FA/SS tank pvp build advice


Black_Mute

 

Posted

I am looking for some pvp builds for a fa/ss tank i currently have a lvl 50 but I feel he isnt io'ed the way he should be. My tank has a end problem compared to the other fa/ss tanks I fought against. I want to focus on end recov,hp,and recharge but if anyone has any better suggestions just say. It would also be nice if some people can post their builds or make one. I would like to use regular sets no purps or pvp io's right now.


 

Posted

ehh kinda rushed this..threw it together for u but this should be a good "frame" for a pvp build..tweak to ur pleasing..

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Fire Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(36), ImpArm-ResDam/EndRdx/Rchg(36), ImpArm-ResDam(37), S'fstPrt-ResKB(37)
Level 1: Jab -- HO:Nucle(A), HO:Nucle(37), Mako-Dam%(40), Zinger-Dam%(40), T'Death-Dam%(42)
Level 2: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(5), S'fstPrt-ResKB(9)
Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(43)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Temperature Protection -- S'fstPrt-ResKB(A)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg/Rng(11), Mocking-Taunt/Rchg(11), Mocking-Acc/Rchg(17), Mocking-Rchg(17), Mocking-Taunt/Rng(19)
Level 12: Plasma Shield -- S'fstPrt-ResKB(A), ImpArm-ResDam/EndRdx(13), ImpArm-ResDam/Rchg(13), ImpArm-ResDam/EndRdx/Rchg(15), ImpArm-ResDam(15)
Level 14: Super Speed -- Zephyr-ResKB(A), HO:Micro(19)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(25)
Level 22: Kick -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(45)
Level 24: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(25), TtmC'tng-ResDam/EndRdx/Rchg(27), TtmC'tng-ResDam(27), S'fstPrt-ResDam/Def+(46)
Level 26: Weave -- Krma-ResKB(A), LkGmblr-Rchg+(43), LkGmblr-Def/EndRdx(45), LkGmblr-Def(45)
Level 28: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(34), NrncSD-Dam%(34), G'Wdw-Dam%(34)
Level 30: Rage -- GSFC-ToHit(A), GSFC-Rchg/EndRdx(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-ToHit/Rchg(31), GSFC-ToHit/EndRdx(33), Rec'dRet-Pcptn(46)
Level 32: Fiery Embrace -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 35: Stealth -- Krma-ResKB(A), LkGmblr-Rchg+(36), Ksmt-ToHit+(46)
Level 38: Hurl -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(39), Dev'n-Dmg/Rchg(39), Dev'n-Acc/Dmg/Rchg(39), Dev'n-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Invisibility -- Krma-ResKB(A), LkGmblr-Rchg+(42)
Level 44: Phase Shift -- RechRdx-I(A)
Level 47: Stone Prison -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(48), Dev'n-Acc/Dmg/Rchg(48), Dev'n-Acc/Dmg/EndRdx/Rchg(48)
Level 49: Fossilize -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(50), Dev'n-Acc/Dmg/Rchg(50), Dev'n-Acc/Dmg/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet

Accolades are REALLY IMPORTANT!!! perhaps equally as important as the IO's

*oh and just get the Jump Jet from sirens if u wanna RV wit this* <---- what i do on my tank


 

Posted

Only 32 points of KB protection? You are going to get tossed around like a ragdoll in Freedom RV or arena with that. For comparison here's the build I was tooling around with: I'd probably make some changes and try to fit in some more recharge but other than that it's got almost 2700 HP and 41 points of KB protection.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(3), TtmC'tng-ResDam/EndRdx/Rchg(3), S'fstPrt-ResKB(5)
Level 1: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(40), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(42), Zinger-Dam%(42)
Level 2: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal/Rchg(39), Dct'dW-Rchg(39), Dct'dW-Heal(40)
Level 4: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(7), Mako-Dam%(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9)
Level 6: Temperature Protection -- S'fstPrt-ResKB(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(27), Zephyr-ResKB(43)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(11), Mocking-Taunt/Rchg/Rng(11), Mocking-Acc/Rchg(17), Mocking-Taunt/Rng(34), Mocking-Rchg(34)
Level 12: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(13), TtmC'tng-ResDam/EndRdx/Rchg(13), S'fstPrt-ResKB(17)
Level 14: Super Jump -- SprngFt-Jump(A), SprngFt-EndRdx(15), SprngFt-EndRdx/Jump(15), Zephyr-ResKB(50)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Numna-Heal/EndRdx(19), Mrcl-Rcvry+(43)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(23)
Level 22: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dam%(34)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(46)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(27)
Level 28: Rage -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(29), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit(33), Rec'dRet-Pcptn(37)
Level 30: Super Speed -- Clrty-EndRdx(A), Clrty-RunSpd(31), Clrty-Stlth(31), Zephyr-ResKB(31)
Level 32: Stealth -- LkGmblr-Rchg+(A)
Level 35: Hurl -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(36), Dev'n-Dmg/Rchg(36), Dev'n-Acc/Dmg/Rchg(36), Apoc-Dam%(37), Zinger-Dam%(37)
Level 38: Grant Invisibility -- Krma-ResKB(A)
Level 41: Phase Shift -- RechRdx-I(A)
Level 44: Stone Prison -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), TotHntr-Dam%(46), GJ-Dam%(46)
Level 47: Fossilize -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(48), Dev'n-Dmg/Rchg(48), Dev'n-Acc/Dmg/Rchg(48), UbrkCons-Dam%(50), NrncSD-Dam%(50)
Level 49: Acrobatics -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:

  • 17% DamageBuff(Smashing)
  • 17% DamageBuff(Lethal)
  • 17% DamageBuff(Fire)
  • 17% DamageBuff(Cold)
  • 17% DamageBuff(Energy)
  • 17% DamageBuff(Negative)
  • 17% DamageBuff(Toxic)
  • 17% DamageBuff(Psionic)
  • 2.5% Defense(Smashing)
  • 2.5% Defense(Lethal)
  • 3.13% Defense(Fire)
  • 3.13% Defense(Cold)
  • 3.75% Defense(Energy)
  • 3.75% Defense(Negative)
  • 1.25% Defense(Melee)
  • 7.5% Defense(Ranged)
  • 1.56% Defense(AoE)
  • 1.8% Max End
  • 32.5% Enhancement(RechargeTime)
  • 7% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 10% FlySpeed
  • 407.6 HP (21.8%) HitPoints
  • 12% JumpHeight
  • 12% JumpSpeed
  • Knockback (Mag -32)
  • Knockup (Mag -32)
  • MezResist(Held) 9.35%
  • MezResist(Immobilize) 11%
  • MezResist(Sleep) 4.4%
  • MezResist(Terrorized) 2.2%
  • 20% Perception
  • 2.5% (0.04 End/sec) Recovery
  • 48% (3.76 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 10% RunSpeed




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@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Tossed around like a rag doll? Doesnt KB supress after you got hit once? I have same amount of KB and it is hardly my problem in RV. Bounced around like a rag doll is a bit overstated, especially when its a tanker with 2700 hps, decent resists, and a self heal thats up frequently.

How much do you need to get by something like levitate? 35? Thats what I would shoot for. No need to get past that.


 

Posted

You must not be pvping on freedom yet. If not I promise tossed around like a ragdoll is not an exaggeration.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Yeah i know i dint put that much kb protection...i rushed that build i had to leave and i had like 5 min to throw sumthin together...it has a ******** of HP tho


 

Posted

Quote:
Originally Posted by ConFlict View Post
You must not be pvping on freedom yet. If not I promise tossed around like a ragdoll is not an exaggeration.
This is true. My fire/ss doesn't really have any kb protection, so any time there's a mind dom that actually realizes it, I'm in trouble.


 

Posted

OMG I'm an idiot!!!!! WTH was I thinking all this time the rule of five applied to KB protection bonuses...*grumbles off*


 

Posted

Quote:
Originally Posted by GuessWhosBack View Post
Tossed around like a rag doll? Doesnt KB supress after you got hit once? I have same amount of KB and it is hardly my problem in RV. Bounced around like a rag doll is a bit overstated, especially when its a tanker with 2700 hps, decent resists, and a self heal thats up frequently.

How much do you need to get by something like levitate? 35? Thats what I would shoot for. No need to get past that.
KB has a ten-second suppression period, but you will be dead by the time you're back on your feet if the team attacking you is coordinated. KB -> hold -> double/triple AS -> finishing damage will kill you every time and generally that'll all happen before you're able to move again.

If the KB isn't followed up by a coordinated spike, you are right in that you will probably live, but against a half-organized team it's a death sentence on pretty much anything without KB protection. As for how much KB you need... with DR on you only need 31-32 points to stop Levitate/Lift. Those are the most common KB powers in terms of zone and arena matches, but there are enough people with Power Push, Power Thrust, and Force Bolt that you'll want to be able to stop at least PP and PT, which requires 41 points of KB protection with DR on.

Quote:
Originally Posted by Black_Mute View Post
OMG I'm an idiot!!!!! WTH was I thinking all this time the rule of five applied to KB protection bonuses...*grumbles off*
It does, but only to each particular -KB IO.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

im not really a big fan of phase if my heal is up fast enough that is enough time for me to run away end is one of my major problems when i 1 on 1 and i need more health iv asked ppl that have actually played fa/ss havent gotten a chance to talk to hyper yet but he is purped/pvp io'ed out so no point but iv seen friends do it with just regular sets and my tank is io'ed out there end never goes down and mine does lol im so confused


 

Posted

I use SO's on mine and I definitely have end problems too. But considering that as a tank, you shouldn't really be using more than like 2-3 attacks at a time, it's pretty easy to manage.