Fire/Kin Build


Fury Flechette

 

Posted

So I have a Fire/Kin that I do a lot of farming with but also do other missions and some TF's with.

I wanted to avoid having multiple builds to have to populate out.

So I put this together to work towards and wanted to see if I have items that are just glaring wrong or make no sense.

Thanks for any help.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Primal Forces: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Char

  • (A) Apocalypse - Accuracy/Damage/Recharge: Level 50
  • (3) Apocalypse - Accuracy/Recharge: Level 50
  • (3) Apocalypse - Chance of Damage(Negative): Level 50
  • (5) Apocalypse - Damage/Recharge: Level 50
  • (46) Apocalypse - Damage/Endurance: Level 50
Level 1: Transfusion
  • (A) Touch of the Nictus - Chance for Negative Energy Damage: Level 50
  • (5) Touch of the Nictus - Accuracy/Healing: Level 50
  • (7) Touch of the Nictus - Healing: Level 50
  • (7) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
  • (9) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
Level 2: Fire Cages
  • (A) Positron's Blast - Chance of Damage(Energy): Level 50
  • (9) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (11) Positron's Blast - Accuracy/Damage: Level 50
  • (11) Positron's Blast - Damage/Recharge: Level 50
  • (43) Positron's Blast - Damage/Endurance: Level 50
Level 4: Siphon Power
  • (A) Accuracy IO: Level 50
Level 6: Swift
  • (A) Run Speed IO: Level 50
Level 8: Hot Feet
  • (A) Armageddon - Accuracy/Damage/Recharge: Level 50
  • (13) Armageddon - Chance for Fire Damage: Level 50
  • (13) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
  • (15) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
  • (15) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
  • (17) Eradication - Chance for Energy Damage: Level 30
Level 10: Siphon Speed
  • (A) Accuracy IO: Level 50
Level 12: Flashfire
  • (A) Absolute Amazement - Stun: Level 50
  • (17) Absolute Amazement - Endurance/Stun: Level 50
  • (19) Absolute Amazement - Stun/Recharge: Level 50
  • (19) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
  • (21) Absolute Amazement - Accuracy/Recharge: Level 50
Level 14: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (25) Numina's Convalescence - Heal: Level 50
  • (25) Numina's Convalescence - Heal/Endurance: Level 50
Level 16: Increase Density
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 18: Boxing
  • (A) Accuracy IO: Level 50
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (21) Performance Shifter - EndMod: Level 50
  • (23) Performance Shifter - EndMod/Recharge: Level 50
  • (23) Performance Shifter - EndMod/Accuracy: Level 50
Level 22: Speed Boost
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (40) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 24: Cinders
  • (A) Unbreakable Constraint - Accuracy/Recharge: Level 50
  • (27) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
  • (27) Unbreakable Constraint - Hold/Recharge: Level 50
  • (31) Unbreakable Constraint - Chance for Smashing Damage: Level 50
  • (40) Unbreakable Constraint - Endurance/Hold: Level 50
Level 26: Tough
  • (A) Reactive Armor - Resistance: Level 40
  • (31) Reactive Armor - Resistance/Endurance: Level 40
  • (31) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (33) Reactive Armor - Resistance/Recharge: Level 40
  • (43) Reactive Armor - Endurance: Level 40
Level 28: Inertial Reduction
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (29) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 30: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (33) Recharge Reduction IO: Level 50
  • (33) Recharge Reduction IO: Level 50
Level 32: Fire Imps
  • (A) Blood Mandate - Accuracy/Damage: Level 50
  • (34) Blood Mandate - Accuracy: Level 50
  • (34) Blood Mandate - Damage: Level 50
  • (34) Blood Mandate - Damage/Endurance: Level 50
  • (36) Blood Mandate - Accuracy/Endurance: Level 50
  • (40) Blood Mandate - Accuracy/Damage/Endurance: Level 50
Level 35: Transference
  • (A) Efficacy Adaptor - EndMod: Level 50
  • (36) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
  • (37) Efficacy Adaptor - Accuracy/Recharge: Level 50
  • (37) Efficacy Adaptor - EndMod/Endurance: Level 50
  • (37) Efficacy Adaptor - EndMod/Accuracy: Level 50
Level 38: Fulcrum Shift
  • (A) Accuracy IO: Level 50
  • (39) Recharge Reduction IO: Level 50
  • (39) Endurance Reduction IO: Level 50
Level 41: Fire Ball
  • (A) Ragnarok - Accuracy/Damage/Recharge: Level 50
