Kheldian Power Customization


AlienOne

 

Posted

Just came across this post by BaBs pretty recently, and if you're like me and you don't explore the entirety of the forums all the time, you may have missed it.

Here's the reasons why Khelds don't have power customization (yet):

Quote:
Originally Posted by BackAlleyBrawler View Post
Our reasons:
  1. Time - We set out to do primary/secondary powersets. Rather than delay power customization even longer, we opted to release what we felt we could get done. (95% of powers = half done)
  2. Me too! - We knew we couldn't do Kheldian customization without also doing Arachnos customization. The epic ATs equate to about 4 powersets each, so it's not an insignificant amount of work. ( In for a penny, in for a pound.)
  3. Tech - The tech was set up to do customization of Primary and Secondary powersets. Some issues come up with Epic powersets because of the forms, builds, paths, etc.
  4. UI redesign - UI would need to be reconfigured to deal with the additional powers, and powers within forms. Tech would probably be needed to show the avatar in the correct forms in the preview window. (Requires tech and art, so not up to me)
  5. Form Shifting - We don't yet have the ability to do customization of costume swaps, used by Kheldian Dwarf and Nova forms. We'd rather wait to do customization for Kheldians when and if that becomes something we can do. (Requires tech, so not up to me)
  6. Popularity - At the time, Kheldian and Arachnos characters represented a very small section of the playerbase, which means it get's prioritized lower than things like Pool Powers, or Anciallary/Patron powers. (logic clearly dictates that the needs of the many outweigh the needs of the few)
  7. Fictional - Epic archetypes are heavily tied to specific fiction in game lore. This point is debatable and no concrete decisions were ever made one way or the other about it...it's just something that came up when talking about the scope of power customization. In conjunction with all of the other reasons listed above, it's just one more tick in the column of reasons we didn't.

The way it's worded (don't you hate your words getting all analyzed and junk, BaBs?), it looks as if there's "hope" that it *may* be on the table in the future... But, that has yet to be seen... Right now, it seems pretty low on the priority list.

"Alien"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


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Posted

At least those seem like good reasons, particularly #4


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Originally Posted by Aggelakis View Post
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Posted

Yeah, it seems to me that there are going to have to be some pretty big UI hurdles to overcome with the Power Pools and Epic Pool customization, so hopefully that will help.

I mean, think about it, if you just include all of the Power Pool powers you will triple the number of options in the power list in the Customization editor. It seems to me more likely that you will just get the (up to) 4 Pools that you have chosen from listed. That may mean waiting until you pick a Pool power at 6 before you can customize it, but I don't think that's a big sacrifice.

Kheldians, though, are pretty unique, in that their form powers are Inherents. The interface could look similar, maybe an additional pulldown in addition to the Pool ones, but no other AT would need to have that option. And as mentioned, their Power list would just be longer in general.


 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
At least those seem like good reasons, particularly #4

As does #6. Much as I love meh khelds, it DOES make sense to get pool and ancillary powers customized ASAP


 

Posted

Quote:
Originally Posted by Jade_Dragon View Post
It seems to me more likely that you will just get the (up to) 4 Pools that you have chosen from listed. That may mean waiting until you pick a Pool power at 6 before you can customize it, but I don't think that's a big sacrifice.
All well and good, but what happens when you have two builds, with a total of 6 power pools between them?

That's just another reason why the tech and UI upgrades will be significant.


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Posted

It'd be nice to have something like that (Kheld power customization) accompanying the Going Rogue expansion...

Wishful thinking, I know... But, I'm still hoping it's possible...

"Alien"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
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Posted

I think both will happen at the same time, because both involve the same issue, which is a completely different form change when toggling the power.

If they figure out Granite form tech, then they're well on their way (if not all the way) to being able to have the same implementation for form switching.

"Alien"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)

 

Posted

I think Granite is only about 20% as hard as Kheld forms. Because although customising Granite and the forms takes the same tech for visuals, the actual UI of the power screen needs changing for khelds, and not for Granite.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
All well and good, but what happens when you have two builds, with a total of 6 power pools between them?

