SuperReflexes....To Hasten or Not To Hasten??


Allstar_Guard

 

Posted

Quote:
Originally Posted by LionL View Post
After 5+ yrs in the game, I'm running my 1st Claws/SR Scrap. She just dinged lvl 16. It'd seem that....with SR's "Quickness" and a few I/Os in later lvls to further increase movement speed...Hasten may not be necessary.

Can "Quickness" + various I/Os = Hasten? Or should I take Hasten, as well, for added recharge?

Thanks in advance!
With claws hasten isn't required to get a good attack chain. That being said, I take hasten on pretty much every character I have, primarily because I also take SS + CJ as my travel power on almost every character.


 

Posted

Claws/SR is probably the NUMBER ONE build in this game, that i would never even slightly consider picking up hasten on. Claws with any armor for one doens't need hasten. Likewise, that falls on a claws build more to the secondary, of which, nothing in SR needs hasten for. Only elude might be the only case, but when you can easily soft cap the build anyways, that goes out the window as well. Please do yourself a favor and relish in the glory of a claw/sr without hasten, you'll be much happier.

As to quickness, it should be around 30-33% recharge bonus, but I don't think that the devs would even consider doing that at this point. They don't even let you have combat jumping on at the same time as ninja run right now, if they're being that dumbfoundedly stubborn about something like that I can't imagine they'd look twice at something like boosting quickness. The SR set in itself could still use some tweaks though, but again the devs don't seem to care about things that can be boosted with IOs even if they are somewhat sub-par before them, which wasn't supposed to be the case to begin with either :/, oh well we can fight about that all we want but the Devs probably woudln't budge one bit about something like that at this stage in the game.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Obviously my opinion isn't as prized as that of those who have a higher post count or who have an earlier join date than mine....I will put my 2 cents in anyway.

I take Hasten on pretty much all my alts, regardless of AT & power set combos.
I consider more recharge a good thing in all circumstances.

Even a lowly FF/AR defender will benefit from Hasten greater than he would from Hover for the simple fact that greater recharge means your heavier hitting powers will come up more quicker.

I also take Super Speed on all my alts regardless of concept.
It's easy for me since all of my alts are of a supernatural origin of some kind or another.

I now return you to the opinions of CoH/V vets.


 

Posted

FF/AR actually gets very good use out of hasten. FF doesn't need a lick of it except for perhaps repulsion bomb, but with the aoe nature of AR, and the weaker damage version defenders have to deal with its a very good power for a FF/AR. With SR though, you don't need it for SR at all, so you are looking completely to the primary to see if you need it. Claws certainly doesn't, katana doesn't either. Optimizing BS builds might consider it, but i certainly wouldn't. The only SR biuld I could see taking it on is either elec/sr or spine/sr if you want to consider to some-what farm with them, or possibly fire/sr for the same reason/ AV soloing. DB doesn't need it, MA doensn't need it, for the most part DM doesn't either, except again unless trying to solo an AV and you're maximizing it for that.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Force Feedback doesn't have a 100% chance to proc, much less a 100% uptime ratio. Turn it off and you'll realize that you only have 76.3% global +rech.
__________________
@Umbral Fist
I don't have a Forcefeedback IO set on my build and I get 176.3% haste without hasten. Now this is Mids numbers, I'm not in game atm to see my actual numbers from my Combat Attributes, but I have no down time on Practice Brawler.


 

Posted

Quote:
Originally Posted by Windenergy21 View Post
They don't even let you have combat jumping on at the same time as ninja run right now, if they're being that dumbfoundedly stubborn about something like that I can't imagine they'd look twice at something like boosting quickness.
That's a complete non-sequitur, frankly. There's a simple reason CJ doesn't work with Ninja Run - CJ doesn't work with any +jump toggle other than Sprint. Ninja Run is obviously and hugely superior to Sprint, giving it the same treatment as Sprint would be completely absurd. CJ being exclusive with Ninja Run is just the devs following the basic balance rules for powers they've always followed. Quickness being inferior to Hasten, however, is a fairly significant violation of the general balance rule that powers in power sets should be superior to pool powers.

