Fire/Mental?
Pros:
Three ranged AOEs by about level 10 (Ability to demolish entire groups of minions to about +3)
Access to both Build Up and Aim [one is named Concentration or something; it's Build Up and it's good]
Blaze
Can potentially build for "Inferno and keep shooting" with Drain Psyche
Large, stacking -Rech in each mental AOE
Very few critters resist Fire, and those don't resist it much
Many things that are otherwise tough don't resist Psi (Crey armor, Freak tanks, etc)
Cons:
... hmm. None of these are anywhere near the "pros".
Drain Psyche seems like it might make you nonsquishy, but it doesn't really. And it goes off in the midst of a big group of enemies.
Does not have the huge singletarget melee damage of /Elec or /Energy
Slightly short on hard control compared to other Blasters.
I say burn 'em until they apologize.
(Also, check my sig for blaster miniguide.)
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
I think its time for me to finally seriously look at Blaster. I looked at various sets and I love Fire's damage output. I have seen mental in action and it looked pretty cool, but I don't know how the two fair together. Are they any good, what are some pros/cons?
Thanks