Impossible Customization Requests
Making a cold object become a hot object very fast would cause such an object to explode.
Fire+Ice would have great synergy. I don't know how we go about explaining that the little chunks of body parts are 'arrested' but that's not really my concern either.
I want Teleport to be capable of allowing me to pick a spot on the map, and then arriving there. I would have to have visited that part of the map before, of course. Rule 1 of Teleporting is not to pop in some place you don't know where everything is.
Also, tele-frag.
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Oh yeah, it would need to be done carefully, and I think for every plus, you'd have to have a minus.
This is a really cool idea, but it would have to be done very carefully to avoid being game breaking.
Consider a stone armor tank that could trade 30% smashing/lethal resistance for 30% psi resistance. That's pure win right there. |
One of my alts, used to be a BS/WP, where the sword was an earthreal sword, and was RPed as cutting through ghosts/demons/zombies quickly, while it could take down a human, it was slower, as it attacked their soul alot more slowly.
But I rerolled the toon as a Dark/Sonic with the concept for the powers being "Sense the spiritual energies found in the dead, dying and living, absorb the spiritual energies in others and reform them into spiritual constructs or bursts of sonic energies."
It works better for me, as Ghosts are weak to energy damage. So, then I had to decide if I wanted to go /Elec, /Energy, or /Sonic. /Sonic worked for the concept for quite a few reasons, so /Sonic it was. /Energy was actually my first thought, but I hate the Knockback.
If I could, I'd put a Ghost Slayer tag on it, and suffer with a hit to damage for those who didn't fall under that tag, as it just fits the concept.
My main, probably wouldn't use any advantages/disadvantages as she manipulates time, to dodge/be accurate, and allow her blades to cut through things they normally wouldn't be able to.
So, the point is, not to min/max, but to flesh out. Alot more of the idea is for the robot toons though. Concept (and even RP wise), they should be immune to PSI imo (for the non sentient concepts at least), but to do that, they really should have an equal drawback...being weak to energy attacks would seem like the best choice (more so, if they could differienciate (sp?) between regular Energy Blast and Electrical Blast for instance).
BrandX Future Staff Fighter
The BrandX Collection
Robots who are resistance to PSI attacks, at the cost of possibly taking more damage from Electric based Energy attacks.
Stuff like that.
It can be purely optional too. But should also have a corresponding weakness attached.
+30 PSI resist = -30% Electrical Energy Resist (as an example). You could choose to leave the toon as is, or take this option.
I'd also love to see dual origins.
Consider a stone armor tank that could trade 30% smashing/lethal resistance for 30% psi resistance. That's pure win right there.