I tend to agree with you though, that the devs will likely ignore the issue with a handwave. Super Reflexes is not regarded as underperforming at this point in the game, and I don't see the devs in any rush to "fix" things that are doing pretty well, even if individual powers within the sets seem pretty poor.

I mean, seriously - if they're going to buff an armor set, I'd rather see Fiery Aura get ungimped than SR go from being one of the top choices to. . . still one of the top choices.


TEH WERDZ ON SKREEN HURTZ MI BRANE!

 

Posted

Quote:
Originally Posted by Jabberwock
That's a complete non-sequitur, frankly. There's a simple reason CJ doesn't work with Ninja Run - CJ doesn't work with any +jump toggle other than Sprint. Ninja Run is obviously and hugely superior to Sprint, giving it the same treatment as Sprint would be completely absurd. CJ being exclusive with Ninja Run is just the devs following the basic balance rules for powers they've always followed. Quickness being inferior to Hasten, however, is a fairly significant violation of the general balance rule that powers in power sets should be superior to pool powers.
Not to get too into it, but NR is a sprint power. Its a trained ability, not a "superhero" travel power. Its just like extra training that "fitness" does via swift/hurdle. Hence it should be treated as a sprint-type power, yes stronger than sprint, but that's still the way it works. Cj, also as mentioned is NOT a travel power, i'd be suprized if you even noticed any movement difference with ninja run combined, but it certainly is annoying having to retoggle cj on and off a billion times.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Quote:
I mean, seriously - if they're going to buff an armor set, I'd rather see Fiery Aura get ungimped than SR go from being one of the top choices to. . . still one of the top choices.
I concur. SR only really sucks for 21 levels. FA sucks all the time.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Windenergy21 View Post
it certainly is annoying having to retoggle cj on and off a billion times.
/bind e "powexecname Ninja Run$$powexecname Combat Jumping"

I always use a bind like that to swap between my travel power and my in-combat power. It's second nature. What I wish I could figure out is how to turn on and off both Sprint and Ninja Run at once.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

There's explicitly no way to turn on two powers with one keystroke.

However, you can try to bind one power execution with pressing a key and another with releasing it. I don't find it works that reliably, because I click the key too fast and the server ends up only doing one of the things I wanted. Occasionally lag is also an issue. I swear that keystrokes get delivered out of order when you're suffering bad latency spikes.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I went with the easy solution.

g for sprint
b for ninja run
h for combat jumping or hover
v for self heals if one exists
j for super jump or fly or superspeed

Since it's the same on every character I have, it's become second nature.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
I went with the easy solution.

g for sprint
b for ninja run
h for combat jumping or hover
v for self heals if one exists
j for super jump or fly or superspeed

Since it's the same on every character I have, it's become second nature.
I use those for other binds, specifically for targetting closest enemy (use on the b button, best bind EVER for a melee toon) farthest enemy, auto-ing practiced brawler. CJ is always alt + 2. As if i'm going to be traveling my right hand is used on the mouse for steering the j button is a little far for a comfortable bind for such things. Still, to the original reason this was brought up, outside of stubbornness there is really no reason CJ can't work with NR.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Quote:
Originally Posted by Windenergy21 View Post
I use those for other binds, specifically for targetting closest enemy (use on the b button, best bind EVER for a melee toon) farthest enemy, auto-ing practiced brawler. CJ is always alt + 2. As if i'm going to be traveling my right hand is used on the mouse for steering the j button is a little far for a comfortable bind for such things. Still, to the original reason this was brought up, outside of stubbornness there is really no reason CJ can't work with NR.
You not liking the reason does not negate its existence. It's pretty clear from the way it's coded that the devs regard NR as more of a substitute travel power than an alternative Sprint. That's not simple stubbornness, that's the power being what it was designed to be.


TEH WERDZ ON SKREEN HURTZ MI BRANE!

 

Posted

Quote:
Originally Posted by Jabbrwock View Post
You not liking the reason does not negate its existence. It's pretty clear from the way it's coded that the devs regard NR as more of a substitute travel power than an alternative Sprint. That's not simple stubbornness, that's the power being what it was designed to be.

The devs can "design" anything in this game the way they want to, doesn't mean its right. They could code a fireball to do toxic damage, doesn't mean it makes a lick of sense, but they can do it...


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server