Claws/Dark


Fiery-Enforcer

 

Posted

I've decided to roll a Claws/Dark Brute and came up with a build with pretty good numbers. Looking to see if I can improve it.

I skipped Shockwave because I'm not a fan of knockback and I should have sufficient AoE witout it with Spin, Eviscerate, Elec Fences, Ball Lightning, and Death Shroud.

The thing I'm mostly wondering about is if Follow Up needs some more loving with slots? Kept only the base slot in there with a Hecatomb Acc/Rech. Enhancing the damage portion of it seemed unnecessary. What do you think?

Forgot to note...ignore the slot levels. Just put this together quickly for a level 50 build.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

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claws dark: Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Dark Embrace -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(15), TtmC'tng-EndRdx/Rchg(15), TtmC'tng-ResDam/EndRdx/Rchg(23), TtmC'tng-ResDam(27), TtmC'tng-EndRdx(46)
Level 2: Slash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(11)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(33)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 8: Follow Up -- Hectmb-Acc/Rchg(A)
Level 10: Hurdle -- Jump-I(A)
Level 12: Obsidian Shield -- TtmC'tng-ResDam/EndRdx(A), Aegis-ResDam/EndRdx(36), S'fstPrt-ResDam/Def+(37), GA-3defTpProc(40)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Dark Regeneration -- Numna-EndRdx/Rchg(A), Numna-Heal/EndRdx/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17), Nictus-Acc/EndRdx/Rchg(19), Nictus-Acc/Heal(19), Theft-+End%(21)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(23), P'Shift-End%(25)
Level 22: Spin -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(29), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34)
Level 24: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Rchg+(29)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(40)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/Rchg(31), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-EndRdx/Rchg(31), TtmC'tng-ResDam/EndRdx/Rchg(43), TtmC'tng-EndRdx(46)
Level 32: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(37), M'Strk-Dmg/Rchg(37), M'Strk-Acc/EndRdx(40), M'Strk-Acc/Dmg/EndRdx(50), M'Strk-Dmg/EndRdx/Rchg(50)
Level 35: Oppressive Gloom -- EndRdx-I(A)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-EndRdx/Rchg(39), LkGmblr-Rchg+(39)
Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46)
Level 47: Mu Lightning -- Apoc-Dam%(A), Apoc-Dmg/Rchg(48), Apoc-Acc/Dmg/Rchg(48), Apoc-Acc/Rchg(48), Apoc-Dmg/EndRdx(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:

  • 9.5% DamageBuff(Smashing)
  • 9.5% DamageBuff(Lethal)
  • 9.5% DamageBuff(Fire)
  • 9.5% DamageBuff(Cold)
  • 9.5% DamageBuff(Energy)
  • 9.5% DamageBuff(Negative)
  • 9.5% DamageBuff(Toxic)
  • 9.5% DamageBuff(Psionic)
  • 22.3% Defense(Smashing)
  • 22.3% Defense(Lethal)
  • 6.94% Defense(Fire)
  • 6.94% Defense(Cold)
  • 7.25% Defense(Energy)
  • 7.25% Defense(Negative)
  • 6% Defense(Psionic)
  • 27.3% Defense(Melee)
  • 6.63% Defense(Ranged)
  • 7.88% Defense(AoE)
  • 3% Enhancement(Immobilize)
  • 61.3% Enhancement(RechargeTime)
  • 48% Enhancement(Accuracy)
  • 5% FlySpeed
  • 224.9 HP (15%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 8.25%
  • MezResist(Immobilize) 6.6%
  • MezResist(Sleep) 6.05%
  • MezResist(Stun) 8.25%
  • 10.5% (0.18 End/sec) Recovery
  • 48% (3 HP/sec) Regeneration
  • 5.99% Resistance(Fire)
  • 5.99% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 5% RunSpeed




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[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Strike doesn't have enough acc even with bonuses, though maybe follow up will take care of that.

You have one great big glaring hole though. Where's Focus?


"I do what I want." -- Raine Heartfall
Hellgirl. Fifteen minutes could save you fifteen percent or more on car insurance.

@Perfy
Virtue

 

Posted

You definitely want focus.


 

Posted

Was thinking Mu Lightning could replace Focus since I despise KB in general. I'll have to wait and see till I'm at a higher level and see how I like it. Focus has the same cast time, but a lower recharge and does more damage, so it definitely looks appealing.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

It's knockdown, not knockback.


 

Posted

Oh yes I see that now, it's only .67. Thanks for bringing that to my attention, this is my first time playing Claws.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]