That's just another reason why the tech and UI upgrades will be significant.
Yep, multiple builds make things complicated as well, especially for SoA. Other ATs can have different Power Pools, SoA get to effectively change their Primary and Secondary.

There's a real problem, though with devoting screen real estate and interface mechanisms to options that will never actually be used. It can be confusing to the user, as well. A new player might waste time customizing Powers if they are available in the editor, if he does not realize that he will never actually be able to choose them all. So I think there does need to be some prioritizing of those Powers based on what Pools and similar options you have already selected, compared to those you just have the potential to select at some later time.

Quote:
Originally Posted by PrincesssDarkstar
I think Granite is only about 20% as hard as Kheld forms. Because although customising Granite and the forms takes the same tech for visuals, the actual UI of the power screen needs changing for khelds, and not for Granite.
Bleh, never mind, I misunderstood what you mean. Yeah, while Granite only needs to be customized as Granite, Forms need to be customized as the Form, and then as the individual powers for the Forms. Although as I once said, I kind of expected the colors of the Form to be copied over to the powers, although in retrospect it makes much more sense to be customized separately. I don't think I'd mind if it worked that way to minimize the UI impact, though.


 

Posted

Quote:
Originally Posted by Jade_Dragon View Post
I don't think I'd mind if it worked that way to minimize the UI impact, though.
Me either... Just being able to choose a primary/secondary color for a form would be enough for me (as well as choosing a primary/secondary for the human form), and having those colors apply to the powers that are in the forms would be fine, if that would make it easier for the devs to pull off...

"Alien"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)

 

Posted

Quote:
Originally Posted by AlienOne View Post
Me either... Just being able to choose a primary/secondary color for a form would be enough for me (as well as choosing a primary/secondary for the human form), and having those colors apply to the powers that are in the forms would be fine, if that would make it easier for the devs to pull off...

"Alien"
We don't want much. Just for devs to hate Kheldians a little less than they hate villains. Just a little. Is that so wrong?


 

Posted

Quote:
Originally Posted by Jade_Dragon View Post
We don't want much. Just for devs to hate Kheldians a little less than they hate villains. Just a little. Is that so wrong?
Wrong? No. Futile?..all signs point to yes.


 

Posted

Quote:
Originally Posted by AlienOne View Post
Me either... Just being able to choose a primary/secondary color for a form would be enough for me (as well as choosing a primary/secondary for the human form), and having those colors apply to the powers that are in the forms would be fine, if that would make it easier for the devs to pull off...

"Alien"
Second this: but Limit PBs to 'Bright' colors and WSs to 'Dark' for thematic reasons


 

Posted

Quote:
Originally Posted by AlienOne View Post
I'd have no problem with that either.... I sooooo want to have a dark blood red and black nictus color for my WS!

"Alien"
And I Gold and White for my PB


 

Posted

I know this is not going to be popular, but lore-wise, it make sense to not have Kheldians (or the Villain Epics for that matter) able to customize their powers. In both cases, all of the characters of that particular AT get their powers from the same source. it would, therefore, make sense that these powers would manifest themselves in the same way.

While it would be nice to customize Kheldian powers, I don't think it's all that critical and with the number of areas that would need to be involved, I think there are better things to concentrate on at the moment. Have you looked at the art being done for GR? Now I ask you, would you rather see the art team working on that, or on the ability for you to make your PB powers pink?


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Originally Posted by Frosty_Femme View Post
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Posted

-the kheld powers have always looked the best IMO in terms of particles / bloom / effects in general ...

-No other player can have powers that look even close to what you got

-Hmm imagining color'd kheld blasts could be ... scary... but awesome

Personally I want more slots or new powersets for them before custom colors Don't get me wrong it would be nice though in a senses of total customization...
Seems they are on the backburner for now but like BaBs said -- maybe in the future



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Posted

I've wanted to change my powers colours to bright gold for a while now, doesn't look like its coming anytime soon.


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