonuses don't matter that much in terms of performance, but from what I can tell, especially for the defense softcap, the difference can be immense. |
1) Generic IO's are awful. For the best bang for the buck, you want to do something called frankenslotting. That means buying very cheap recipes that modify multiple attributes, which will save you slots and make you more effective. Also if you're careful with what you buy on the market, you'll spend about the same as you will with those level 50 Generic IOs. You just won't be buying obliteration, or numinas or LOTG 7.5's. You can use recipes on the cheap. Also - don't forget recipes that don't require rare salvage are always a better option for saving inf.
2) Earth's Embrace: 5 slot it with doctored wounds, skipping the Heal/End one. It isn't that expensive and well worth it for the recharge and to get Earth's Embrace available more often.
3) You can get away with 2 slotting swift.
4) You overslotted boxing. It's not worth the slots.
5) Slot fault with a cheap stun set or Acc/Rech. Not Stun duration.
6) Granite is not six slotted. It's actually a rule. You have to six slot it. It covers both defense and resistance, and you'll want to get to the ED cap on both.
The best thing you could do right now is get familiar with the market. Learn what is dirt cheap because nobody wants them - that's what you want to buy. Then start putting those in your virtual build and see how it turns out. You'll be amazed at the slots that you'll save in the long run.
Ok, revamped build with some frankenslotting, and some sets... Mots of the sets are Kinetic Combat sets in my single target attacks.
Anything major I'm doing wrong here? I'm not sure about the price of some of the IOs, but I was trying to stay clear of the obviously expensive ones.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Brute
Primary Power Set: Stone Melee
Secondary Power Set: Stone Armor
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting
Villain Profile:
Level 1: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), Acc-I(7), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(37), KntkC'bat-Knock%(40)
Level 1: Rock Armor -- S'dpty-Def/EndRdx(A), GftotA-Def/EndRdx(3), GftotA-Def(3), RedFtn-Def/EndRdx(5)
Level 2: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(19), KntkC'bat-Knock%(31), Acc-I(37)
Level 4: Earth's Embrace -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15), Dct'dW-Rchg(46)
Level 6: Swift -- Run-I(A), Run-I(7)
Level 8: Fault -- Rope-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(11), Stpfy-Acc/Stun/Rchg(37), Rope-Acc/Rchg(45)
Level 10: Recall Friend -- EndRdx-I(A)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46), KntkC'bat-Knock%(48)
Level 14: Teleport -- TSM'n-EndRdx(A), TSM'n-Rng(19)
Level 16: Rooted -- H'zdH-Heal/EndRdx(A), Dct'dW-Heal/EndRdx(17), H'zdH-Heal/EndRdx/Rchg(17), H'zdH-Heal(40)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(27), KntkC'bat-Knock%(31), Acc-I(34)
Level 24: Mud Pots -- M'Strk-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(25), Slow-I(25), EndRdx-I(27), Slow-I(45)
Level 26: Stone Skin -- ResDam-I(A)
Level 28: Crystal Armor -- S'dpty-Def/EndRdx(A), GftotA-Def(29), GftotA-Def/EndRdx(29), RedFtn-Def/EndRdx(31)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx(43), TtmC'tng-ResDam/EndRdx(43), ImpArm-ResDam(43)
Level 32: Tremor -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 35: Minerals -- S'dpty-Def/EndRdx(A), GftotA-Def/EndRdx(36), GftotA-Def(36), RedFtn-Def/EndRdx(36)
Level 38: Granite Armor -- DefBuff-I(A), ResDam-I(39), S'dpty-Def(39), S'dpty-Def/EndRdx(39), RctvArm-ResDam(40), RctvArm-ResDam/EndRdx(45)
Level 41: Weave -- S'dpty-Def/EndRdx(A), GftotA-Def/EndRdx(42), GftotA-Def(42), RedFtn-Def/EndRdx(42)
Level 44: Taunt -- RechRdx-I(A)
Level 47: Build Up -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Hurl Boulder -- Acc-I(A), Dmg-I(50), Dmg-I(50), Dmg-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonuses:
Kinetic Combat
(Stone Mallet)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
- 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
(Rock Armor)
- 2% (0.03 End/sec) Recovery
(Heavy Mallet)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
- 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
(Earth's Embrace)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Fault)
- 6% (0.38 HP/sec) Regeneration
(Fault)
- 2.5% (0.04 End/sec) Recovery
(Boxing)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
- 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
(Teleport)
- 8% (0.5 HP/sec) Regeneration
(Rooted)
- 1.5% (0.03 End/sec) Recovery
- MezResist(Confused) 1.65%
(Seismic Smash)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
- 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
(Crystal Armor)
- 2% (0.03 End/sec) Recovery
(Tough)
- 2.5% (0.04 End/sec) Recovery
(Tremor)
- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
(Minerals)
- 2% (0.03 End/sec) Recovery
(Granite Armor)
- 4% (0.25 HP/sec) Regeneration
(Granite Armor)
- MezResist(Immobilize) 1.1%
(Weave)
- 2% (0.03 End/sec) Recovery
Kinetic Combat is one of the expensive ones.
