Electric Armor Slotting?
my typical SO slotting is
Charged Armor 3 resist/1 end redux
Lightning Field 2 end redux/1 acc/2 damage/1 endmod
Conductive Shield 3 resist/1 end redux
Static Shield 1 end redux in base slot optional: upto 3 resist
Grounded 1 resist in base slot( good place for a -kb IO also)
Lightning Reflexes 1 run speed in base slot
Energize 3 recharge/3 heal
Power Sink 3 recharge/3 end mod
Power Surge 3 recharge
The above is my typical SO slotting for Electric Armor, with the exception of Lightning Field... I would've replaced one of the EndReds with an Acc, and one of the Damages with an EndMod.
This gives me over 90% tohit against +3s, so keeps the streakbreaker intact for my attack chain; it also means I can use it offensively with Power Sink to keep the endurance down on mobs near me. As for damage? That's what Fury is for - 30% of an already tiny number is roughly 1-2 points difference.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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I didn't slot my armor toggles for endurance reduction while leveling and had only a fairly small span of time when I really felt it - basically, around level 34 or maybe late 33 I felt significantly endurance gimped compared to other characters, then at 35 I got Power Sink and no longer cared.
Also, I'd definately slot Static for 3 resistance if you can possibly spare the slots - psi damage isn't particularly uncommon, and there's no point being weak to it when your armor set has perfectly respectable base resistance available in a toggle you'll run constantly anyway.
Finally, while waiting until 50 for IO's may be fine in general, Lightning Field *REALLY* benefits from a couple of procs to spice up the damage potential. If you can manage to scratch up the influence to get them, they'll be a significant help over the course of your leveling.
TEH WERDZ ON SKREEN HURTZ MI BRANE!
Personally, I slot all three shields with 3 Resists and 1 EndRed. Even with one of the most efficient endurance management tools in the game appearing in this set, I want to reduce my endurance use, so I can focus my use of Power Sink more on sapping enemy strength than replenishing my own.
Lightning Field, I slot with 2 Endred, 2 Endmod and 2 Acc. Lightning Field's damage dealing component is secondary to its impact on enemy endurance, in my use. But I've only ever paired Electric Armor with Electric Melee, so it's not like I was hurting for AoE Damage. Out of all the powers in the set, this is the one most likely to vary in slotting from player to player.
And as a final note... should your Electric Armor Brute choose to fly, with Swift and Lightning Reflexes both slotted with a level 50 Fly Speed IO, you can cap flyspeed without adding any additional slots to Fly itself. That's a nice trick that only Electric Armor and Super Reflexes can pull off.
@Eisenzahn
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Also, I'd definately slot Static for 3 resistance if you can possibly spare the slots - psi damage isn't particularly uncommon, and there's no point being weak to it when your armor set has perfectly respectable base resistance available in a toggle you'll run constantly anyway.
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it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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I never wait till 50 to start slotting IO's. Around level 30 I will start buying sets and slotting them. SO's are very expensive since you have to replace them every 5 levels, so I find it best to go ahead and switch to IO's myself.
As far as slotting I posted, I normally don't fight +3's or +4's while leveling up so one acc in LF is fine and before level 35 the end mod does no good in it since you don't have Power Sink. I also tend to respec out of Power Surge once I get all my IO sets slotted. My electric armor Brute predates IO's and I remember using power surge a lot back then as it is an awesome godmode power.
I never wait till 50 to start slotting IO's. Around level 30 I will start buying sets and slotting them. SO's are very expensive since you have to replace them every 5 levels, so I find it best to go ahead and switch to IO's myself.
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As far as slotting I posted, I normally don't fight +3's or +4's while leveling up so one acc in LF is fine and before level 35 the end mod does no good in it since you don't have Power Sink. I also tend to respec out of Power Surge once I get all my IO sets slotted. My electric armor Brute predates IO's and I remember using power surge a lot back then as it is an awesome godmode power.
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it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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I've recently begun "opportunistic frankenslotting". It takes a little more preparation but is cheaper, in the end, and delivers much more effective performance.
So, what I'd strive to do with /elec armor, if I were to make a new one now, would be to 5 slot Energize and Power Sink, with the 5th slot being a cheap heal/recharge and end mod/recharge, respectively. A triple with End Redux is good too.
For Resistance toggles I'd go 2 Resistance and 1 Res/End Red. For Tough I might throw in another slot for another Res/End Red or just End Red.
Lightning Field, as mentioned above, is full of interesting Frankenslotting combos. With 6 slots you can get the equivalent of 2 Acc, 2 End Red, 2 End Mod, 2 Dmg. The Stun proc could be interesting here too, it can be found for super cheap.
Global = Hedgefund (or some derivation thereof)
CL,
I would save any resist io's til u have at least 2 end reduc's slotted in all ur armors, especially if u plan on useing lightning field which is pretty endurance heavy (.82/sec base i believe). Once you get power sink at 35 slot it for acc and recharge and later on an efficacy adapter 6 slotted for optimal recovery. Also energize is a power u want up as soon as possible, 2 heals and 2 recharge io's coupled with hasten 3 slotted will keep it up pretty regulary as long as ur not overdoing your spawns.
I have a finished build for my SS/elec, dont have it on this computer or I would post it for you. Send me a tell and I'll be happy to pass it along to u.
As far as when to io/so... I get so's at 25 and io's at 30 and 40, the increase u get for every 5 lvls is minimal to hardly noticeable, so saving money that way is how I feel you should go on that one.
Member of The Stoned Templars
"If you can't eat it or smoke it, I'm not paying $100 for it" - Cherry Cupcakes
CL,
I would save any resist io's til u have at least 2 end reduc's slotted in all ur armors, especially if u plan on useing lightning field which is pretty endurance heavy (.82/sec base i believe). Once you get power sink at 35 slot it for acc and recharge and later on an efficacy adapter 6 slotted for optimal recovery. Also energize is a power u want up as soon as possible, 2 heals and 2 recharge io's coupled with hasten 3 slotted will keep it up pretty regulary as long as ur not overdoing your spawns. |
That said, I delayed Lightning Field until level 30, I believe, and didn't run it much until 36, so that's probably why. I'll agree that LF needs some serious endred until you have Power Sink well slotted. I believe Power Sink is autohit, though, so it's endurance mod and recharge for me, until, as you say, Efficacy Adapter replaces basic IO's.
TEH WERDZ ON SKREEN HURTZ MI BRANE!
I'm playing my first Electric Armor Brute, and I'm a bit of a loss as to how to slot it with SOs and common IOs while leveling? I figure once the toon reaches level 50, I'll work on IO sets. But in the meantime, how should I slot the Electric Armor powers with SOs and common IOs?
@Celestial Lord and @Celestial Lord Too