Kin/Rad Thoughts
I found your 2nd build more interesting, so I'll comment on it and not the first one.
I think your second build is going to cause you to rely on Transference as a crutch. Oblit's a nice set, no doubt, but it does you no favors endurance-wise. With your emphasis on Melee def, I'm sure you're intending to spam Irradiate which will cost 16 endurance every 6 seconds (if you're spamming). Your 2nd build has a net gain of 1.1 end/second. What you could do is slot the Numina and Miracle uniques in Transfusion, also the Theft of Essence +End proc. It gimps the heal, but I'm fine with that.
Your 2nd build has a surplus of 2.5% rec bonuses. If you have the dough, I'd swing for Absolute Amazement in OG. If not, Razzle Dazzle in OG will push up your Melee Def a tad closer to the soft cap.
Let me just paste in my modifications. The biggest change I made was swapping out Recall Friend for Maneuvers. Perhaps you're building a tf stealther and you need TP. The changes I made do soft-cap you to melee but if stealthing tfs is a bigger priority, that's fine. Endurance-wise, I still don't think it's easy, but I think the prior build would be a challenge. Another change I made, for flavoring, was to add in Dark Consumption instead of Soul Transfer. I don't feel strongly about that at all, but thought it might be a good backup plan in case Transference misses when you really need it.
One last thought would be to substitute Multi Strikes instead of Oblits in Irradiate. MS's endurance reduction is dramatically better. Melee def goes down a smidge under soft-cap, but I think the net effect is improved.
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Your 2nd build has a surplus of 2.5% rec bonuses. If you have the dough, I'd swing for Absolute Amazement in OG. If not, Razzle Dazzle in OG will push up your Melee Def a tad closer to the soft cap.
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One last thought would be to substitute Multi Strikes instead of Oblits in Irradiate. MS's endurance reduction is dramatically better. Melee def goes down a smidge under soft-cap, but I think the net effect is improved. |
I do like to have stealth/tp available on my support toons, so I'd probably drop Aim rather than Recall in order to pick up Maneuvers. I'd originally shied away from Maneuvers because of the toggle dropping when I nuke (which I do alot), but I'm going to have to re-toggle OG and now Tough and Weave anyway, so what's another toggle really.
I'm not sure about gimping Tranfusion to that extent when I'm going to be in the fray that much. I'll have to consider that.
Thanks for the thoughts. Being able to actually hit the soft cap makes me much more excited about this flavor of the build. I'll tweak it a bit, throwing in a couple of your suggestions and see what comes out.
You rang?
Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)
Would it be completely crazy to put Shield Breakers in Irradiate and Neutron Bomb, and depend completely on Fulcrum Shift for my damage buff? This would help with endurance and also allow me to soft cap melee defense without taking Maneuvers.
I generally only run on big teams, so all it takes is one Fulcrum Shift on a big mob to make any damage slotting useless.
Also, Shield Breaker has a damage proc that would actually INCREASE the amount of damage I do (slightly) when I'm at the damage cap from Fulcrum Shift.
Hmmm.
After suffering through some alt-itis, I'm back to leveling one of my older characters, a Kin/Rad defender. He's at 39, and I'm just starting to look at his late game build.
One of my favorite things to do a lot of my squishy characters is make them less squishy, and play them in the thick of the action. So I'm pretty set on taking Opressive Gloom, staying in melee, and using Soul Transfer when I die.
So the main focus of my build is defense; mainly melee defense.
Secondary focuses would be recharge and accuracy, so that I don't have to use slots for those on a handful of kin powers.
Here's my first build (posting data chunk only for brevity, if someone really wants to see the export I can post it later):
In this build, Neutrino Bolt, Proton Volley and Cosmic Burst are pseudo-mules for the Shield Breaker set. Although it's worth noting that if I'm in melee I'm going to get the benefit of my own Fulcrum Shift all the time, so slotting for damage isn't really that necessary.
My biggest problem with this build is that the health pool is really doing nothing for me. So I tried this out:
I look forward to your thoughts.