Also, I tend to slot "%chance to do x damage" IOs from the stun/knockback sets in Fault, to at least give it some damage potential, but that mainly applies to builds that arent trying to overcome the -rech/-dam/-speed of Granite.
Ok, I'm looking to make a Stone-Stone build. He's at 29 now.
I plan to have Granite, but only use it sparingly. (i.e. when taking alphas for 8 man TFs, etc.)
I'm not looking for a super awesome build, with a ton of purples, but l'd like to be able to be the main tank for a TF, and still be smashy enough to be fun solo. (Is Defense softcap outside of granite a reasonable goal, or is that going to take billions of infamy?)
If you have any good suggestions for alternate power picks, slotting, or IO sets that would be reasonable to pickup for the set bonuses, I'd appreciate it.
I'm coming from the defender world, where generally IO set bonuses don't matter that much in terms of performance, but from what I can tell, especially for the defense softcap, the difference can be immense.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Brute
Primary Power Set: Stone Melee
Secondary Power Set: Stone Armor
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting
Villain Profile:
Level 1: Stone Mallet -- Acc-I(A), EndRdx-I(5), EndRdx-I(11), RechRdx-I(37), Dmg-I(40), Dmg-I(48)
Level 1: Rock Armor -- EndRdx-I(A), DefBuff-I(3), DefBuff-I(3), DefBuff-I(5)
Level 2: Heavy Mallet -- Acc-I(A), EndRdx-I(9), EndRdx-I(9), Dmg-I(19), Dmg-I(31), Dmg-I(37)
Level 4: Earth's Embrace -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(15), Heal-I(15), Heal-I(46), Heal-I(46)
Level 6: Swift -- Run-I(A), Run-I(7), Run-I(7)
Level 8: Fault -- Acc-I(A), Acc-I(11), Dsrnt-I(45), Dsrnt-I(45)
Level 10: Recall Friend -- EndRdx-I(A)
Level 12: Boxing -- Acc-I(A), EndRdx-I(13), EndRdx-I(19), RechRdx-I(37), Dmg-I(40), Dmg-I(46)
Level 14: Teleport -- TSM'n-EndRdx(A)
Level 16: Rooted -- EndRdx-I(A), Heal-I(17), Heal-I(17), Heal-I(40)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Seismic Smash -- Acc-I(A), EndRdx-I(23), EndRdx-I(23), Dmg-I(27), Dmg-I(31), Dmg-I(34)
Level 24: Mud Pots -- EndRdx-I(A), EndRdx-I(25), Acc-I(25), Slow-I(27), Slow-I(45)
Level 26: Stone Skin -- ResDam-I(A)
Level 28: Crystal Armor -- EndRdx-I(A), DefBuff-I(29), DefBuff-I(29), DefBuff-I(31)
Level 30: Tough -- EndRdx-I(A), ResDam-I(43), ResDam-I(43), ResDam-I(43)
Level 32: Tremor -- Acc-I(A), EndRdx-I(33), EndRdx-I(33), Dmg-I(33), Dmg-I(34), Dmg-I(34)
Level 35: Minerals -- EndRdx-I(A), DefBuff-I(36), DefBuff-I(36), DefBuff-I(36)
Level 38: Granite Armor -- EndRdx-I(A), DefBuff-I(39), DefBuff-I(39), DefBuff-I(39)
Level 41: Weave -- EndRdx-I(A), DefBuff-I(42), DefBuff-I(42), DefBuff-I(42)
Level 44: Taunt -- RechRdx-I(A)
Level 47: Build Up -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Hurl Boulder -- Acc-I(A), Dmg-I(50), Dmg-I(50), Dmg-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury