Kheldian Power Customization
At least those seem like good reasons, particularly #4
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Yeah, it seems to me that there are going to have to be some pretty big UI hurdles to overcome with the Power Pools and Epic Pool customization, so hopefully that will help.
I mean, think about it, if you just include all of the Power Pool powers you will triple the number of options in the power list in the Customization editor. It seems to me more likely that you will just get the (up to) 4 Pools that you have chosen from listed. That may mean waiting until you pick a Pool power at 6 before you can customize it, but I don't think that's a big sacrifice.
Kheldians, though, are pretty unique, in that their form powers are Inherents. The interface could look similar, maybe an additional pulldown in addition to the Pool ones, but no other AT would need to have that option. And as mentioned, their Power list would just be longer in general.
It seems to me more likely that you will just get the (up to) 4 Pools that you have chosen from listed. That may mean waiting until you pick a Pool power at 6 before you can customize it, but I don't think that's a big sacrifice.
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That's just another reason why the tech and UI upgrades will be significant.
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It'd be nice to have something like that (Kheld power customization) accompanying the Going Rogue expansion...
Wishful thinking, I know... But, I'm still hoping it's possible...
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I suspect that Stone Brute/Tanks may get Granite customization before Khelds get customization
I think both will happen at the same time, because both involve the same issue, which is a completely different form change when toggling the power.
If they figure out Granite form tech, then they're well on their way (if not all the way) to being able to have the same implementation for form switching.
"Alien"
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I think Granite is only about 20% as hard as Kheld forms. Because although customising Granite and the forms takes the same tech for visuals, the actual UI of the power screen needs changing for khelds, and not for Granite.
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All well and good, but what happens when you have two builds, with a total of 6 power pools between them?
That's just another reason why the tech and UI upgrades will be significant. |
There's a real problem, though with devoting screen real estate and interface mechanisms to options that will never actually be used. It can be confusing to the user, as well. A new player might waste time customizing Powers if they are available in the editor, if he does not realize that he will never actually be able to choose them all. So I think there does need to be some prioritizing of those Powers based on what Pools and similar options you have already selected, compared to those you just have the potential to select at some later time.
Originally Posted by PrincesssDarkstar
I think Granite is only about 20% as hard as Kheld forms. Because although customising Granite and the forms takes the same tech for visuals, the actual UI of the power screen needs changing for khelds, and not for Granite.
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I don't think I'd mind if it worked that way to minimize the UI impact, though.
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"Alien"
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Me either... Just being able to choose a primary/secondary color for a form would be enough for me (as well as choosing a primary/secondary for the human form), and having those colors apply to the powers that are in the forms would be fine, if that would make it easier for the devs to pull off...
"Alien" |
Me either... Just being able to choose a primary/secondary color for a form would be enough for me (as well as choosing a primary/secondary for the human form), and having those colors apply to the powers that are in the forms would be fine, if that would make it easier for the devs to pull off...
"Alien" |
I'd have no problem with that either.... I sooooo want to have a dark blood red and black nictus color for my WS!
"Alien"
76 characters and Twenty-four 50s later, I still love this game.
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I know this is not going to be popular, but lore-wise, it make sense to not have Kheldians (or the Villain Epics for that matter) able to customize their powers. In both cases, all of the characters of that particular AT get their powers from the same source. it would, therefore, make sense that these powers would manifest themselves in the same way.
While it would be nice to customize Kheldian powers, I don't think it's all that critical and with the number of areas that would need to be involved, I think there are better things to concentrate on at the moment. Have you looked at the art being done for GR? Now I ask you, would you rather see the art team working on that, or on the ability for you to make your PB powers pink?
- Garielle
Here we go with the lore thing again....
Don't get me started.
"Alien"
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-the kheld powers have always looked the best IMO in terms of particles / bloom / effects in general ...
-No other player can have powers that look even close to what you got
-Hmm imagining color'd kheld blasts could be ... scary... but awesome
Personally I want more slots or new powersets for them before custom colors Don't get me wrong it would be nice though in a senses of total customization...
Seems they are on the backburner for now but like BaBs said -- maybe in the future
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I've wanted to change my powers colours to bright gold for a while now, doesn't look like its coming anytime soon.
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Just came across this post by BaBs pretty recently, and if you're like me and you don't explore the entirety of the forums all the time, you may have missed it.
Here's the reasons why Khelds don't have power customization (yet):
The way it's worded (don't you hate your words getting all analyzed and junk, BaBs?), it looks as if there's "hope" that it *may* be on the table in the future... But, that has yet to be seen... Right now, it seems pretty low on the priority list.
"Alien"
76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)