Ned Ill/Rad Build Advice


Camo_Fire

 

Posted

With my Ill/Rad recently hitting 50, I definitely need a respec. My goal was Perma PA/Hasten/AM (which I'm pretty sure I got) that I can afford (which is a little more questionable). Any advice is much appreciated! Also, any way to make this cheaper or an estimate on how much this would be would be great.

I pretty much just PvE, and will mostly use this guy for TFs. I'd also like to be able to have some fun soloing the Posi TF Im having issues posting the full build from Mids' since it wont export right, but here's the data link.


Click this DataLink to open the build!


 

Posted

Quote:
Originally Posted by Camo_Fire View Post
With my Ill/Rad recently hitting 50, I definitely need a respec. My goal was Perma PA/Hasten/AM (which I'm pretty sure I got) that I can afford (which is a little more questionable). Any advice is much appreciated! Also, any way to make this cheaper or an estimate on how much this would be would be great.

I pretty much just PvE, and will mostly use this guy for TFs. I'd also like to be able to have some fun soloing the Posi TF Im having issues posting the full build from Mids' since it wont export right, but here's the data link.


Click this DataLink to open the build!
Overall a nice build. Personally, I would take Deceive earlier, but that's me. I have a few tweeks to suggest.

Speaking of Deceive, consider replacing the Confuse with the Contagious Confusion proc. It turns a single target confuse power into an occasional Mass Confusion -- one of the best procs you can get for an Ill/Rad.

The third EndRdx in EF only saves .05 end per second. Move that slot to SI, and it will reduce SI's endurance cost by .20 end per second.

You seem to be slotting some for Defense, but you have the Resistance Shield. If you really want to focus on Defense, then the Ice or Stone Shield is probably better. That Steadfast +3% Defense is expensive and not doing you all that much good unless you have a lot more defense.

One -Knockback IO is enough about 90-95% of the time. The second provides only minimal benefit. The Zephyr -knockback is very expensive, and you can do without it if you are trying to reduce costs. You could put a Karma in any of the Defense powers instead of the Steadfast, depending upon which is less expensive.

I would take the 2 Defense Debuffs out of RI and add them to Blind for more damage. At level 50, you could add Acc/Dam and and Dam/Mez Hami-Os, but they are expensive. Also, I like 3 Enzyme in RI to free three slots for other powers, but you have to find your set bonuses elsewhere.

Look into adding a Numina's Unique and a Miracle unique into Health. Expensive, but worth it. You can earn them with Merits.

I would put an Acc/Dam/Rech in place of that EndRdx in Spectral Wounds to cap out damage and add a little more Acc and Rech.

A few other tidbits, but it is too late. Take a look at my Ill/Rad guide for more tips.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Awesome, thanks for the advice I reworked my build a little...

[color:#B1C9F5]Click this DataLink to open the build![/color]

I almost went with earth mastery, but I decided to go for ice since I was worried about my AoE being a melee power (Fissure) and as you pointed out in your guide, Hurl Boulder has a pretty slow animation. Also, for now I have the 2 heal enhancements in Health, but I may replace them with the Numina and Miracle uniques later on.

I think I'm ready to do this respec later today, but just throwing this build out there for now if there's any other advice.


 

Posted

Here are a few more:

Flash has a 20% accuracy penalty. With your slotting, you are up to 96% Accuracy -- OK for even con foes, but not for higher level foes. That Blood Mandate Damage in Phantasm is doing almost nothing since you are already at damage cap with just the Acc/Dam - it gives you a 1.5% Recovery bonus, but that's not much. It really depends on how often you use Flash, but I would rather put another slot in it and add more accuracy, or maybe an Acc/Hold/Rech. EM Pulse doesn't need it as much because it does not have the 20% accuracy penalty and it has a longer hold time.

The EndRdx in Ling Rad might give you more endurance if you put that slot in Stamina for a Performance Shifter proc. And again, if you can afford them, the Numina and Miracle procs are very good to add into Health.

Ice Storm: If you can't slot it up, you might reconsider taking it. Depending upon your playstyle, you could take Mutation there and free up a slot to put somewhere else. Or, if you want Ice Storm, put in two Posi Blasts for higher recovery and more damage. Also, if you move that Karma to Superior Invis, you might be able to move around slots to get another slot in Ice Storm. I don't think Super Jump needs anything more than either a jump or an EndRdx, so that would free a slot at the expense of a little bit of ranged defense. Because of your Ice Shield, any defense should focus on Lethal/Smashing.

Another option: Ice Shield will take another Luck of the Gambler Recharge, which would allow you to move 4 slots out of Spectral Terror to put other places -- or just have a little more recharge.

There are a lot of ways to build a perma-PA -- it just depends on your playstyle and how you want to focus things.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Well I finished up the build and did almost all the slotting...I must say, it's not too bad. I have everything but the 2 LoTGs, and so far today I've solo'd 2 Paladins, a Kraken, and finally finished one very long drawn out battle with Eochai.

Also, I wasn't sure how the chance for Build Up in Phantom Army would work...but I must say, it is quite awesome. Seeing the symbol next to my decoys, sometimes 2 at a time and even twice on the same decoy, made me smile