Custom Critters giving no XP


FredrikSvanberg

 

Posted

Working on a mission for a couple weeks. Published it and sked some folks to try it and they started reporting an oddness.

SEVERAL mobs in the mission were rewarding NO xp.

1. Several "Defeat A Boss" objectives, the boss rewards no XP.

2. In a custom villain group, filled mainly with standard (but renamed) mobs, and 1 custom mob, with an even level spread (minions, Lt.s, bosses), the custom mob was awarding no xp. I removed the custom mob and then the REST of the group began rewarding no xp, despite they awarded it before I removed the custom mob.

3. I've checked my custom mobs for correct scale of powers and even redesigned one with ALL the powers and still it rewards no xp.

I'm pulling my hair out, especially since I didn't notice the issue UNTIL I submitted it to the Aeon contest. I've spent all night trying to sort this out and I'd like to get this nailed down ultra-soon.

There may be a better place to ask this question, if there is please direct me. I don't often post or peruse. Thank you.


 

Posted

Quote:
Originally Posted by Oubliette View Post
Working on a mission for a couple weeks. Published it and sked some folks to try it and they started reporting an oddness.

SEVERAL mobs in the mission were rewarding NO xp.
If you remove even one power from the powers defined as being "standard" in difficulty, that mob will give no XP.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

Quote:
Originally Posted by FredrikSvanberg View Post
Your critters must be in a group with all tiers provided for (at least one each of minion, lt, boss) and they must have all the powers in their Standard selection, at least. If you're sure all of this is correct and they still don't give any rewards then it must be a bug.
Yep, did that. But keep in mind that according to the patch notes, this "level spread" thing doesn't apply to 'defeat a boss'.

Never the less, the test group I've been banking my head over is: standard power strength, with 1 minion, 1 Lt., and 2 bosses, 1EB and 1AV. This group contains all the major NPCs for my mission that appear as "defeat a boss" objective but at no time does the group populate a map or appear as you might see in a patrol or regular spawn.

Quote:
Originally Posted by Heraclea View Post
If you remove even one power from the powers defined as being "standard" in difficulty, that mob will give no XP.
the test critter in question was tested with custom powers, set to standard (on both power sets), and set to Extreme (on both power sets).

Thanks for the input guys but I've already checked those criteria. What else could it be?


 

Posted

Okay. Solved. Sort-of.

For the sake of information, here's what I learned. In testing, I restructured some of my custom villain groups. I found that ally npcs, who turn on you, yield no XP when fought. This may be as intended but it was unclear at the time and I haven't seen anything about allies who betray you in the patch notes. It was difficult to pinpoint this because there were other mobs not yielding xp/influence.

In short, it's solved. I know the reason for some of the XP lack and don't understand the reason other xp loss.


 

Posted

Quote:
Originally Posted by Oubliette View Post
Okay. Solved. Sort-of.

For the sake of information, here's what I learned. In testing, I restructured some of my custom villain groups. I found that ally npcs, who turn on you, yield no XP when fought. This may be as intended but it was unclear at the time and I haven't seen anything about allies who betray you in the patch notes. It was difficult to pinpoint this because there were other mobs not yielding xp/influence.

In short, it's solved. I know the reason for some of the XP lack and don't understand the reason other xp loss.
Would you consider posting an ARC ID# so someone can look at the mission in game?