Ice/Electric Blap Critique?
You're slotting your ranged attacks for recharge and your blaps for defense, you should slot your ranged attacks with Thunderstrikes and your blaps with Crushing Impacts, much cheaper and you'll get better set bonuses.
I'd also drop the fighting pool and just grab manuvers sometime around when you would be picking up kick. The +def bonus you get from weave over maneuvers isn't worth the expense of 3 power picks. You are grabbing an epic armour, just wait until lvl 44 to slot the Res/Def unique.
For my blasters, be they blappers or rangers, slotting for ranged defense, +movement and recharge is my perfered way of investing in IOs. Even blapping the majority of damage coming my way is ranged. Two slotting your travel power choices with Zephyrs will grant 6.25ish +ranged defense. 6 slotting your two single target blasts and your immobilize with Thunderstirkes will grant just shy of 12% to +ranged defense and 12% to run and jump.
Aim, buildup could be 5 slotted with Adjuested Targeting and Charged Brawl and Shocking Grasp could be 5 slotted Crushing Impact. Thats +20% to recharge. I only bother 6 slotting Gaussian if I'm trying to get melee or AOE defense.
Also I want to point out that my slotting suggestions only involve pool As and Bs, so under normal markets conditions there isn't much time spent at the market to achieve these slotting goals. Chasing the Kinetic Combats and Decimitions that are pool C and D can be a hassle.
Talking about chasing IOs, that Impeded Swiftness proc has got to be the rarest IO in the game right now. Considering how hard it is to get ahold of one I would recommend using merits to get that recipe. 200+ merits is a large number of merits for a large percentage of the people who would like to slot this proc, but looking at the number of them on the market and the level range and pool that recipe drops from the merit vendor is the best place to get that proc.
Happy Blapping
Alright here's my revised build. I'm still sticking with S/L defense, but a few things were changed that I feel would make it better. I went ahead and dropped Weave for Maneuvers which was a great idea. This allowed me to pick up a couple extra powers. I've got an extra slot that I'm really not sure where I want to put. Was thinking maybe SS for some Ranged Defense from BotZ. Hoarfrost will be used mainly as a heal in those dire situations where Hibernate might not be up and I'm out of inspirs.
Also, does anyone have experience with the Epic power Repulsion Bomb? It looks like it would be pretty good.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5), Dev'n-Acc/Dmg/Rchg(50)
Level 1: Electric Fence -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(15), Enf'dOp-Acc/EndRdx(15), Enf'dOp-Immob/Rng(17), Enf'dOp-Acc/Immob/Rchg(17), Enf'dOp-Acc/Immob(23)
Level 2: Ice Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(31), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(37)
Level 4: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(39), HO:Nucle(39)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(9), GSFC-Rchg/EndRdx(11), GSFC-ToHit/EndRdx(11), GSFC-Build%(13)
Level 10: Freeze Ray -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(46), UbrkCons-Acc/Rchg(48), UbrkCons-EndRdx/Hold(48), UbrkCons-Dam%(50)
Level 12: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(13)
Level 14: Super Jump -- Jump-I(A)
Level 16: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29), Hectmb-Acc/Dmg/Rchg(39)
Level 18: Bitter Ice Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(19), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(21), Apoc-Dmg/EndRdx(21)
Level 20: Hurdle -- Jump-I(A)
Level 22: Health -- RgnTis-Regen+(A)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(25), P'Shift-End%(27)
Level 26: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(29), GSFC-ToHit/Rchg(31), GSFC-Rchg/EndRdx(31)
Level 28: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(45)
Level 30: Super Speed -- Zephyr-Travel/EndRdx(A), Empty(40)
Level 32: Blizzard -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(34)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(40)
Level 38: Shocking Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43), G'Wdw-Acc/Hold/Rchg(45)
Level 41: Flash Freeze -- LgcRps-Acc/Rchg(A), LgcRps-EndRdx/Sleep(42), LgcRps-Acc/EndRdx(42), LgcRps-Acc/Sleep/Rchg(42)
Level 44: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(46), LkGmblr-Def(46), LkGmblr-Rchg+(50)
Level 47: Hibernate -- RechRdx-I(A), RechRdx-I(48)
Level 49: Hoarfrost -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
------------
Set Bonus Totals:
- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 23.3% Defense(Smashing)
- 23.3% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 6.13% Defense(Energy)
- 6.13% Defense(Negative)
- 3% Defense(Psionic)
