Updated CoV Mob Descriptions


cursedsorcerer

 

Posted

(Note: Before I begin, I don't exactly know if this topic should be here in Suggestions or in the general discussion forum. But since I'm making a proposal for something the devs could implement, I figured I'd start here. If this topic generates a lot of discussion on lore and so forth, I'll set up on General Discussion and redirect the debate there. Here goes.)


As a fluff/lore junkie, there's a little something that rankles me, and it has since City of Villains first launched: In their rush to get their highly-anticipated new baby out the door, the developers skimped on the in-game descriptions of most of the new antagonist NPC groups that were introduced. Thus groups like the Coralax, Goldbrickers, and certain subgroups of Arachnos all shared one description for everyone in that group. The various members of the Rogue Island Police, Security Guards, and Cage Consortium even had to make do with a one-sentence blanket description for all of them. Totally understandable, though. You can go back and fix that stuff after you get the important stuff in place, right?

Four years later...

Cut to me, in front of my computer, grumbling about how the Powers that Dev focus on shiny new content so much they never go back and tweak the already established content. But instead of just sitting there griping, I broke from Internet tradition and decided to DO something about it! Pulling up my trusty word processor and the lore-filled goodness of Paragonwiki.com, I started writing up new descriptions for old mobs, and I've decided to share my progress here:

Rogue Island Police

RIP: Working as a police officer in a 'city of villains' must be a very tough job… which is why the Rogue Isles PD is home to some of the toughest goons around. High on a power trip, these coppers will gladly teach any rookie villain to respect their authority.

Ripper: The RIP has no place for the soft or naïve. Officers are trained to be ruthless and efficient in dealing with lawbreakers, no matter how trivial the offense may be. After all, a broken bone or two leaves much more of an impression than just a ticket.

Deadly Ripper: The Rogue Island Police force frequently finds new recruits among paramilitary forces, people whose desire to inflict harm far outweighs the desire to uphold law and order. Deadly Rippers are often semi-retired mercenaries, as bullying civilians is downright cushy compared to their former careers. Plus, here they get pension!

Coralax

Coralax Green Hybrid: The Coralax are humans who have been infected with living coral. Stories persist that there is an entire society of coral creatures in the seas around the Rogue Isles, but how these unfortunates became their servants is unknown. What IS known is that these things have manufactured nasty weapons using coral and sea life, and are not to be taken lightly.

Coralax Blue Hybrid: In the Coralax’s color-coded chain of command, blue seems to be an intermediary position. In addition to using sea life as weapons, these hybrids are able to manifest the chill of the ocean depths, giving them several dangerous cold attacks.

Coralax Red Hybrid: The apparent leaders in the hybrids’ attacks on the surface world, the red hybrids are cunning and merciless. On top of having the same gear and abilities of their lesser counterparts, reports indicate that reds have supernatural strength and even psionic talents. This makes them versatile and deadly enemies of all who live above the waves.


Goldbrickers

Rocketman: The Goldbrickers are high tech thieves who operate in and around Cap au Diable. They are lead by a notorious crime lord known only as King Midas. Their high success rate and surprisingly advanced gear has given them the belief that they’re the island’s true masters, and will not look kindly to meddling amateurs like you in their territory.

Bombardier: Goldbrickers who manage to pull off multiple successful heists are promoted to Bombardier status. Armed with high-power sonic weaponry and strength enhancers, Bombardiers often lead heist operations and scouting trips. Many are also accomplished hackers, able to find holes in the tightest of firewalls to harvest sweet, profitable secrets.

Boomer: Reporting directly to King Midas, many Boomers worked with the King before he founded the Goldbrickers. They emulate their leader’s appearance with advanced nanotech coatings, which provide solid protection and boost the wearer’s strength significantly. How the Goldbrickers acquired such powerful tech is still a mystery.


Scrapyarders

Enraged Miner: These poor chumps think they've got a chance against the Cage Consortium. Sure their working conditions are atrocious. If most of them weren't former criminals and other troublemakers maybe they could have found better jobs in St. Martial or Grandville instead of this dump. Still, you can’t underestimate the destructive power common tools can have in highly motivated and extremely angry hands.

