Ice/Fire


cp2_4eva

 

Posted

Hey all. I am lvling up an ice/fire tank. I am at lvl 26. Do any of you have a solid "up to lvl 30" build for this type? I've ran a few tanks in my life, but I seem to be dying alot here. Even against the council with now vamps or wolves. Just mainly smashing and lethal damage. It's starting to get annoying how squishy my tank is up to this point. So far I've taken all the ice powers I can except for permafrost (holding of til later) and in the fire powers just the first 3. I took fly and air superiority (because I like to keep the bosses of of their feet) Would combat jump make me that much more survivable at this lvl? I can respec out of the fly pool. I have a few vet respec available to me. Plz help.


 

Posted

Adding Tough and Weave are really big helps. Weave is tremendous on an Ice tank. The added bit from Combat Jumping also helps, especially before you have EA slotted. EA, when used at the beginning of combat is really important to boost your defense.

The build I put together is of IO's, but you can tell from the slotting which ones are optional... so dont need the LotG +recharges or the really expensive sets. The Red Fortunes and "lesser" IO's are just fine.

I did not put taunt in until later... that is my preference on my ice tank. With CE, I never needed taunt until later with AV's. Again, just preference.

This is not the right way or the wrong way, just an idea. My ice/stone is very similar, and my wife's ice/fire is almost identical. Some new IO's and defense bonus changes have gone in to make the build I just made a bit different.

Hero Plan by Mids' Hero Designer 1.601
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Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-Def/EndRdx/Rchg(3), RedFtn-Def(17), RedFtn-EndRdx(17), LkGmblr-Rchg+(43)
Level 1: Scorch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(15)
Level 2: Hoarfrost -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(7), Mrcl-Heal/EndRdx/Rchg(7), Mrcl-Heal/Rchg(9), H'zdH-Heal/EndRdx/Rchg(9)
Level 4: Combustion -- Erad-Dmg(A), Erad-Acc/Rchg(5), Erad-Dmg/Rchg(5), Erad-Acc/Dmg/Rchg(11), Sciroc-Acc/Rchg(11), Sciroc-Dmg/Rchg(37)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Chilling Embrace -- Taunt-I(A), Taunt-I(46)
Level 10: Swift -- Run-I(A)
Level 12: Super Jump -- Jump-I(A)
Level 14: Combat Jumping -- DefBuff-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(37), Numna-Heal/EndRdx/Rchg(37), Heal-I(40), RgnTis-Regen+(43)
Level 18: Glacial Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(19), RedFtn-Def/EndRdx/Rchg(19), RedFtn-Def(23), RedFtn-EndRdx(23), LkGmblr-Rchg+(50)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam(25), Aegis-ResDam/EndRdx/Rchg(36)
Level 26: Energy Absorption -- LkGmblr-Def/Rchg(A), LkGmblr-Rchg+(27), S'dpty-Def/Rchg(27), S'dpty-Def/EndRdx/Rchg(34), EndMod-I(34), EndMod-I(36)
Level 28: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(33), RechRdx-I(33)
Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(33), RedFtn-EndRdx(34), LkGmblr-Rchg+(50)
Level 32: Hibernate -- Heal-I(A)
Level 35: Build Up -- RechRdx-I(A), RechRdx-I(36), Rec'dRet-ToHit(40), Rec'dRet-Pcptn(43), Rec'dRet-ToHit/Rchg(46)
Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Char -- G'Wdw-Acc/Rchg(A), G'Wdw-EndRdx/Hold(42), G'Wdw-Hold/Rng(42), G'Wdw-Acc/Hold/Rchg(42)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Taunt -- Zinger-Dam%(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet



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YMMV---IMO
Ice Ember

 

Posted

Quote:
Originally Posted by cp2_4eva View Post
Even against the council with now vamps or wolves. Just mainly smashing and lethal damage. It's starting to get annoying how squishy my tank is up to this point. So far I've taken all the ice powers I can except for permafrost (holding of til later) and in the fire powers just the first 3. I took fly and air superiority (because I like to keep the bosses of of their feet) Would combat jump make me that much more survivable at this lvl? I can respec out of the fly pool. I have a few vet respec available to me. Plz help.

Fly pool is fine. Can you describe how you have the ice powers slotted and what you have in them?

Have you used the Combat Attributes Monitor? If you open the Powers tab, it's at the tip of the list. Open that and browse to the Defense section. It'll tell you what your defense is with all your armors turned on. You can right-click an attribute and "Monitor" it -- this'll put it in a little floating window you can keep an eye on while playing.

I monitor Smashing defense, Energy defense, and a few other things. If you watch those, you can see why you're getting hit so much.

Tips:

- If your Smashing/Lethal defense is below 30%, you'll be hit more than half the time. Some of the Council machine guns do -Def, so once they hit you, they'll hit you more.

- Go buy 3 full sets (four IOs) of the Smashing Haymaker melee set, and put them into Scorch, Fire Sword, and Air Superiority. This'll buff your Smash/Leth def by 5.6%

- Get your hands on a Steadfast Protection Resistance/+Def; it'll buff all your defense by 3%. Put it in Hoarfrost. The easiest way to get one is to run an AE mission, then do level 10 Bronze rolls.

- Slot Frozen Armor with 3 Defense SOs/IOs and 1 End Reduction.

Doing this will put you your smashing/lethal defense around 36%, which is decent. At level 26, you should have just gotten Energy Absorption. Get two recharges into it so it's perma, and this'll give you a good defense buff with every spawn and really add to your survivability. ( I 4-slot with a pair each of acc/rech/end mod and acc/rech.)

All defense sets are late-bloomers, but at 26, you're almost there! A few more IO set bonuses will soft-cap you to smashing/lethal damage when Energy Absorption hits a few critters.