  • (42) Ragnarok - Accuracy/Recharge: Level 50
  • (42) Ragnarok - Damage/Recharge: Level 50
  • (42) Ragnarok - Damage: Level 50
  • (43) Ragnarok - Chance for Knockdown: Level 50
Level 44: Fire Shield
  • (A) Titanium Coating - Resistance: Level 50
  • (45) Titanium Coating - Resistance/Endurance: Level 50
  • (45) Titanium Coating - Resistance/Recharge: Level 50
  • (45) Titanium Coating - Endurance: Level 50
  • (46) Titanium Coating - Endurance/Recharge: Level 50
  • (46) Titanium Coating - Resistance/Endurance/Recharge: Level 50
Level 47: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (48) Luck of the Gambler - Defense: Level 50
  • (48) Luck of the Gambler - Defense/Endurance: Level 50
  • (48) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 49: Maneuvers
  • (A) Luck of the Gambler - Defense: Level 50
  • (50) Luck of the Gambler - Defense/Endurance: Level 50
  • (50) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (50) Luck of the Gambler - Recharge Speed: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment
------------
Set Bonus Totals:
  • 6.5% DamageBuff(Smashing)
  • 6.5% DamageBuff(Lethal)
  • 6.5% DamageBuff(Fire)
  • 6.5% DamageBuff(Cold)
  • 6.5% DamageBuff(Energy)
  • 6.5% DamageBuff(Negative)
  • 6.5% DamageBuff(Toxic)
  • 6.5% DamageBuff(Psionic)
  • 5.5% Defense(Smashing)
  • 5.5% Defense(Lethal)
  • 10.5% Defense(Fire)
  • 10.5% Defense(Cold)
  • 9.25% Defense(Energy)
  • 9.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.13% Defense(Melee)
  • 13.6% Defense(Ranged)
  • 15.2% Defense(AoE)
  • 4.05% Max End
  • 81% Enhancement(Accuracy)
  • 66.3% Enhancement(RechargeTime)
  • 5% Enhancement(Heal)
  • 5% FlySpeed
  • 137.3 HP (13.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 1.1%
  • MezResist(Sleep) 2.2%
  • MezResist(Stun) 3.85%
  • 24% (0.4 End/sec) Recovery
  • 68% (2.89 HP/sec) Regeneration
  • 9.14% Resistance(Fire)
  • 9.14% Resistance(Cold)
  • 5% RunSpeed
------------
Set Bonuses:
Apocalypse
(Char)
  • 16% (0.68 HP/sec) Regeneration
  • 30.5 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Touch of the Nictus
(Transfusion)
  • 19.1 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
  • 2.25% Max End
Positron's Blast
(Fire Cages)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Armageddon
(Hot Feet)
  • 4% (0.07 End/sec) Recovery
Scirocco's Dervish
(Hot Feet)
  • 10% (0.42 HP/sec) Regeneration
Eradication
(Hot Feet)
  • 1.8% Max End
Absolute Amazement
(Flashfire)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Numina's Convalescence
(Health)
  • 12% (0.51 HP/sec) Regeneration
  • 19.1 HP (1.88%) HitPoints
Steadfast Protection
(Increase Density)
  • 3% Defense(All)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 19.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Blessing of the Zephyr
(Speed Boost)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • Knockback Protection (Mag -4)
Unbreakable Constraint
(Cinders)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
  • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Blessing of the Zephyr
(Inertial Reduction)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • Knockback Protection (Mag -4)
Blood Mandate
(Fire Imps)
  • 1.5% (0.03 End/sec) Recovery
  • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
  • MezResist(Stun) 1.65%
  • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Efficacy Adaptor
(Transference)
  • 11.4 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.42 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Ragnarok
(Fire Ball)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Titanium Coating
(Fire Shield)
  • MezResist(Sleep) 2.2%
  • 15.3 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
  • MezResist(Held) 2.75%
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Luck of the Gambler
(Weave)
  • 10% (0.42 HP/sec) Regeneration
  • 11.4 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • 10% (0.42 HP/sec) Regeneration
  • 11.4 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)


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Arc 52555: Tower of Darkness
Arc 139668: Bob's Crazy Car Dealership

 

Posted

Don't take the farmer out of the farm. Make a PvE friendly build with SOs...you don't need IOs if you're teaming.

I don't have the time or inclination for a lengthy critique but I will leave you with two observations:

1. Your end usage is a whopping 1.52 end/sec and your recovery is 3.31 end/sec.

2. You have no end reduction slotted in fire ball.