- 17.4% Defense(Melee)
- 6.44% Defense(Ranged)
- 5.5% Defense(AoE)
- 4.5% Max End
- 3% Enhancement(Immobilize)
- 73.8% Enhancement(RechargeTime)
- 39% Enhancement(Accuracy)
- 4% Enhancement(Sleep)
- 15% FlySpeed
- 203.3 HP (16.9%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 13.8%
- 14.5% (0.24 End/sec) Recovery
- 46% (2.31 HP/sec) Regeneration
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 1.88% Resistance(Negative)
- 15% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1409;704;1408;HEX;| |78DAA594DB4E13511486F7B485423BA5ADA52D9402B680944307EA299EA289085A4| |36305E3954A6A3BA1A393E9A41D12B9F3015039A8A8E89DA23E823151E36B78E363| |7857D7610FEAB593F4FFF65EB3F63ACD4C4B0F2EA9423CBC2094D09C5969B5562E8| |23A7AB3ABB4E6541CA36109BF10A24F5A57962AD6AA5ED38A559D1D73EE8DE535DB| |6E341D6DDED4AB4ED3A81ACEFA4AA96219F69A4961A245ABAE3775CBD1DC45A0DC6| |898DAB2ADEB3595968B7AC536AC55DE2C188EA5B75A61F74E4D6FB6EA861D9DB78D| |AA36D7306B101D13AFF7417913F0BB2ADCABDD217601E3C2F382F192E07BC5D8231| |4F6010551FBFBD4A682A69E2DC63621B2C3784A483C2314C15FE1533E85730D71AE| |0CE7CA70AE51CEA5837AA5BBB70CC88AD1EB8C25C29165C63980CF2BB230F20EF6F| |7744C519D9DFF6011D42FABF6BFF5A0A9EB1D639F1078CFF840503F124AE0DF2DCB| |E89E27537E813073997185502812129021485DB695E02FC0A050E3D47E12EE84389| |008E5A8A255D0B08C1DE61613DC628A5B4CCB167314FB1A6CA2D23D3A4DA6437986| |46E89D61CC123A21618C4B11314EE807535C9AE2E715ACAE0B4C49367993DB74B06| |F87F19C90DA25D4C1A39F937BFBF7C01413E9D784211EE2104F2F0AF106389E6720| |429D4FC7183C87113FA6E5090DFEA033E36DB804763E2CDB1B3E4A370E1F631C679| |C20644E12EED368147A9CD90D328D3C623C663CE1E09B8C2D8209FE6332C9188F7C| |92473EC9239FE4914F9B546C1DDEC09CEC3AF7854C135F19DF18DF0906F84DC9294| |E71D779EE3ADF4B2870F3F7C04F93CD6BFC5ACE307EC21FCAAC7C3D6693F468D2BE| |83CF4C8814BFC33EF72302539E4C65DFC16725148E95F9E3F55FD727D58DD3BD140| |0BD815206516EE2EA16CA6DDCDEC15505E52E6EABB86A7F56DDF2C3A7B0A0D32867| |50CEA26CA0933F081244515142283D286194084A0C258192427983D2FE0D9976F58| |F| |-------------------------------------------------------------------|
Well.. either my build is beyond fixing or it's solid. I made a few minor changes. I planned to start IOing today and then I found out about server transfers. I've got a 50 Arch/MM that has been sitting collecting dust. I can't decide which to drop all my Inf into now!
I've been working on a Blaster and it's been ages since I made my first one.. so I could definitely use a few pointers. I seem to recall using Aid Self and PFF on my first one (Ice/EM) and this time, thanks to IOs, I tried going for the S/L cap. I'd really like to have my main 3 Ice Blasts but I'm worried I won't have enough AoE without Frost Breath. I could drop Charged Brawl? Some S/L would be lost putting me under the soft cap, though. Anyway here it is! Please let me know if there's anything I could do to make it better, thanks.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Glacierized: Level 50 Mutation Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9), Apoc-Dam%(29)
Level 1: Electric Fence -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(33), Enf'dOp-Acc/EndRdx(36), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(48), Enf'dOp-Acc/Immob(50)
Level 2: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), HO:Nucle(5)
Level 4: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(13), ImpSwft-Dam%(29)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(23), GSFC-ToHit/EndRdx(31), GSFC-Build%(31)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(31), GSFC-ToHit/Rchg(33), GSFC-Rchg/EndRdx(33)
Level 18: Bitter Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(21), Dev'n-Acc/Dmg/EndRdx/Rchg(23)
Level 20: Health -- RgnTis-Regen+(A)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc(34), P'Shift-End%(34)
Level 24: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27), HO:Nucle(27)
Level 26: Kick -- Acc-I(A)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A)
Level 30: Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(43), Lock-EndRdx/Rchg/Hold(43)
Level 32: Blizzard -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(37), Ragnrk-Acc/Dmg/Rchg(37), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg/EndRdx(40)
Level 35: Power Sink -- Efficacy-EndMod/Rchg(A), Efficacy-Acc/Rchg(36), P'Shift-EndMod/Rchg(36), P'Shift-Acc/Rchg(37)
Level 38: Shocking Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), Hectmb-Acc/Dmg/Rchg(40)
Level 41: Flash Freeze -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(43), FtnHyp-Acc/Sleep/Rchg(46), FtnHyp-Acc/Rchg(46), FtnHyp-Sleep/EndRdx(46)
Level 44: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(45), LkGmblr-Rchg+(45)
Level 47: Hibernate -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(48), Dct'dW-Rchg(48)
Level 49: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
------------
Set Bonus Totals: