Electrical Melee and Procs


Hopeling

 

Posted

Couple questions:

I've got two call of the sandman procs for chance for self heal in Charged Brawl and Havoc Punch. They are the attacks I use most often due to their low recharge. They seem to come in hand and help my squishiness (main is ma/sr). I plan on taking tough at some point, but I'm only 36 at the moment. Has anybody else tried these and what were your thoughts.

How good is Jacob's Ladder? I've had it since 6 or so, just seems difficult to get a hang of the cone or radius that it hits. Seems to be different than Shadow Maul or the vet power who's name escapes me right now. Seems like to have a long animation and slow recharge, although it is all energy damage and not part s/l and energy like some of the others.

Force Feedback proc for plus recharge in Lighting Rod. I looked around on Wiki but couldn't find where it was bugged, which I heard it was if you put it in LR. Wiki does say that damage procs are bugged if you put them in LR, doing damage to you instead of the enemy. I understand that its a good proc to put in an aoe power, although it doesn't stack with itself. I guess my second question is, if it does work in LR, seems like a good way of getting the proc to fire if used on a big group, does the bonus really help that much. It is 100% recharge bonus, but only lasts 5 seconds. My idea behind it is for it to fire after LR, to increase the downtime of LR, and of course other powers as well. But does it really help that much?

How are your experiences with the T9 for /elec? I've heard several say they skip it because the don't need it. I plan on at least trying it out for the visuals, and respecin later if I don't like it. Figured I'd ask you all about that while I'm at it.

All in all, my newest scrapper, elec/elec, is pretty darn fun to play. He is a lil squishy, but the self heal seems to help a ton, and I assume tough will as well. AOE is good with Thunderous Blow or whatever, and LR


 

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It seems to me the Force Feedback proc would be better in Thunder Strike, since you can use that a lot more often. I haven't tried it with TS specifically, but it works great in Tremor and Foot Stomp.


 

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Quote:
Originally Posted by theheat View Post
I've got two call of the sandman procs for chance for self heal in Charged Brawl and Havoc Punch. They are the attacks I use most often due to their low recharge. They seem to come in hand and help my squishiness (main is ma/sr). I plan on taking tough at some point, but I'm only 36 at the moment. Has anybody else tried these and what were your thoughts.
I've never even dreamed of using the Sandman proc, and I most likely never will. Here's why: the proc has a 10% chance to grant you a 5% heal. That's roughly a .5% heal per attack. Assuming you're using an attack chain such as CI>CB>HP>CB, that would be 3 attempts every 5.016 seconds. A 1.5% heal every 5.016 seconds translates to 20.07 hp every 5.016 second or 4 hp/sec. That's less than base regen and it doesn't scale with +hp. Numerically, you're better off just getting a +regen set bonus that trying to salvage anything from the Sandman proc.

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How good is Jacob's Ladder? I've had it since 6 or so, just seems difficult to get a hang of the cone or radius that it hits. Seems to be different than Shadow Maul or the vet power who's name escapes me right now. Seems like to have a long animation and slow recharge, although it is all energy damage and not part s/l and energy like some of the others.
First off, you're thinking of Sands of Mu. Secondly, Jacob's Ladder doesn't have a long animation (1.848 seconds, only .132 seconds longer than Havoc Punch) but it acts like Shadow Maul and Sands of Mu in exactly the same manner with the exception that it actually has a wider arc (50* rather than 45*). Honestly, I've always felt that Jacob's Ladder was infinitely better than Havoc Punch if only because Havoc Punch has such a long animation time for a moderate strength ST attack. Jacob's Ladder has pretty much the same DPA while being able to hit multiple targets. If you only use it for ST attacks and occasionally catch an extra target, Jacob's Ladder is still substantially better than Havoc Punch because of those "free" second targets.

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My idea behind it is for it to fire after LR, to increase the downtime of LR, and of course other powers as well. But does it really help that much?
Not really. Assuming you have the recharge of Lightning Rod down to a 45 second cycle (42.228 sec recharge, 2.772 sec animation, 113% +rech required) and that you will always get the proc to occur, it will equate to roughly 11.1% (100*(5/45)) +rech. Of course, when you realize how atrociously bad the proc rate is (5%) and factor that in, assuming 16 targets hit, there is only a 56% (1-(.95^16)) chance of the proc occurring, so that reduces your 11.1% +rech down to 6.2% +rech under the best of conditions. With fewer targets, you're going to get less comparative +rech.


 

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Those procs suck. Trust me, I've tried them. Spending all that inf and one enhancement slot so you can see a green +28 pop up every few minutes is super-mega-awesome lame.

Jacob's Ladder is great. Learn to use it well and it'll be a heavy hitter for you. Plus it's all energy damage which is nice.

I'd also agree that the proc is probably better off in Thunder Strike, although the only time I've used it was in Dragon's Tail on a MA scrapper. I personally have an Explosive Strike Chance for Smashing in Thunder Strike. A little extra kick, and it's a dirt cheap proc to get ahold of too.

Haven't tried Electric Armor, and haven't gotten to LR yet, so can't really comment on those things.


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@Starflier

 

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Cool thats about what I figured on the heal procs. Guess its just more damage procs like I figured. Thanks for the answers and numbers.