Toxic damage set...
Quote:
It's not really an issue that -regen is either underpowered or overpowered: it's both. In a vast majority of situations, it's useless because nothing regenerates fast enough to make debuffing their regen worthwhile. In the small number of situations in which it is useful, it's absurdly powerful because of how it reduces dam/sec requires by such a sharp degree (not that stacking up to 50-70% -regen would actually do much to an AV that resists that down to 7.5-10.5% -regen).
Actually I'm fully aware that -Regen is only useful in a handful of situations. (I had originally pointed that out in my last post). (Funny how we immediately swing from Overpowered to Underpowered, such is a flaw in the mechanic of -regen IMO.)
|
Quote:
(This was just an idea I had, and I'm in no way saying this is how it MUST BE. I would be fine with the set having -Damage instead, but I bet if such a set were proposed you would have people complaining about how it made Blasters too survivable. Then yet more people complaining that -Damage would be of no use on teams with heavy control [if mobs aren't attacking, dealing less damage means nothing] and heavy AoE teams that destroy spawns in seconds, as by time those small -damage bonuses stacked up enough to matter, the mobs would be dead.) |
Quote:
Fire/Toxic got me to thinking... You don't actually need a physical component to an attack for it to be typed, say, Smashing. Arcana has gone on at length about how an attack's type is not intrinsically linked to its damage type, with a lot of attacks doing damage types they are not typed to. Basically, what a power is typed as is decided manually, with no mechanical dependence on what its actual damage types are, so I don't see why Fire/Toxic can't work and still be typed as something physical.
Well, Keep in mind Energy Blast (A set named for a specific type of damage) Deals a split between Energy and Smashing. So a set with say, Lethal/Toxic damage, could still be Toxic Blast. It doesn't need to deal a majority of Lethal Damage, hell it could be 90% Toxic, but as long as it has that Lethal component it has a mundane defense it has to check against.
I believe that someone earlier mentioned Fire/Toxic, which could work thematically for chemicals/corrosive substances. |
I actually don't see a problem with damage types in PvE. I'm not aware of any that never face resistance, any that face too much weakness. For the most part, whatever damage type you pick, something will be laughably easy and something will be infuriatingly hard. Lethal sucks against robots but kills soft targets. Fire does well against most things, but fire-based enemies are a pain. Dark bypasses a lot of protections, but sucks against the dead and undead. Even psi, one of the most exotic damage types which sails right past the protection of some of the hardiest enemies, still suffers against robots, zombies and psychis, of which there are inordinate amounts. Toxic would be no different.
On the other hand, having two non-physical damage types for an entire powerset is... Iffy, to be honest. While I can't say the game is unfair towards physical damage, having fire and toxic sounds like a recipe for some serious damage. Which... I actually don't mind

Quote:
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
Actually I'm fully aware that -Regen is only useful in a handful of situations. (I had originally pointed that out in my last post). (Funny how we immediately swing from Overpowered to Underpowered, such is a flaw in the mechanic of -regen IMO.)
That's partly what the Infect mechanic is there for, and I admit I don't think I explained it properly (It sounds as if only the secondary effect jumps targets, when I meant the entire effect of the power including damage). It gives the same secondary effect as Fire, More Damage, unlike fire though it's not to your target, making it more useful against multiple enemies than single mobs such as AVs/GMs.
In sitations where you're just fighting normal mobs the -Regen is virtually useless, in that place instead you have the added damage of Infect, in AV situations where you're generally only facing a single target, Infect is completely useless, but you have the -regen and a smattering of other debuffs.
(This was just an idea I had, and I'm in no way saying this is how it MUST BE. I would be fine with the set having -Damage instead, but I bet if such a set were proposed you would have people complaining about how it made Blasters too survivable. Then yet more people complaining that -Damage would be of no use on teams with heavy control [if mobs aren't attacking, dealing less damage means nothing] and heavy AoE teams that destroy spawns in seconds, as by time those small -damage bonuses stacked up enough to matter, the mobs would be dead.)