AR/Traps


Adeon Hawkwood

 

Posted

Hey lads. I'm just curious of how good this combo would be and I could use a couple pointers:

- Flamethrower v Ignite - Should I get both or just one of them?
- Grenade v Buckshot - The numbers on Grenade seem more appealing, take it it's a better choice?
- Seeker Drones - How exactly does it work? Is it worth taking?
- Poison trap - What's its magnitude?

Tyvm.


@False Fiction - Virtue / Defiant

Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]

 

Posted

I've never played a Corrupter but I do have both an AR/Dev blaster and a Traps/AR Defender. With that in mind here are my responses:

1. Do not skip Flamethrower, it's a large part of your AoE damage. Conversely Ignite is basically a single target attack that requires you to immobilize or hold the enemy prior to attacking. I don't like it because of the long activation time and the need to prep the target, but it does do very good damage and compensates for the lack of a third blast in AR so many people like it.

2. At low levels take Buckshot, at high levels either take both or take the one you prefer (for me it's buckshot). they both do about the same damage but Buckshot has half the recharge and two-thirds the endurance cost. Additionally the fact that it's a cone means you can fire off Flamethrower and Buckshot without moving or re-targeting and generally hit the same group of enemies.

3. Seeker Drones are a bit odd. Basically you summon two drones at a target point which will move towards the nearest enemy and explode causing minimal damage, a perception debuff, a to hit debuff and a chance to stun. I'd say take them, the debuffs aren't as convenient as Flash Arrow or Smoke Grenade but the chance to stun can prove useful (if unreliable). Finally, the seeker drones are pets, this means that when you summon them enemies will try and attack them so they are an awesome way of handling NPCs alpha strike.

4. PGT has a mag 3 hold. Since it has a chance to reapply the hold every second it can mez bosses due to stacking holds but it's not a reliable means of doing so.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
I've never played a Corrupter but I do have both an AR/Dev blaster and a Traps/AR Defender. With that in mind here are my responses:


3. Seeker Drones are a bit odd. Basically you summon two drones at a target point which will move towards the nearest enemy and explode causing minimal damage, a perception debuff, a to hit debuff and a chance to stun. I'd say take them, the debuffs aren't as convenient as Flash Arrow or Smoke Grenade but the chance to stun can prove useful (if unreliable). Finally, the seeker drones are pets, this means that when you summon them enemies will try and attack them so they are an awesome way of handling NPCs alpha strike.

4. PGT has a mag 3 hold. Since it has a chance to reapply the hold every second it can mez bosses due to stacking holds but it's not a reliable means of doing so.
Seekers also has a -DMG debuff.
PGT gets more value with the lockdown proc.


 

Posted

Good point, I forgot about the -DMG debuff