Sheild/SS Tanker
I'm no expert, but I whipped up a build for you. I just made my Shield/SS last night, but I haven't played her yet. So, this was something I was doing for myself anyway.
This build has some fairly expensive elements. However, it is designed in a way that you could easily play this up from level 1 just following the power and slot placement. You could ignore the expensive set IOs and still have a playable character. Later, if you wanted to, you could put in the expensive set items.
Anyway, I hope this helps ya or gives you some ideas.
As an aside, does anyone know how much defense debuff resistance a Shield tanker can get (not counting the Hami-O cheese technique in Active Defenses)? I pushed a bit past the soft cap because I wasn't confident in the amount of debuff resistance I'd be getting.
Thanks,
Lewis
Hero Plan by Mids' Hero Designer 1.601
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ZZZ TAN SH SS: Level 50 Science Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Hero Profile:
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(42), RedFtn-EndRdx(43)
Level 1: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(7)
Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(15), RedFtn-EndRdx/Rchg(15), RedFtn-Def/EndRdx/Rchg(17), RedFtn-Def(42), RedFtn-EndRdx(43)
Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 8: True Grit -- Mrcl-Heal/Rchg(A), Mrcl-Heal(17), Heal-I(19), ResDam-I(19), S'fstPrt-ResDam/Def+(34)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(37), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(42), Mocking-Rchg(46)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(21), EndMod-I(21)
Level 22: Knockout Blow -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(23), S'ngH'mkr-Dmg/Rchg(23), S'ngH'mkr-Dmg/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(25), Mocking-Acc/Rchg(34)
Level 24: Against All Odds -- EndRdx-I(A)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(40), GSFC-Build%(43)
Level 30: Phalanx Fighting -- DefBuff-I(A)
Level 32: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Grant Cover -- EndRdx-I(A)
Level 38: Foot Stomp -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Dmg/EndRdx/Rchg(39), M'Strk-Acc/Dmg/EndRdx(39), M'Strk-Dmg/EndRdx/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), RechRdx-I(40)
Level 41: Boxing -- Acc-I(A)
Level 44: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(45), Aegis-EndRdx/Rchg(45), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(46)
Level 47: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(50), RedFtn-EndRdx(50)
Level 49: Combat Jumping -- DefBuff-I(A), DefBuff-I(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
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Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
As an aside, does anyone know how much defense debuff resistance a Shield tanker can get (not counting the Hami-O cheese technique in Active Defenses)? I pushed a bit past the soft cap because I wasn't confident in the amount of debuff resistance I'd be getting.
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Without slotting Membranes in active defenses, I belive you are looking at about 40% defdebuff resist with slotting (thats without grant cover) with grant cover you might be able to get into the 60+ range... but that means taking and slotting a virtually useless power (at least for soloers- which is 99.9% of farming tanks)
Why go through all that when you can just get massive global recharge, and slap 3 HOs in active defense and rock teh overlapping goodness of defdebuff resist? Oh yeah...I guess cause its cheesy...
I guess I should have named my SD/SS Tank Velveeta.

I meant cheesy as in I half believe it shouldn't work that way, since you can't put in generic IOs to directly increase the debuff resistance. Cheesy as in, if the devs change it, I wouldn't say I didn't expect it. I feel the same about other powers such as Choking Cloud whose accuracy can't be buffed directly, but whose accuracy is buffed with set IOs that have Acc in them. And hey, recharge in Lightning Storm set IOs used to make the LS attack faster.
I'm just saying ... the idea rocks and all, but it makes me nervous.
Also, there is probably no way in hell I could afford one of those (I assume def/rech Hami-Os are sick expensive, but maybe I'm wrong).
Does anyone know the exact numbers? My build does have Grant Cover, so I'm just wondering what total defense debuff resist I'd have at level 50.
Thanks,
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
I'm really enjoying this character, he's a level 29 Shield/Super Strength Magic tanker, but the thing is, usually when i make builds myself, it doesnt turn out well.
So i need a build... can anyone help me out?