Demolitionist: Working with dangerous explosives day in and day out takes guts. Using those explosives to fight the Cage Consortium takes even more guts. Taking on a super-powered villain like you requires even more guts than that. Too bad guts don’t equal brains.

Foreman: Just because you’re born with super strength doesn’t automatically mean you don a cape. Some people with super-powered abilities actually try to apply them to a civilian life, probably due to a crippling lack of ambition. Not only can these guys lift trucks, but their ability to rally their fellow Scrapyarders make them a formidable challenge.

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Obviously I had to make a few educated speculations (especially in trying to explain the Foreman's super strength), but I tried sticking to the lore as much as possible. Sadly, this is just the tip of the ice tanker. The list of other groups that have a single description include Security Guards, Cage Consortium, Snakes, Wailers, the many subdivisions of the PPD, Luddites, Rikti troops, Rikti drones, The Family (Marcone and Mook), Slag Golems, Vanguard Sword & Shield, and several subsets of Arachnos (like Crab Spiders and Tarantulas).


If the devs want to implement these descriptions or modifications thereof, they're free to do so. Don't have to give me credit for it, either. I just want to see old placeholders get replaced, and thought I'd save the devs some time by doing it myself.

Any thoughts, folks?


"Take the Yuan-Ti, bash them with a club made of frozen stupidity, then rip out their sense of subtlety with a rusty spoon, and then you have the Snakes of Mercy Isle" -Taltha Widowfang, drow stalker
Now playing at an MA near you: Dragonslayers #335375

 

Posted

The Rikti have come to stand for everything humans hate and fear in the universe. Their unprovoked invasion of Earth has left much of the planet traumatized and angry. Even out of their battle armor, their high-tech weaponry makes Rikti dangerous opponents.

UPDATE please!


to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!

 

Posted

As far as your Scrapyard descriptions go, you may want to include something about the Leadership of the original Scrapyard, who leads the riots even after his death, and the effect of mining the Red Coral of the Island, which "seems to have mysterious properties" such as animating the Slag.


The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.

Q: How do you wreck an Abrams?

A: You crash into another one.

 

Posted

Quote:
Originally Posted by M_I_Abrahms View Post
As far as your Scrapyard descriptions go, you may want to include something about the Leadership of the original Scrapyard, who leads the riots even after his death, and the effect of mining the Red Coral of the Island, which "seems to have mysterious properties" such as animating the Slag.


Now why didn't I think of the red coral? Thank you for the idea, I shall have to do something with it.


"Take the Yuan-Ti, bash them with a club made of frozen stupidity, then rip out their sense of subtlety with a rusty spoon, and then you have the Snakes of Mercy Isle" -Taltha Widowfang, drow stalker
Now playing at an MA near you: Dragonslayers #335375

 

Posted

I completely agree. In fact, I'm confounded this has never happened, considering it's so little work and doesn't seem like it needs any new tech to update a text field. Players have suggested full descriptions on a lot of enemies over the years, and having suggested descriptions for all the Rikti once before myself, and knowing it took me all of an hour, if that, to do the whole faction, this seems like an update that really should happen.

It's a little thing, but it's the little things that add value to the game.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
I completely agree. In fact, I'm confounded this has never happened, considering it's so little work and doesn't seem like it needs any new tech to update a text field.
In my experience it's the little things that are easiest to forget about and shift onto the procrastination pile. Hence me adding some squeak to the wheel in the hopes of getting some grease.

Quote:
Originally Posted by Samuel_Tow View Post
Players have suggested full descriptions on a lot of enemies over the years, and having suggested descriptions for all the Rikti once before myself, and knowing it took me all of an hour, if that, to do the whole faction, this seems like an update that really should happen.
Feel free to re-post your Rikti descriptions here, might as well get them all together in one spot.

Quote:
Originally Posted by Samuel_Tow View Post
It's a little thing, but it's the little things that add value to the game.
That's always been my motto when it comes to this game.


"Take the Yuan-Ti, bash them with a club made of frozen stupidity, then rip out their sense of subtlety with a rusty spoon, and then you have the Snakes of Mercy Isle" -Taltha Widowfang, drow stalker
Now playing at an MA near you: Dragonslayers #335375