Ice/Psi help
If you have enough recharge to permadom, you should't be hurting for end much between Domination refilling your bar and Drain Psyche.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
@Quantum Evil Rad/Rad Corruptor
Making the world safe for maleficent particles since 2004.
There is something almost amusing about the idea of a /psi permadom with endurance problems.
My Ice/Psi runs superspeed, arctic air, scorpion shield, weave, manoeuvres and assault and only has endurance problems against the thorn tree since it's somehow not in drain psyche range even when standing right up on it's roots.
Hit a single target with drain psyche and you'll barely notice that numina unique in health.
If you can afford the 360ish extra merits you could even drop hurdle/health, put in stealth/grant invis and put lotgs in those and personal forcefield hitting the 5 cap for lotg7.5s. If you then 5 slot decimation rather than enfeebled operation in chilblain for the 5th 6.25% bonus you hit 125% global recharge and have domination perma even if you forget hasten or go afk.
There is something almost amusing about the idea of a /psi permadom with endurance problems.
My Ice/Psi runs superspeed, arctic air, scorpion shield, weave, manoeuvres and assault and only has endurance problems against the thorn tree since it's somehow not in drain psyche range even when standing right up on it's roots. Hit a single target with drain psyche and you'll barely notice that numina unique in health. If you can afford the 360ish extra merits you could even drop hurdle/health, put in stealth/grant invis and put lotgs in those and personal forcefield hitting the 5 cap for lotg7.5s. If you then 5 slot decimation rather than enfeebled operation in chilblain for the 5th 6.25% bonus you hit 125% global recharge and have domination perma even if you forget hasten or go afk. |
Hey all I have been on a good roll for doms the last little while so I am trying out a new build. The problem seems to be a little tricky cause I am trying for the perma dom but with not having massive end issues. I slapped a build together and see how it goes, it looks ok on paper, but I am not sure. I am keeping the one purp set right now cause that might be the max amount of funds I will be tossing out (LoTG's though merits).
So here is the build I got, tear it up all you like.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Ice Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Block of Ice -- Acc/Hold-S:30(A), Acc/Rchg-S:30(3), Rchg/Hold-S:30(3), EndRdx/Rchg/Hold-S:30(5), Acc/EndRdx/Rchg/Hold-S:50(5)
Level 1: Psionic Dart -- Acc-I:50(A)
Level 2: Mind Probe -- Acc/Dmg-S:50(A), Dmg/EndRdx-S:50(7), Acc/Dmg/Rchg-S:50(7), Acc/Dmg/EndRdx-S:50(9), Dmg/EndRdx/Rchg-S:50(9)
Level 4: Chilblain -- Acc/EndRdx-S:50(A), Acc/Rchg-S:50(11), EndRdx/Immob-S:50(11), Acc/Immob/Rchg-S:50(13), Acc/Immob-S:50(13)
Level 6: Arctic Air -- Conf/Rchg-S:50(A), Acc/Conf/Rchg-S:50(15), Acc/Rchg-S:50(15), Conf/EndRdx-S:50(17), Conf%-S:50(17)
Level 8: Shiver -- Acc/Slow-S:50(A), Acc/EndRdx-S:50(19), Rng/Slow-S:50(19), EndRdx/Rchg/Slow-S:50(21), Acc/Dmg/Slow-S:50(21)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(23), RechRdx-I:50(27)
Level 12: Ice Slick -- RechRdx-I:50(A), RechRdx-I:50(27)
Level 14: Super Speed -- ResSlow-S:50(A)
Level 16: Mental Blast -- Acc/Dmg-S:40(A), Dmg/EndRdx-S:40(25), Dmg/Rchg-S:40(25), Acc/EndRdx/Rchg-S:40(29), Acc/Dmg/Rchg-S:40(29)
Level 18: Psychic Scream -- Acc/Dmg-S:50(A), Dmg/EndRdx-S:50(31), Dmg/Rchg-S:50(31), Dmg/Rng-S:50(31), Acc/Dmg/EndRdx-S:50(33)
Level 20: Drain Psyche -- EndRdx/Rchg-S:50(A), Heal/Rchg-S:50(33), Heal/EndRdx/Rchg-S:50(33), Heal-S:50(34), Rchg-S:50(34), Acc-I:50(34)
Level 22: Hurdle -- Empty(A)
Level 24: Health -- Regen/Rcvry+-S:50(A)
Level 26: Glacier -- Acc/Hold-S:30(A), Acc/Rchg-S:30(36), Rchg/Hold-S:30(36), EndRdx/Rchg/Hold-S:30(36), Acc/EndRdx/Rchg/Hold-S:50(37)
Level 28: Subdue -- Acc/Dmg-S:40(A), Dmg/EndRdx-S:40(37), Dmg/Rchg-S:40(37), Acc/EndRdx/Rchg-S:40(39), Acc/Dmg/Rchg-S:40(39)
Level 30: Combat Jumping -- Rchg+-S:50(A), ToHit+-S:30(39), ResKB-S:30(40)
Level 32: Jack Frost -- Acc/Rchg-S:50(A), Acc/Dmg/Rchg-S:50(40), EndRdx/Dmg/Rchg-S:50(40), Dmg/EndRdx-S:50(42), EndRdx/Dmg/Rchg-S:30(42)
Level 35: Psionic Lance -- Dmg/EndRdx-S:50(A), Acc/Dmg-S:50(42), Acc/ActRdx/Rng-S:50(43), Dmg/ActRdx/Rchg-S:50(43), Dmg/EndRdx/Rchg-S:50(43)
Level 38: Psychic Shockwave -- Acc/Dmg/EndRdx/Rchg-S:50(A), %Dam-S:50(45), Acc/Rchg-S:50(45), Dmg/Rchg-S:50(45), Acc/Dmg/Rchg-S:50(46), Acc/Dmg/EndRdx-S:50(46)
Level 41: Scorpion Shield -- Def-S:50(A), EndRdx-S:50(46), Def/EndRdx-S:50(48), EndRdx/Rchg-S:50(48), Def/EndRdx/Rchg-S:50(48), Rchg+-S:50(50)
Level 44: Personal Force Field -- RechRdx-I:50(A)
Level 47: Super Jump -- ResKB-S:50(A)
Level 49: Acrobatics -- EndRdx-I:50(A), EndRdx-I:50(50), Empty(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
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Set Bonus Totals: