Alcohol Blast Defender/Corruptor Power Set


Aett_Thorn

 

Posted

Hi:

I was thinking mainly as a villain, who uses alcohol to impede their victim's actions, but at the end like any weapon, its how it is used that decides if it is good or bad.

When I look at Defenders and Corruptors (to some extent), they are basically designed to be a team support class; either by buffing other ATs or debuffing the baddies and using their meager offensive damage ability to supplement the over all team's DPS.

So this proposal will fall on the debuff or weaken the enemy as opposed to being a buff bot.

Since the primary mission of this primary power set, is to messup the enemy, all approriate powers are ranged target AOEs, do light damage, and have practical side-effects. The real damage for this Defender/Corruptor mainly comes from their secondary power set.

Powers: I am using drinks for alcohol descriptors, but perhaps a more serious name set can be given to them, but for illustration purposes; I like my names:

1. Beer Splash: Ranged Targeted AOE, Light Dmg, -Def, -Res
2. Wine Splash: Ranged Targeted AOE, Light Dmg, -ACC,-Perception
3. Moonshine Splash: Ranged Targeted AOE, Light Dmg, AOE Immobilize
4. Gin Splash: Sniper Ranged, Targeted AOE, Light Dmg, Slow
5. Stirred: Self, +to hit, +dmg
6. Shaken: Self, +Range, +MAG Effect
7. Vodka Splash: Ranged Targeted AOE, Light Dmg, AOE Confuse
8. Whiskey Splash: Ranged Targeted AOE, Light Dmg, AOE Disorient
9. Tequila Splash: Ranged Targeted AOE, Modest Dmg, AOE Hold


What you all think?

Stormy

Ps: Was thinking under stirred to add +status effect resistance since its hard to be mind controlled when semi-drunk, but opted not to recommend that to remain within the built-in vulnerabilites assigned to support classes.


 

Posted

Sooo...you're proposing an alcohol-based set in a Teen-rated game?

A Blast set with only one single-target attack, and that's the Snipe, which only does light damage?

A set which has no ability to really stack effects on bosses? So would be fine at dealing with minions, okay at lieutenants, and just a big endurance waster against bosses and up?


Assuming this is serious:

1) Wine Splash and Moonshine Splash should have their secondary effects swapped. Moonshine, especially high-alcohol moonshine, has been known to cause blindness in people who drink it. So, I'd think that -perception would be more thematic there.

2) Give the set some single target attacks. It's okay to be AoE heavy, but it shouldn't be ONLY AoEs. Especially in the low levels, the lack of a ST attack would be killer on the endurance bar (pun intended).

3) The set should probably go from least alcoholic -> most alcoholic. So, beer on the bottom, moonshine at the tier 9.

4) The set should have as another drawback a secondary effect that causes +Res (Cold) to all targets hit.

5) I don't know how many drunk people you've been around, but semi-drunk and drunk people are VERY easy to mind control. I've gotten drunk friends to do some pretty stupid things in the past.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

And it should be exclusive of any vehicle travel power pools that may be added to the game (in the same way turning on Granite detoggles Super Jump and vice versa).


If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Interesting idea. Maybe call it toxic blast or poison blast.


 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Assuming this is serious:
Heh.


 

Posted

How about changing the name of one of the AOEs to Blisterine, and adding a slow or sleep: ByeQuil (name altered to a parody to avoid trademark issues). Remember, not all alcohol-laden liquids are drinks.


 

Posted

I lol'd at tequila and its moderate damage over the light damage of the other drinks


 

Posted

Hi:

The reason for the light damage, is because this is a primary power set, which normally Defenders have no damage producing abilities in the first place, instead they buff/heal friends or debuff enemies with their primaries. On the other hand, the Defender with their secondaries are supposed to be able to do modest damage with. So I would have thought that if the defender could actually do some damage with their primaries while having reasonable secondary effects, and then add the secondary power set to the mix, you would wind-up with a much more offensive "solo" capable Defender while also being a fabulous group asset as well.

For this concept to work, the side effects would have to be considerably strong, and the powers recharging fairly fast, so you could stack quickly on Bosses and better.

I thought about the single target attacks, with more damage, but considering that those needs are covered by the Defender's secondary power set, would increasing the damage output of Alchohol Blast and having single targets instead of AOEs would that not unbalance the AT a bit and make it a bit Blaster like?

I also thought that the AOE effects at low level to actually be part of the Defender's survival mechanism. Considering that Alcohol Defenders have no status effect resistances, poor sustainable defensive mechanisms, and modest resistances; the need for some form of enemy group debuff and control would strike me as critical.

While I named the powers with a bit of humor, I am serious about the concept. I totally agree that renaming the power set to something more appropriate is definetely a good idea. I think Twilight_Snow is in the right track :<)

and OOps, I messed up in the snipe, it was supposed to be a Snipe ranged AOE attack. The idea was to long range aoe snipe a group of mobs, slow them down, then switch to my secondary power pool snipe and beat them up nice and good.

Hugs Stormy